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https://github.com/JGRennison/OpenTTD-patches.git
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0cbe94256e
It turns out that having "-g" in the compile-statement causes Emscripten to pick -g3, which makes for very big binaries. This is very likely not your intention when building Emscripten, as smaller really is better. For comparison, with RelWithDebInfo the binary is ~80MB. With Release it is ~7.4MB.
41 lines
1.3 KiB
Markdown
41 lines
1.3 KiB
Markdown
## How to build with Emscripten
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Building with Emscripten works with emsdk 2.0.31 and above.
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Currently there is no LibLZMA support upstream; for this we suggest to apply
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the provided patch in this folder to your emsdk installation.
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For convenience, a Dockerfile is supplied that does this patches for you
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against upstream emsdk docker. Best way to use it:
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Build the docker image:
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```
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docker build -t emsdk-lzma .
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```
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Build the host tools first:
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```
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mkdir build-host
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docker run -it --rm -v $(pwd):$(pwd) -u $(id -u):$(id -g) --workdir $(pwd)/build-host emsdk-lzma cmake .. -DOPTION_TOOLS_ONLY=ON
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docker run -it --rm -v $(pwd):$(pwd) -u $(id -u):$(id -g) --workdir $(pwd)/build-host emsdk-lzma make -j5 tools
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```
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Next, build the game with emscripten:
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```
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mkdir build
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docker run -it --rm -v $(pwd):$(pwd) -u $(id -u):$(id -g) --workdir $(pwd)/build emsdk-lzma emcmake cmake .. -DHOST_BINARY_DIR=../build-host -DCMAKE_BUILD_TYPE=Release -DOPTION_USE_ASSERTS=OFF
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docker run -it --rm -v $(pwd):$(pwd) -u $(id -u):$(id -g) --workdir $(pwd)/build emsdk-lzma emmake make -j5
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```
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And now you have in your build folder files like "openttd.html".
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To run it locally, you would have to start a local webserver, like:
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```
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cd build
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python3 -m http.server
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````
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Now you can play the game via http://127.0.0.1:8000/openttd.html .
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