mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
913f51b2fb
-Change: make it more clear that Allegro's failing to find a driver.
539 lines
13 KiB
C++
539 lines
13 KiB
C++
/* $Id$ */
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/** @file allegro_v.cpp Implementation of the Allegro video driver. */
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#ifdef WITH_ALLEGRO
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#include "../stdafx.h"
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#include "../openttd.h"
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#include "../debug.h"
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#include "../gfx_func.h"
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#include "../sdl.h"
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#include "../variables.h"
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#include "../rev.h"
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#include "../blitter/factory.hpp"
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#include "../network/network.h"
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#include "../core/math_func.hpp"
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#include "../core/random_func.hpp"
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#include "../functions.h"
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#include "../texteff.hpp"
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#include "allegro_v.h"
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#include <allegro.h>
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#ifdef _DEBUG
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/* Allegro replaces SEGV/ABRT signals meaning that the debugger will never
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* be triggered, so rereplace the signals and make the debugger userful. */
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#include <signal.h>
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#endif
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static FVideoDriver_Allegro iFVideoDriver_Allegro;
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static BITMAP *_allegro_screen;
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#define MAX_DIRTY_RECTS 100
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static PointDimension _dirty_rects[MAX_DIRTY_RECTS];
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static int _num_dirty_rects;
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void VideoDriver_Allegro::MakeDirty(int left, int top, int width, int height)
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{
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if (_num_dirty_rects < MAX_DIRTY_RECTS) {
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_dirty_rects[_num_dirty_rects].x = left;
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_dirty_rects[_num_dirty_rects].y = top;
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_dirty_rects[_num_dirty_rects].width = width;
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_dirty_rects[_num_dirty_rects].height = height;
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}
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_num_dirty_rects++;
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}
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static void DrawSurfaceToScreen()
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{
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int n = _num_dirty_rects;
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if (n == 0) return;
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_num_dirty_rects = 0;
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if (n > MAX_DIRTY_RECTS) {
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blit(_allegro_screen, screen, 0, 0, 0, 0, _allegro_screen->w, _allegro_screen->h);
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return;
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}
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for (int i = 0; i < n; i++) {
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blit(_allegro_screen, screen, _dirty_rects[i].x, _dirty_rects[i].y, _dirty_rects[i].x, _dirty_rects[i].y, _dirty_rects[i].width, _dirty_rects[i].height);
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}
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}
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static void UpdatePalette(uint start, uint count)
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{
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static PALETTE pal;
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uint end = start + count;
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for (uint i = start; i != end; i++) {
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pal[i].r = _cur_palette[i].r / 4;
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pal[i].g = _cur_palette[i].g / 4;
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pal[i].b = _cur_palette[i].b / 4;
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pal[i].filler = 0;
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}
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set_palette_range(pal, start, end - 1, 1);
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}
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static void InitPalette()
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{
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UpdatePalette(0, 256);
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}
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static void CheckPaletteAnim()
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{
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if (_pal_count_dirty != 0) {
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Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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switch (blitter->UsePaletteAnimation()) {
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case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
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UpdatePalette(_pal_first_dirty, _pal_count_dirty);
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break;
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case Blitter::PALETTE_ANIMATION_BLITTER:
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blitter->PaletteAnimate(_pal_first_dirty, _pal_count_dirty);
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break;
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case Blitter::PALETTE_ANIMATION_NONE:
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break;
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default:
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NOT_REACHED();
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}
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_pal_count_dirty = 0;
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}
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}
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static const Dimension default_resolutions[] = {
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{ 640, 480},
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{ 800, 600},
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{1024, 768},
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{1152, 864},
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{1280, 800},
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{1280, 960},
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{1280, 1024},
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{1400, 1050},
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{1600, 1200},
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{1680, 1050},
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{1920, 1200}
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};
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static void GetVideoModes()
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{
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/* Need to set a gfx_mode as there is NO other way to autodetect for
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* cards ourselves... and we need a card to get the modes. */
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set_gfx_mode(_fullscreen ? GFX_AUTODETECT_FULLSCREEN : GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);
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GFX_MODE_LIST *mode_list = get_gfx_mode_list(gfx_driver->id);
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if (mode_list == NULL) {
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memcpy(_resolutions, default_resolutions, sizeof(default_resolutions));
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_num_resolutions = lengthof(default_resolutions);
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return;
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}
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GFX_MODE *modes = mode_list->mode;
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int n = 0;
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for (int i = 0; modes[i].bpp != 0; i++) {
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int w = modes[i].width;
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int h = modes[i].height;
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if (w >= 640 && h >= 480) {
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int j;
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for (j = 0; j < n; j++) {
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if (_resolutions[j].width == w && _resolutions[j].height == h) break;
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}
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if (j == n) {
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_resolutions[j].width = w;
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_resolutions[j].height = h;
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if (++n == lengthof(_resolutions)) break;
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}
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}
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}
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_num_resolutions = n;
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SortResolutions(_num_resolutions);
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destroy_gfx_mode_list(mode_list);
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}
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static void GetAvailableVideoMode(int *w, int *h)
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{
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/* No video modes, so just try it and see where it ends */
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if (_num_resolutions == 0) return;
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/* is the wanted mode among the available modes? */
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for (int i = 0; i != _num_resolutions; i++) {
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if (*w == _resolutions[i].width && *h == _resolutions[i].height) return;
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}
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/* use the closest possible resolution */
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int best = 0;
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uint delta = abs((_resolutions[0].width - *w) * (_resolutions[0].height - *h));
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for (int i = 1; i != _num_resolutions; ++i) {
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uint newdelta = abs((_resolutions[i].width - *w) * (_resolutions[i].height - *h));
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if (newdelta < delta) {
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best = i;
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delta = newdelta;
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}
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}
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*w = _resolutions[best].width;
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*h = _resolutions[best].height;
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}
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static bool CreateMainSurface(int w, int h)
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{
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int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
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if (bpp == 0) usererror("Can't use a blitter that blits 0 bpp for normal visuals");
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set_color_depth(bpp);
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GetAvailableVideoMode(&w, &h);
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if (set_gfx_mode(_fullscreen ? GFX_AUTODETECT_FULLSCREEN : GFX_AUTODETECT_WINDOWED, w, h, 0, 0) != 0) {
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DEBUG(driver, 0, "Allegro: Couldn't allocate a window to draw on");
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return false;
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}
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/* The size of the screen might be bigger than the part we can actually draw on!
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* So calculate the size based on the top, bottom, left and right */
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_allegro_screen = create_bitmap_ex(bpp, screen->cr - screen->cl, screen->cb - screen->ct);
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_screen.width = _allegro_screen->w;
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_screen.height = _allegro_screen->h;
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_screen.pitch = ((byte*)screen->line[1] - (byte*)screen->line[0]) / (bpp / 8);
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/* Initialise the screen so we don't blit garbage to the screen */
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memset(_allegro_screen->line[0], 0, _screen.height * _screen.pitch);
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/* Set the mouse at the place where we expect it */
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poll_mouse();
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_cursor.pos.x = mouse_x;
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_cursor.pos.y = mouse_y;
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InitPalette();
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char caption[32];
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snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision);
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set_window_title(caption);
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GameSizeChanged();
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return true;
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}
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struct VkMapping {
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uint16 vk_from;
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byte vk_count;
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byte map_to;
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};
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#define AS(x, z) {x, 0, z}
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#define AM(x, y, z, w) {x, y - x, z}
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static const VkMapping _vk_mapping[] = {
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/* Pageup stuff + up/down */
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AM(KEY_PGUP, KEY_PGDN, WKC_PAGEUP, WKC_PAGEDOWN),
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AS(KEY_UP, WKC_UP),
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AS(KEY_DOWN, WKC_DOWN),
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AS(KEY_LEFT, WKC_LEFT),
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AS(KEY_RIGHT, WKC_RIGHT),
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AS(KEY_HOME, WKC_HOME),
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AS(KEY_END, WKC_END),
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AS(KEY_INSERT, WKC_INSERT),
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AS(KEY_DEL, WKC_DELETE),
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/* Map letters & digits */
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AM(KEY_A, KEY_Z, 'A', 'Z'),
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AM(KEY_0, KEY_9, '0', '9'),
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AS(KEY_ESC, WKC_ESC),
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AS(KEY_PAUSE, WKC_PAUSE),
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AS(KEY_BACKSPACE, WKC_BACKSPACE),
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AS(KEY_SPACE, WKC_SPACE),
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AS(KEY_ENTER, WKC_RETURN),
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AS(KEY_TAB, WKC_TAB),
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/* Function keys */
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AM(KEY_F1, KEY_F12, WKC_F1, WKC_F12),
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/* Numeric part. */
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AM(KEY_0_PAD, KEY_9_PAD, '0', '9'),
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AS(KEY_SLASH_PAD, WKC_NUM_DIV),
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AS(KEY_ASTERISK, WKC_NUM_MUL),
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AS(KEY_MINUS_PAD, WKC_NUM_MINUS),
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AS(KEY_PLUS_PAD, WKC_NUM_PLUS),
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AS(KEY_ENTER_PAD, WKC_NUM_ENTER),
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AS(KEY_DEL_PAD, WKC_DELETE),
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/* Other non-letter keys */
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AS(KEY_SLASH, WKC_SLASH),
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AS(KEY_SEMICOLON, WKC_SEMICOLON),
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AS(KEY_EQUALS, WKC_EQUALS),
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AS(KEY_OPENBRACE, WKC_L_BRACKET),
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AS(KEY_BACKSLASH, WKC_BACKSLASH),
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AS(KEY_CLOSEBRACE, WKC_R_BRACKET),
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AS(KEY_QUOTE, WKC_SINGLEQUOTE),
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AS(KEY_COMMA, WKC_COMMA),
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AS(KEY_MINUS, WKC_MINUS),
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AS(KEY_STOP, WKC_PERIOD),
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AS(KEY_TILDE, WKC_BACKQUOTE),
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};
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static uint32 ConvertAllegroKeyIntoMy()
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{
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int scancode;
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int unicode = ureadkey(&scancode);
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const VkMapping *map;
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uint key = 0;
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for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
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if ((uint)(scancode - map->vk_from) <= map->vk_count) {
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key = scancode - map->vk_from + map->map_to;
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break;
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}
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}
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if (key_shifts & KB_SHIFT_FLAG) key |= WKC_SHIFT;
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if (key_shifts & KB_CTRL_FLAG) key |= WKC_CTRL;
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if (key_shifts & KB_ALT_FLAG) key |= WKC_ALT;
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#if 0
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DEBUG(driver, 0, "Scancode character pressed %u", scancode);
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DEBUG(driver, 0, "Unicode character pressed %u", unicode);
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#endif
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return (key << 16) + unicode;
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}
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enum {
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LEFT_BUTTON,
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RIGHT_BUTTON,
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};
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static void PollEvent()
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{
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poll_mouse();
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bool mouse_action = false;
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/* Mouse buttons */
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static int prev_button_state;
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if (prev_button_state != mouse_b) {
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uint diff = prev_button_state ^ mouse_b;
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while (diff != 0) {
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int button = FindFirstBit(diff);
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ClrBit(diff, button);
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if (HasBit(mouse_b, button)) {
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/* Pressed mouse button */
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if (_rightclick_emulate && key_shifts & KB_CTRL_FLAG) {
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button = RIGHT_BUTTON;
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ClrBit(diff, RIGHT_BUTTON);
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}
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switch (button) {
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case LEFT_BUTTON:
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_left_button_down = true;
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break;
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case RIGHT_BUTTON:
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_right_button_down = true;
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_right_button_clicked = true;
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break;
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default:
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/* ignore rest */
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break;
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}
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} else {
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/* Released mouse button */
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if (_rightclick_emulate) {
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_right_button_down = false;
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_left_button_down = false;
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_left_button_clicked = false;
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} else if (button == LEFT_BUTTON) {
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_left_button_down = false;
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_left_button_clicked = false;
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} else if (button == RIGHT_BUTTON) {
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_right_button_down = false;
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}
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}
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}
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prev_button_state = mouse_b;
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mouse_action = true;
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}
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/* Mouse movement */
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int dx = mouse_x - _cursor.pos.x;
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int dy = mouse_y - _cursor.pos.y;
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if (dx != 0 || dy != 0) {
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if (_cursor.fix_at) {
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_cursor.delta.x += dx;
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_cursor.delta.y += dy;
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position_mouse(_cursor.pos.x, _cursor.pos.y);
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} else {
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_cursor.delta.x = dx;
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_cursor.delta.y = dy;
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_cursor.pos.x = mouse_x;
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_cursor.pos.y = mouse_y;
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_cursor.dirty = true;
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}
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mouse_action = true;
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}
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if (mouse_action) HandleMouseEvents();
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poll_keyboard();
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if (key_shifts & KB_ALT_FLAG && (key[KEY_ENTER] || key[KEY_F])) {
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ToggleFullScreen(!_fullscreen);
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} else if (keypressed()) {
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HandleKeypress(ConvertAllegroKeyIntoMy());
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}
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}
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/** There are multiple modules that might be using Allegro and
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* Allegro can only be initiated once. */
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int _allegro_instance_count = 0;
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const char *VideoDriver_Allegro::Start(const char * const *parm)
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{
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if (_allegro_instance_count == 0 && install_allegro(SYSTEM_AUTODETECT, &errno, NULL)) return NULL;
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_allegro_instance_count++;
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install_timer();
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install_mouse();
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install_keyboard();
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#if defined _DEBUG
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/* Allegro replaces SEGV/ABRT signals meaning that the debugger will never
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* be triggered, so rereplace the signals and make the debugger userful. */
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signal(SIGABRT, NULL);
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signal(SIGSEGV, NULL);
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#endif
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#if defined(DOS)
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/* Force DOS builds to ALWAYS use full screen as
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* it can't do windowed. */
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_fullscreen = true;
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#endif
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GetVideoModes();
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CreateMainSurface(_cur_resolution.width, _cur_resolution.height);
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MarkWholeScreenDirty();
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set_close_button_callback(HandleExitGameRequest);
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return NULL;
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}
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void VideoDriver_Allegro::Stop()
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{
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if (--_allegro_instance_count == 0) allegro_exit();
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}
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#if defined(UNIX) || defined(__OS2__) || defined(PSP) || defined(DOS)
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# include <sys/time.h> /* gettimeofday */
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static uint32 GetTime()
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{
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struct timeval tim;
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gettimeofday(&tim, NULL);
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return tim.tv_usec / 1000 + tim.tv_sec * 1000;
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}
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#else
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static uint32 GetTime()
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{
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return GetTickCount();
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}
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#endif
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void VideoDriver_Allegro::MainLoop()
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{
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uint32 cur_ticks = GetTime();
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uint32 last_cur_ticks = cur_ticks;
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uint32 next_tick = cur_ticks + 30;
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uint32 pal_tick = 0;
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for (;;) {
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uint32 prev_cur_ticks = cur_ticks; // to check for wrapping
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InteractiveRandom(); // randomness
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PollEvent();
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if (_exit_game) return;
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#if defined(_DEBUG)
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if (_shift_pressed)
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#else
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/* Speedup when pressing tab, except when using ALT+TAB
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* to switch to another application */
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if (key[KEY_TAB] && (key_shifts & KB_ALT_FLAG) == 0)
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#endif
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{
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if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
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} else if (_fast_forward & 2) {
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_fast_forward = 0;
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}
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cur_ticks = GetTime();
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if (cur_ticks >= next_tick || (_fast_forward && !_pause_game) || cur_ticks < prev_cur_ticks) {
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_realtime_tick += cur_ticks - last_cur_ticks;
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last_cur_ticks = cur_ticks;
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next_tick = cur_ticks + 30;
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bool old_ctrl_pressed = _ctrl_pressed;
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_ctrl_pressed = !!(key_shifts & KB_CTRL_FLAG);
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_shift_pressed = !!(key_shifts & KB_SHIFT_FLAG);
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/* determine which directional keys are down */
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_dirkeys =
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(key[KEY_LEFT] ? 1 : 0) |
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(key[KEY_UP] ? 2 : 0) |
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(key[KEY_RIGHT] ? 4 : 0) |
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(key[KEY_DOWN] ? 8 : 0);
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if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
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GameLoop();
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_screen.dst_ptr = _allegro_screen->line[0];
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UpdateWindows();
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if (++pal_tick > 4) {
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CheckPaletteAnim();
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pal_tick = 1;
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}
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DrawSurfaceToScreen();
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} else {
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CSleep(1);
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_screen.dst_ptr = _allegro_screen->line[0];
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NetworkDrawChatMessage();
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DrawMouseCursor();
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DrawSurfaceToScreen();
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}
|
|
}
|
|
}
|
|
|
|
bool VideoDriver_Allegro::ChangeResolution(int w, int h)
|
|
{
|
|
return CreateMainSurface(w, h);
|
|
}
|
|
|
|
bool VideoDriver_Allegro::ToggleFullscreen(bool fullscreen)
|
|
{
|
|
#ifdef DOS
|
|
return false;
|
|
#else
|
|
_fullscreen = fullscreen;
|
|
GetVideoModes(); // get the list of available video modes
|
|
if (_num_resolutions == 0 || !this->ChangeResolution(_cur_resolution.width, _cur_resolution.height)) {
|
|
/* switching resolution failed, put back full_screen to original status */
|
|
_fullscreen ^= true;
|
|
return false;
|
|
}
|
|
return true;
|
|
#endif
|
|
}
|
|
|
|
#endif /* WITH_ALLEGRO */
|