(svn r14641) -Change [Allegro]: when making a debug build revert Allegro's hooks on SIGSEGV/SIGABRT so one can actually use gdb.

-Change: make it more clear that Allegro's failing to find a driver.
pull/155/head
rubidium 16 years ago
parent bacd1d185d
commit 913f51b2fb

@ -20,6 +20,12 @@
#include "allegro_v.h"
#include <allegro.h>
#ifdef _DEBUG
/* Allegro replaces SEGV/ABRT signals meaning that the debugger will never
* be triggered, so rereplace the signals and make the debugger userful. */
#include <signal.h>
#endif
static FVideoDriver_Allegro iFVideoDriver_Allegro;
static BITMAP *_allegro_screen;
@ -154,6 +160,9 @@ static void GetVideoModes()
static void GetAvailableVideoMode(int *w, int *h)
{
/* No video modes, so just try it and see where it ends */
if (_num_resolutions == 0) return;
/* is the wanted mode among the available modes? */
for (int i = 0; i != _num_resolutions; i++) {
if (*w == _resolutions[i].width && *h == _resolutions[i].height) return;
@ -179,21 +188,23 @@ static bool CreateMainSurface(int w, int h)
if (bpp == 0) usererror("Can't use a blitter that blits 0 bpp for normal visuals");
set_color_depth(bpp);
#if defined(DOS)
/* Force DOS builds to ALWAYS use full screen as
* it can't do windowed. */
_fullscreen = true;
#endif
GetVideoModes();
GetAvailableVideoMode(&w, &h);
if (set_gfx_mode(_fullscreen ? GFX_AUTODETECT_FULLSCREEN : GFX_AUTODETECT_WINDOWED, w, h, 0, 0) != 0) return false;
if (set_gfx_mode(_fullscreen ? GFX_AUTODETECT_FULLSCREEN : GFX_AUTODETECT_WINDOWED, w, h, 0, 0) != 0) {
DEBUG(driver, 0, "Allegro: Couldn't allocate a window to draw on");
return false;
}
/* The size of the screen might be bigger than the part we can actually draw on!
* So calculate the size based on the top, bottom, left and right */
_allegro_screen = create_bitmap_ex(bpp, screen->cr - screen->cl, screen->cb - screen->ct);
_screen.width = _allegro_screen->w;
_screen.height = _allegro_screen->h;
_screen.pitch = ((byte*)screen->line[1] - (byte*)screen->line[0]) / (bpp / 8);
_allegro_screen = create_bitmap(w, h);
_screen.width = w;
_screen.height = h;
_screen.pitch = ((byte*)screen->line[1] - (byte*)screen->line[0]) / (bitmap_color_depth(screen) / 8);
/* Initialise the screen so we don't blit garbage to the screen */
memset(_allegro_screen->line[0], 0, _screen.height * _screen.pitch);
/* Set the mouse at the place where we expect it */
poll_mouse();
_cursor.pos.x = mouse_x;
_cursor.pos.y = mouse_y;
@ -393,6 +404,20 @@ const char *VideoDriver_Allegro::Start(const char * const *parm)
install_mouse();
install_keyboard();
#if defined _DEBUG
/* Allegro replaces SEGV/ABRT signals meaning that the debugger will never
* be triggered, so rereplace the signals and make the debugger userful. */
signal(SIGABRT, NULL);
signal(SIGSEGV, NULL);
#endif
#if defined(DOS)
/* Force DOS builds to ALWAYS use full screen as
* it can't do windowed. */
_fullscreen = true;
#endif
GetVideoModes();
CreateMainSurface(_cur_resolution.width, _cur_resolution.height);
MarkWholeScreenDirty();
set_close_button_callback(HandleExitGameRequest);

@ -156,7 +156,7 @@ static void GetAvailableVideoMode(int *w, int *h)
uint delta;
// all modes available?
if (_all_modes) return;
if (_all_modes || _num_resolutions == 0) return;
// is the wanted mode among the available modes?
for (i = 0; i != _num_resolutions; i++) {
@ -213,8 +213,10 @@ static bool CreateMainSurface(int w, int h)
// DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK
newscreen = SDL_CALL SDL_SetVideoMode(w, h, bpp, SDL_SWSURFACE | SDL_HWPALETTE | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE));
if (newscreen == NULL)
if (newscreen == NULL) {
DEBUG(driver, 0, "SDL: Couldn't allocate a window to draw on");
return false;
}
_screen.width = newscreen->w;
_screen.height = newscreen->h;

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