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core
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(svn r14915) -Codechange: unify the receiving and sending of commands, and thus unifying most of the validity checking too.
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2009-01-08 14:40:18 +00:00 |
network_base.h
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(svn r14730) -Codechange: remove the need for networkclientsockets and networkclientinfo structs to be in a contiguous piece of memory and put them in a pool.
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2008-12-23 20:52:27 +00:00 |
network_chat_gui.cpp
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(svn r14927) -Codechange: constify widget numbers in network chat gui.
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2009-01-08 22:33:54 +00:00 |
network_client.cpp
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(svn r14915) -Codechange: unify the receiving and sending of commands, and thus unifying most of the validity checking too.
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2009-01-08 14:40:18 +00:00 |
network_client.h
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(svn r14915) -Codechange: unify the receiving and sending of commands, and thus unifying most of the validity checking too.
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2009-01-08 14:40:18 +00:00 |
network_command.cpp
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(svn r14916) -Codechange: make it possible to send CommandContainers directly to DoCommand(P).
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2009-01-08 14:55:28 +00:00 |
network_func.h
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(svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable.
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2008-12-29 10:37:53 +00:00 |
network_gamelist.cpp
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(svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers.
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2008-05-30 18:20:26 +00:00 |
network_gamelist.h
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(svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers.
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2008-05-30 18:20:26 +00:00 |
network_gui.cpp
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(svn r14816) -Fix: signed/unsigned warnings (MSVC)
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2009-01-03 19:39:22 +00:00 |
network_gui.h
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(svn r14712) -Codechange: split server and client side w.r.t. the storage of network related company information.
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2008-12-22 18:40:57 +00:00 |
network_internal.h
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(svn r14915) -Codechange: unify the receiving and sending of commands, and thus unifying most of the validity checking too.
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2009-01-08 14:40:18 +00:00 |
network_server.cpp
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(svn r14915) -Codechange: unify the receiving and sending of commands, and thus unifying most of the validity checking too.
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2009-01-08 14:40:18 +00:00 |
network_server.h
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(svn r14721) -Codechange: s/NetworkTCPSocketHandler/NetworkClientSocket/ as it's (way) more descriptive what it's used for.
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2008-12-23 09:47:42 +00:00 |
network_type.h
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(svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable.
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2008-12-29 10:37:53 +00:00 |
network_udp.cpp
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(svn r14731) -Fix: don't initialise UDP multiple times without closing it.
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2008-12-23 20:58:03 +00:00 |
network_udp.h
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(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
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2008-05-06 15:11:33 +00:00 |
network.cpp
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(svn r14910) -Codechange: merge the command queue handling into a single location
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2009-01-08 13:57:50 +00:00 |
network.h
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(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
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2008-09-30 20:51:04 +00:00 |