OpenTTD-patches/src/gui.h
Patric Stout 62cdadb582 Change: move "give money" from client-list to company window
This is a much better location for this button, as you send
money from one company to another company, not from player
to player.

This is based on work done by JGRPP in:
f820543391
and surrounding commits, which took the work from estys:
https://www.tt-forums.net/viewtopic.php?p=1183311#p1183311

We did modify it to fix several bugs and clean up the code while
here anyway.

The callback was removed, as it meant a modified client could
prevent anyone from seeing money was transfered. The message
is now generated in the command itself, making that impossible.
2021-01-05 21:56:24 +01:00

68 lines
2.0 KiB
C

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file gui.h GUI functions that shouldn't be here. */
#ifndef GUI_H
#define GUI_H
#include "vehicle_type.h"
#include "economy_type.h"
#include "tile_type.h"
#include "transport_type.h"
#include "story_type.h"
#include "company_type.h"
struct Window;
/* main_gui.cpp */
void InitializeGUI();
/* settings_gui.cpp */
void ShowGameOptions();
void ShowGameSettings();
/* train_gui.cpp */
void ShowOrdersWindow(const Vehicle *v);
/* dock_gui.cpp */
Window *ShowBuildDocksToolbar();
Window *ShowBuildDocksScenToolbar();
/* airport_gui.cpp */
Window *ShowBuildAirToolbar();
/* tgp_gui.cpp */
void ShowGenerateLandscape();
void ShowHeightmapLoad();
/* misc_gui.cpp */
void ShowLandInfo(TileIndex tile);
void ShowAboutWindow();
void ShowBuildTreesToolbar();
void ShowTownDirectory();
void ShowIndustryDirectory();
void ShowIndustryCargoesWindow();
void ShowSubsidiesList();
void ShowGoalsList(CompanyID company);
void ShowGoalQuestion(uint16 id, byte type, uint32 button_mask, const char *question);
void ShowStoryBook(CompanyID company, uint16 page_id = INVALID_STORY_PAGE);
void ShowEstimatedCostOrIncome(Money cost, int x, int y);
void ShowExtraViewportWindow(TileIndex tile = INVALID_TILE);
void ShowExtraViewportWindowForTileUnderCursor();
/* bridge_gui.cpp */
void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, byte bridge_type);
void ShowBuildIndustryWindow();
void ShowFoundTownWindow();
void ShowMusicWindow();
#endif /* GUI_H */