mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
62cdadb582
This is a much better location for this button, as you send
money from one company to another company, not from player
to player.
This is based on work done by JGRPP in:
f820543391
and surrounding commits, which took the work from estys:
https://www.tt-forums.net/viewtopic.php?p=1183311#p1183311
We did modify it to fix several bugs and clean up the code while
here anyway.
The callback was removed, as it meant a modified client could
prevent anyone from seeing money was transfered. The message
is now generated in the command itself, making that impossible.
68 lines
2.0 KiB
C
68 lines
2.0 KiB
C
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file gui.h GUI functions that shouldn't be here. */
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#ifndef GUI_H
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#define GUI_H
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#include "vehicle_type.h"
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#include "economy_type.h"
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#include "tile_type.h"
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#include "transport_type.h"
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#include "story_type.h"
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#include "company_type.h"
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struct Window;
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/* main_gui.cpp */
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void InitializeGUI();
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/* settings_gui.cpp */
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void ShowGameOptions();
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void ShowGameSettings();
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/* train_gui.cpp */
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void ShowOrdersWindow(const Vehicle *v);
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/* dock_gui.cpp */
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Window *ShowBuildDocksToolbar();
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Window *ShowBuildDocksScenToolbar();
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/* airport_gui.cpp */
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Window *ShowBuildAirToolbar();
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/* tgp_gui.cpp */
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void ShowGenerateLandscape();
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void ShowHeightmapLoad();
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/* misc_gui.cpp */
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void ShowLandInfo(TileIndex tile);
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void ShowAboutWindow();
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void ShowBuildTreesToolbar();
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void ShowTownDirectory();
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void ShowIndustryDirectory();
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void ShowIndustryCargoesWindow();
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void ShowSubsidiesList();
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void ShowGoalsList(CompanyID company);
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void ShowGoalQuestion(uint16 id, byte type, uint32 button_mask, const char *question);
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void ShowStoryBook(CompanyID company, uint16 page_id = INVALID_STORY_PAGE);
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void ShowEstimatedCostOrIncome(Money cost, int x, int y);
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void ShowExtraViewportWindow(TileIndex tile = INVALID_TILE);
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void ShowExtraViewportWindowForTileUnderCursor();
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/* bridge_gui.cpp */
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void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, byte bridge_type);
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void ShowBuildIndustryWindow();
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void ShowFoundTownWindow();
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void ShowMusicWindow();
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#endif /* GUI_H */
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