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OpenTTD-patches/src/network
Rubidium a47de4b2ab Cleanup: remove DRAW_STRING_BUFFER constant 1 year ago
..
core Codechange: replace seprintf with C++ style formatting 1 year ago
CMakeLists.txt Feature: opt-in survey when exiting a game 1 year ago
network.cpp Codechange: use C++ style methods to combine a Utf8Encoded character and a formatted string 1 year ago
network.h Cleanup: Removed SVN headers 5 years ago
network_admin.cpp Codechange: Move calendar date functions inside TimerGameCalendar (#10753) 1 year ago
network_admin.h Add: [Network] external chat messages for remote admins (#9563) 3 years ago
network_base.h Codechange: Define Date/Year/Month/Day within TimerGameCalendar class 1 year ago
network_chat_gui.cpp Cleanup: remove DRAW_STRING_BUFFER constant 1 year ago
network_client.cpp Cleanup: remove MD5SumToString in lieu of FormatArrayAsHex 1 year ago
network_client.h Add: [Network] external chat messages for remote admins (#9563) 3 years ago
network_command.cpp Codechange: Move includes for common STL headers to stdafx. 1 year ago
network_content.cpp Codechange: make the MD5 hash/digest/checksum variables a std::array 1 year ago
network_content.h Codechange: rename smallvec_type to container_func and use only when needed 1 year ago
network_content_gui.cpp Codechange: replace C-style string building with C++-style building 1 year ago
network_content_gui.h Change: Standardize progress bar layout. 2 years ago
network_coordinator.cpp Codechange: ensure OnConnect() always gets called with a valid socket (#9729) 3 years ago
network_coordinator.h Codechange: Move includes for common STL headers to stdafx. 1 year ago
network_func.h Codechange: migrate all game-time-related timers to the new framework 1 year ago
network_gamelist.cpp Codechange: make the MD5 hash/digest/checksum variables a std::array 1 year ago
network_gamelist.h Add: [Network] Keep the refresh button in lowered state while refreshing (#9600) 3 years ago
network_gui.cpp Codechange: Move includes for common STL headers to stdafx. 1 year ago
network_gui.h Feature: opt-in survey when exiting a game 1 year ago
network_internal.h Fix: Don't send unused tile field over the network (#10507) 1 year ago
network_query.cpp Add: [Network] Keep the refresh button in lowered state while refreshing (#9600) 3 years ago
network_query.h Fix #9501: [Network] crash when more than one game-info query was pending (#9502) 3 years ago
network_server.cpp Change: Allow dedicated server to use threaded saves. (#10787) 1 year ago
network_server.h Add: [Network] external chat messages for remote admins (#9563) 3 years ago
network_stun.cpp Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534) 3 years ago
network_stun.h Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534) 3 years ago
network_survey.cpp Fix: track "memory installed" for surveys less precisely (#10910) 1 year ago
network_survey.h Feature: opt-in survey when exiting a game 1 year ago
network_turn.cpp Codechange: ensure OnConnect() always gets called with a valid socket (#9729) 3 years ago
network_turn.h Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534) 3 years ago
network_type.h Add: [Network] external chat messages for remote admins (#9563) 3 years ago
network_udp.cpp Codechange: use default dtor instead of empty (#10826) 1 year ago
network_udp.h Remove: old server listing via Master Server 3 years ago