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OpenTTD-patches/src/network
Michael Lutz a05fd7aa50 Change: [Network] Transfer command data as serialized byte stream without fixed structure.
The data will be transmitted as the length followed by the serialized data. This allows the command
data to be different for every command type in the future.
3 years ago
..
core Change: [Network] Transfer command data as serialized byte stream without fixed structure. 3 years ago
CMakeLists.txt Fix #9501: [Network] crash when more than one game-info query was pending (#9502) 3 years ago
network.cpp Change: [Network] Transfer command data as serialized byte stream without fixed structure. 3 years ago
network.h Cleanup: Removed SVN headers 5 years ago
network_admin.cpp Change: [Network] Transfer command data as serialized byte stream without fixed structure. 3 years ago
network_admin.h Add: [Network] external chat messages for remote admins (#9563) 3 years ago
network_base.h Codechange: [Network] Let NetworkClientInfo use std::string 3 years ago
network_chat_gui.cpp Add: [Network] external chat messages for remote admins (#9563) 3 years ago
network_client.cpp Codechange: Untangle command code, flags and error string for DoCommand*. 3 years ago
network_client.h Add: [Network] external chat messages for remote admins (#9563) 3 years ago
network_command.cpp Change: [Network] Transfer command data as serialized byte stream without fixed structure. 3 years ago
network_content.cpp Add: support filtering content entries for patchpacks (#9541) 3 years ago
network_content.h Fix #9535: Maintain a reverse dependency map of network content (#9538) 3 years ago
network_content_gui.cpp Codechange: [Network] Use std::string instead of char[] for the name of the file that is downloading 3 years ago
network_content_gui.h Codechange: [Network] Use std::string instead of char[] for the name of the file that is downloading 3 years ago
network_coordinator.cpp Codechange: ensure OnConnect() always gets called with a valid socket (#9729) 3 years ago
network_coordinator.h Fix #9492: show for what server a relay session is being created (#9494) 3 years ago
network_func.h Add: [Network] external chat messages for remote admins (#9563) 3 years ago
network_gamelist.cpp Fix: [Network] don't show GameScript " (v0)" for old servers (#9507) 3 years ago
network_gamelist.h Add: [Network] Keep the refresh button in lowered state while refreshing (#9600) 3 years ago
network_gui.cpp Codechange: Untangle command code, flags and error string for DoCommand*. 3 years ago
network_gui.h Fix #9492: show for what server a relay session is being created (#9494) 3 years ago
network_internal.h Change: [Network] Transfer command data as serialized byte stream without fixed structure. 3 years ago
network_query.cpp Add: [Network] Keep the refresh button in lowered state while refreshing (#9600) 3 years ago
network_query.h Fix #9501: [Network] crash when more than one game-info query was pending (#9502) 3 years ago
network_server.cpp Change: [Network] Transfer command data as serialized byte stream without fixed structure. 3 years ago
network_server.h Add: [Network] external chat messages for remote admins (#9563) 3 years ago
network_stun.cpp Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534) 3 years ago
network_stun.h Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534) 3 years ago
network_turn.cpp Codechange: ensure OnConnect() always gets called with a valid socket (#9729) 3 years ago
network_turn.h Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534) 3 years ago
network_type.h Add: [Network] external chat messages for remote admins (#9563) 3 years ago
network_udp.cpp Remove: old server listing via Master Server 3 years ago
network_udp.h Remove: old server listing via Master Server 3 years ago