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OpenTTD-patches/src/network/core
Michael Lutz a05fd7aa50 Change: [Network] Transfer command data as serialized byte stream without fixed structure.
The data will be transmitted as the length followed by the serialized data. This allows the command
data to be different for every command type in the future.
3 years ago
..
CMakeLists.txt Feature: allow the use of TURN to connect client and server together 3 years ago
address.cpp Feature: allow the use of STUN to connect client and server together 3 years ago
address.h Feature: allow the use of STUN to connect client and server together 3 years ago
config.cpp Feature: allow the use of STUN to connect client and server together 3 years ago
config.h Fix: report reuse of invite-code and switch to local game-type (#9487) 3 years ago
core.cpp Codechange: convert printf DEBUG statements to fmt Debug statements 3 years ago
core.h Remove: COMPANY_INFO packets and related code (#9475) 3 years ago
game_info.cpp Change: remove the ability to control "max spectators" (#9466) 3 years ago
game_info.h Change: remove the ability to control "max spectators" (#9466) 3 years ago
host.cpp Codechange: convert printf DEBUG statements to fmt Debug statements 3 years ago
host.h Cleanup: Removed SVN headers 5 years ago
os_abstraction.cpp Feature: allow the use of STUN to connect client and server together 3 years ago
os_abstraction.h Feature: allow the use of STUN to connect client and server together 3 years ago
packet.cpp Change: [Network] Transfer command data as serialized byte stream without fixed structure. 3 years ago
packet.h Change: [Network] Transfer command data as serialized byte stream without fixed structure. 3 years ago
tcp.cpp Codechange: ensure OnConnect() always gets called with a valid socket (#9729) 3 years ago
tcp.h Codechange: do not use all upper case enumerators in a scoped enum 3 years ago
tcp_admin.cpp Add: [Network] external chat messages for remote admins (#9563) 3 years ago
tcp_admin.h Add: [Network] external chat messages for remote admins (#9563) 3 years ago
tcp_connect.cpp Codechange: do not use all upper case enumerators in a scoped enum 3 years ago
tcp_content.cpp Codechange: convert printf DEBUG statements to fmt Debug statements 3 years ago
tcp_content.h Add: support filtering content entries for patchpacks (#9541) 3 years ago
tcp_content_type.h Cleanup: [ContentInfo] Remove some functions that are not needed anymore 3 years ago
tcp_coordinator.cpp Feature: allow the use of TURN to connect client and server together 3 years ago
tcp_coordinator.h Fix: report reuse of invite-code and switch to local game-type (#9487) 3 years ago
tcp_game.cpp Add: [Network] external chat messages for remote admins (#9563) 3 years ago
tcp_game.h Add: [Network] external chat messages for remote admins (#9563) 3 years ago
tcp_http.cpp Codechange: [Network] Simplify constructing the HTTP request with fmt 3 years ago
tcp_http.h Codechange: [Network] Simplify constructing the HTTP request with fmt 3 years ago
tcp_listen.h Feature: allow the use of STUN to connect client and server together 3 years ago
tcp_stun.cpp Feature: allow the use of STUN to connect client and server together 3 years ago
tcp_stun.h Feature: allow the use of STUN to connect client and server together 3 years ago
tcp_turn.cpp Feature: allow the use of TURN to connect client and server together 3 years ago
tcp_turn.h Feature: allow the use of TURN to connect client and server together 3 years ago
udp.cpp Remove: unused UDP protocol parts 3 years ago
udp.h Remove: unused UDP protocol parts 3 years ago