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OpenTTD-patches/src/network
peter1138 be7215497c (svn r16026) -Codechange: Use font height for chat line spacing instead of fixed value. 16 years ago
..
core (svn r16007) -Fix (r16004): when we want to bind to both IPv4 and IPv6, make the master socket do that too; too bad getaddrinfo can't handle binding to any address on any port at the same time :( 16 years ago
network.cpp (svn r16022) -Fix (r15159): sometimes the unregister "query" thread could be delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary. 16 years ago
network.h
network_base.h (svn r15947) -Codechange: replace uint32 client_ip with NetworkAddress client_address. 16 years ago
network_chat_gui.cpp (svn r16026) -Codechange: Use font height for chat line spacing instead of fixed value. 16 years ago
network_client.cpp (svn r15967) -Codechange: do not access NetworkSocketHandler::has_quit directly 16 years ago
network_client.h (svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral) 16 years ago
network_command.cpp (svn r15299) -Cleanup: remove many redundant includes 16 years ago
network_content.cpp (svn r15967) -Codechange: do not access NetworkSocketHandler::has_quit directly 16 years ago
network_content.h (svn r15221) -Change [FS#2574]: only show missing NewGRFs when opening the content download window from a NewGRF list and there are missing NewGRFs, otherwise show just all NewGRFs the system knows. 16 years ago
network_content_gui.cpp (svn r15885) -Codechange: Removed new_size parameter of Window::OnResize() callback 16 years ago
network_func.h (svn r16022) -Fix (r15159): sometimes the unregister "query" thread could be delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary. 16 years ago
network_gamelist.cpp (svn r15998) -Codechange: some coding style updates 16 years ago
network_gamelist.h (svn r15916) -Codechange: let the network game list use NetworkAddress 16 years ago
network_gui.cpp (svn r15988) -Fix: inconsistency between using NETWORK_NAME_LENGTH and NETWORK_CLIENT_NAME_LENGTH for the length of client names. 16 years ago
network_gui.h (svn r14712) -Codechange: split server and client side w.r.t. the storage of network related company information. 16 years ago
network_internal.h (svn r16014) -Feature(-ish): allow binding to several IPs; [network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses] 16 years ago
network_server.cpp (svn r15967) -Codechange: do not access NetworkSocketHandler::has_quit directly 16 years ago
network_server.h (svn r15428) -Codechange: consistently use colour instead of having both color and colour. 16 years ago
network_type.h (svn r15969) -Codechange: make the list of broadcast addresses virtually unlimited. 16 years ago
network_udp.cpp (svn r16022) -Fix (r15159): sometimes the unregister "query" thread could be delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary. 16 years ago
network_udp.h (svn r16022) -Fix (r15159): sometimes the unregister "query" thread could be delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary. 16 years ago