(svn r15988) -Fix: inconsistency between using NETWORK_NAME_LENGTH and NETWORK_CLIENT_NAME_LENGTH for the length of client names.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 15 years ago
parent 08e37a6f10
commit 1d4318c0d1

@ -305,7 +305,7 @@ protected:
}
public:
NetworkGameWindow(const WindowDesc *desc) : QueryStringBaseWindow(NETWORK_NAME_LENGTH, desc)
NetworkGameWindow(const WindowDesc *desc) : QueryStringBaseWindow(NETWORK_CLIENT_NAME_LENGTH, desc)
{
this->widget[NGWW_CLIENTS].left = this->widget[NGWW_NAME].right + 1;
this->widget[NGWW_MAPSIZE].left = this->widget[NGWW_NAME].right + 1;

@ -119,7 +119,7 @@ struct NetworkSettings {
char rcon_password[NETWORK_PASSWORD_LENGTH]; ///< passowrd for rconsole (server side)
bool server_advertise; ///< advertise the server to the masterserver
uint8 lan_internet; ///< search on the LAN or internet for servers
char client_name[NETWORK_NAME_LENGTH]; ///< name of the player (as client)
char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< name of the player (as client)
char default_company_pass[NETWORK_PASSWORD_LENGTH]; ///< default password for new companies in encrypted form
char connect_to_ip[NETWORK_HOSTNAME_LENGTH]; ///< default for the "Add server" query
char network_id[NETWORK_UNIQUE_ID_LENGTH]; ///< semi-unique ID of the client

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