OpenTTD-patches/src/ai
frosch ac1b753f9a (svn r16199) -Codechange: Pass OrderNonStopFlags also to MakeGoToDepotOrder().
-Fix: 'Go non-stop to nearest depot'-orders did not work wrt. the 'non-stop' part.
-Fix: Adding 'Go to nearest depot'-orders did not respect the default setting for 'non-stop'.
2009-05-02 00:10:24 +00:00
..
api (svn r16199) -Codechange: Pass OrderNonStopFlags also to MakeGoToDepotOrder(). 2009-05-02 00:10:24 +00:00
ai_config.cpp (svn r15638) -Fix: there is a time in your life you should stop coding for a project. You know that time is there when you make two huge mistakes in just 10 lines of code. I wish you all the best of luck :) (ps: HUGE mistakes!) 2009-03-07 20:55:24 +00:00
ai_config.hpp (svn r15324) -Codechange: unify the class used for comparing of strings for std::map 2009-02-03 18:08:07 +00:00
ai_core.cpp (svn r16151) -Codechange: move some includes around to prevent including half the AI api in non-noai related code. 2009-04-25 23:51:15 +00:00
ai_gui.cpp (svn r16162) -Codechange: remove needless TC_ colours from DrawString when they are part of strings and add some colours to a few strings. 2009-04-26 15:26:19 +00:00
ai_gui.hpp (svn r15708) -Feature [FS#2728]: Pop up the AI Debug Window if one of the AIs crashed and show a message that the user should report the crash. 2009-03-14 01:32:04 +00:00
ai_info_dummy.cpp (svn r15781) -Fix [NoAI]: Missing "AIs" in the information the debug AI prints. 2009-03-21 19:08:04 +00:00
ai_info.cpp (svn r16113) -Feature [NoAI]: Add UseAsRandomAI as function in info.nut. When an AI returns false, it'll never be chosen as random AI. 2009-04-21 19:13:32 +00:00
ai_info.hpp (svn r16113) -Feature [NoAI]: Add UseAsRandomAI as function in info.nut. When an AI returns false, it'll never be chosen as random AI. 2009-04-21 19:13:32 +00:00
ai_instance.cpp (svn r16174) -Fix (r16093) [FS#2863]: crash when starting a game/loading a game with no AIs available. 2009-04-26 19:30:31 +00:00
ai_instance.hpp (svn r15467) -Fix [NoAI]: AIs with an error in their info.nut are no longer available in-game. 2009-02-13 17:17:34 +00:00
ai_scanner.cpp (svn r16113) -Feature [NoAI]: Add UseAsRandomAI as function in info.nut. When an AI returns false, it'll never be chosen as random AI. 2009-04-21 19:13:32 +00:00
ai_scanner.hpp (svn r15736) -Codechange: Split AIScanner/AIFileInfo to the more generic classes ScriptScanner/ScriptFileInfo. 2009-03-15 22:41:57 +00:00
ai_storage.hpp (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see. 2009-01-12 17:11:45 +00:00
ai.hpp (svn r16151) -Codechange: move some includes around to prevent including half the AI api in non-noai related code. 2009-04-25 23:51:15 +00:00