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OpenTTD-patches/src/network
Patric Stout d9f8ed7bdf
Add: [Network] On join, log the ClientID + IP + Name clearly (#9558)
Additionally, reword the disconnect to match connect / join messages.

Co-authored-by: Berbe <4251220+Berbe@users.noreply.github.com>
3 years ago
..
core Add: support filtering content entries for patchpacks (#9541) 3 years ago
CMakeLists.txt Fix #9501: [Network] crash when more than one game-info query was pending (#9502) 3 years ago
network.cpp Fix: [Network] show query errors in the server listing instead of error popup (#9506) 3 years ago
network.h Cleanup: Removed SVN headers 5 years ago
network_admin.cpp Fix #9388: thread unsafe use of NetworkAdminConsole/IConsolePrint 3 years ago
network_admin.h Codechange: [Network] Let admin-console use std::string(_view) 3 years ago
network_base.h Codechange: [Network] Let NetworkClientInfo use std::string 3 years ago
network_chat_gui.cpp Codechange: Rename window related DeleteXXX to match new behaviour 3 years ago
network_client.cpp Fix #9501: [Network] crash when more than one game-info query was pending (#9502) 3 years ago
network_client.h Fix #9501: [Network] crash when more than one game-info query was pending (#9502) 3 years ago
network_command.cpp Cleanup: use nullptr instead of 0 or NULL 3 years ago
network_content.cpp Add: support filtering content entries for patchpacks (#9541) 3 years ago
network_content.h Fix #9535: Maintain a reverse dependency map of network content (#9538) 3 years ago
network_content_gui.cpp Codechange: [Network] Use std::string instead of char[] for the name of the file that is downloading 3 years ago
network_content_gui.h Codechange: [Network] Use std::string instead of char[] for the name of the file that is downloading 3 years ago
network_coordinator.cpp Fix: [Network] show query errors in the server listing instead of error popup (#9506) 3 years ago
network_coordinator.h Fix #9492: show for what server a relay session is being created (#9494) 3 years ago
network_func.h Change: remove the ability to control "max spectators" (#9466) 3 years ago
network_gamelist.cpp Fix: [Network] don't show GameScript " (v0)" for old servers (#9507) 3 years ago
network_gamelist.h Fix: [Network] show query errors in the server listing instead of error popup (#9506) 3 years ago
network_gui.cpp Fix: [Network] show query errors in the server listing instead of error popup (#9506) 3 years ago
network_gui.h Fix #9492: show for what server a relay session is being created (#9494) 3 years ago
network_internal.h Feature: make "join game" button join the game, instead of first showing a lobby window (#9467) 3 years ago
network_query.cpp Fix: [Network] show query errors in the server listing instead of error popup (#9506) 3 years ago
network_query.h Fix #9501: [Network] crash when more than one game-info query was pending (#9502) 3 years ago
network_server.cpp Add: [Network] On join, log the ClientID + IP + Name clearly (#9558) 3 years ago
network_server.h Remove: COMPANY_INFO packets and related code (#9475) 3 years ago
network_stun.cpp Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534) 3 years ago
network_stun.h Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534) 3 years ago
network_turn.cpp Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534) 3 years ago
network_turn.h Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534) 3 years ago
network_type.h Remove: includes to network/core/config.h from headers when only three cpp files need it 3 years ago
network_udp.cpp Remove: old server listing via Master Server 3 years ago
network_udp.h Remove: old server listing via Master Server 3 years ago