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Add `SpriteLoader::SpriteCollection` type which is an array of `SpriteLoad::Sprite`. This removes the ambiguity of what `SpriteLoader::Sprite *` is pointing to, and cleans up mismatches using both dereference -> and array access [] for the same object. |
6 months ago | |
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macosx | 6 months ago | |
unix | 7 months ago | |
windows | 6 months ago | |
CMakeLists.txt | 1 year ago |