OpenTTD-patches/src/video
2021-02-22 22:16:07 +01:00
..
cocoa Codechange: [OSX] remove final bits of old debugging code (#8714) 2021-02-21 15:58:26 +01:00
allegro_v.cpp Codechange: deduplicate tick-handlers of all video drivers 2021-02-20 17:08:44 +01:00
allegro_v.h Codechange: be consistent in what CheckPaletteAnim() does and when it is called 2021-02-20 17:08:44 +01:00
CMakeLists.txt Add: [Win32] Video driver that uses OpenGL to transfer the video buffer to the screen. 2021-02-22 22:16:07 +01:00
dedicated_v.cpp Codechange: deduplicate tick-handlers of all video drivers 2021-02-20 17:08:44 +01:00
dedicated_v.h Codechange: Use std::string in the driver and blitter selection code. 2020-05-21 20:02:34 +02:00
null_v.cpp Add: draw the screen at a steady pace, also during fast-forward 2021-02-19 10:43:15 +01:00
null_v.h Codechange: Use std::string in the driver and blitter selection code. 2020-05-21 20:02:34 +02:00
opengl.cpp Add: [OpenGL] Accelerated mouse cursor drawing. 2021-02-22 22:16:07 +01:00
opengl.h Add: [OpenGL] Accelerated mouse cursor drawing. 2021-02-22 22:16:07 +01:00
sdl2_v.cpp Codechange: Use C++-ism for zeroing. 2021-02-20 21:14:44 +01:00
sdl2_v.h Fix ec1dd0bf: missing override causing compiler warnings (#8708) 2021-02-20 22:14:26 +01:00
sdl_v.cpp Remove: [SDL] SDL 1.3 never happened, so remove all the special code for it 2021-02-20 17:08:44 +01:00
sdl_v.h Codechange: be consistent in what CheckPaletteAnim() does and when it is called 2021-02-20 17:08:44 +01:00
video_driver.cpp Codechange: deduplicate tick-handlers of all video drivers 2021-02-20 17:08:44 +01:00
video_driver.hpp Codechange: Allow video drivers to handle the cursor themselves. 2021-02-22 22:16:07 +01:00
win32_v.cpp Add: [OpenGL] Accelerated mouse cursor drawing. 2021-02-22 22:16:07 +01:00
win32_v.h Change: [Win32] Prioritize the OpenGL video driver over the GDI one. 2021-02-22 22:16:07 +01:00