Codechange: Use C++-ism for zeroing.

This commit is contained in:
Michael Lutz 2021-02-20 20:55:51 +01:00
parent 5ca979b1e2
commit d16dc22fdf
2 changed files with 3 additions and 3 deletions

View File

@ -158,7 +158,7 @@ void VideoDriver_SDL::Paint()
}
SDL_UpdateWindowSurfaceRects(_sdl_window, &r, 1);
MemSetT(&_dirty_rect, 0);
_dirty_rect = {};
}
void VideoDriver_SDL::PaintThread()
@ -347,7 +347,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h, bool resize)
* gotten smaller, reset our dirty rects. GameSizeChanged() a bit lower
* will mark the whole screen dirty again anyway, but this time with the
* new dimensions. */
MemSetT(&_dirty_rect, 0);
_dirty_rect = {};
_screen.width = _sdl_surface->w;
_screen.height = _sdl_surface->h;

View File

@ -378,7 +378,7 @@ void VideoDriver_Win32::Paint()
ReleaseDC(_wnd.main_wnd, dc);
MemSetT(&_dirty_rect, 0);
_dirty_rect = {};
}
void VideoDriver_Win32::PaintThread()