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afterload.cpp
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(svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making it possible to remove someone's tram tracks.
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2009-03-02 22:57:47 +00:00 |
ai_sl.cpp
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(svn r15532) -Fix (r15525): don't try to load (and forget) AI data from a non-existing AI when joining a server. In other words: you can join network servers again.
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2009-02-20 21:05:27 +00:00 |
animated_tile_sl.cpp
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autoreplace_sl.cpp
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(svn r15299) -Cleanup: remove many redundant includes
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2009-01-31 20:16:06 +00:00 |
cargopacket_sl.cpp
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(svn r15299) -Cleanup: remove many redundant includes
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2009-01-31 20:16:06 +00:00 |
cheat_sl.cpp
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company_sl.cpp
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(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
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2009-02-09 02:57:15 +00:00 |
depot_sl.cpp
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economy_sl.cpp
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engine_sl.cpp
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(svn r15299) -Cleanup: remove many redundant includes
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2009-01-31 20:16:06 +00:00 |
gamelog_sl.cpp
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(svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability.
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2009-02-08 12:25:13 +00:00 |
group_sl.cpp
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industry_sl.cpp
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(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
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2009-02-09 02:57:15 +00:00 |
map_sl.cpp
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(svn r15299) -Cleanup: remove many redundant includes
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2009-01-31 20:16:06 +00:00 |
misc_sl.cpp
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(svn r15584) -Codechange: Move several variables from variables.h to more appropriate headers.
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2009-02-25 21:45:14 +00:00 |
newgrf_sl.cpp
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oldloader_sl.cpp
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(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
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2009-02-09 02:57:15 +00:00 |
oldloader.cpp
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(svn r15610) -Change: allow loading of heightmaps and savegames (any form) that are in .tar files
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2009-03-04 09:53:31 +00:00 |
oldloader.h
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(svn r15274) -Fix (r8705): oldloader wasn't updated to use 64bit airport_flags
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2009-01-25 22:50:00 +00:00 |
order_sl.cpp
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(svn r15500) -Fix (r12648): pre-0.5 OTTD stored new_nonstop and full_load_any in a different way, savegame conversion wasn't working for them
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2009-02-16 21:43:44 +00:00 |
saveload_internal.h
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(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
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2009-02-04 20:17:25 +00:00 |
saveload.cpp
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(svn r15610) -Change: allow loading of heightmaps and savegames (any form) that are in .tar files
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2009-03-04 09:53:31 +00:00 |
saveload.h
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(svn r15584) -Codechange: Move several variables from variables.h to more appropriate headers.
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2009-02-25 21:45:14 +00:00 |
signs_sl.cpp
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(svn r15299) -Cleanup: remove many redundant includes
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2009-01-31 20:16:06 +00:00 |
station_sl.cpp
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(svn r15436) -Codechange: Return index of station spec within station class as a return parameter of GetCustomStationSpecByGrf(), as the index is already known. Saves on an extra loop and an extern...
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2009-02-09 22:49:28 +00:00 |
strings_sl.cpp
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(svn r15299) -Cleanup: remove many redundant includes
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2009-01-31 20:16:06 +00:00 |
subsidy_sl.cpp
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town_sl.cpp
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(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
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2009-02-04 20:17:25 +00:00 |
vehicle_sl.cpp
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(svn r15304) -Fix [FS#2587]: When loading savegames use the roadtype of the front vehicles just like it is done on construction.
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2009-02-01 11:38:18 +00:00 |
waypoint_sl.cpp
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