mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
2222907a40
- Change fixed array per player to a single pool. This avoids future problems with vehicle numbers and decreases savegame size. Engine replacements from previous savegames will be lost. - Move engine replacement code from players.c to engine.c. (thanks to blathijs for rewriting this)
194 lines
5.9 KiB
C
194 lines
5.9 KiB
C
/* $Id$ */
|
|
|
|
#ifndef SAVELOAD_H
|
|
#define SAVELOAD_H
|
|
|
|
typedef enum SaveOrLoadResult {
|
|
SL_OK = 0, // completed successfully
|
|
SL_ERROR = 1, // error that was caught before internal structures were modified
|
|
SL_REINIT = 2, // error that was caught in the middle of updating game state, need to clear it. (can only happen during load)
|
|
} SaveOrLoadResult;
|
|
|
|
typedef enum SaveOrLoadMode {
|
|
SL_INVALID = -1,
|
|
SL_LOAD = 0,
|
|
SL_SAVE = 1,
|
|
SL_OLD_LOAD = 2,
|
|
} SaveOrLoadMode;
|
|
|
|
SaveOrLoadResult SaveOrLoad(const char *filename, int mode);
|
|
void WaitTillSaved(void);
|
|
|
|
|
|
typedef void ChunkSaveLoadProc(void);
|
|
typedef void AutolengthProc(void *arg);
|
|
|
|
typedef struct SaveLoadGlobVarList {
|
|
void *address;
|
|
byte conv;
|
|
uint16 from_version;
|
|
uint16 to_version;
|
|
} SaveLoadGlobVarList;
|
|
|
|
typedef struct {
|
|
uint32 id;
|
|
ChunkSaveLoadProc *save_proc;
|
|
ChunkSaveLoadProc *load_proc;
|
|
uint32 flags;
|
|
} ChunkHandler;
|
|
|
|
typedef struct {
|
|
byte null;
|
|
} NullStruct;
|
|
|
|
typedef enum SLRefType {
|
|
REF_ORDER = 0,
|
|
REF_VEHICLE = 1,
|
|
REF_STATION = 2,
|
|
REF_TOWN = 3,
|
|
REF_VEHICLE_OLD = 4,
|
|
REF_ROADSTOPS = 5,
|
|
REF_ENGINE_RENEWS = 6,
|
|
} SLRefType;
|
|
|
|
|
|
extern uint16 _sl_version; /// the major savegame version identifier
|
|
extern byte _sl_minor_version; /// the minor savegame version, DO NOT USE!
|
|
|
|
|
|
enum {
|
|
INC_VEHICLE_COMMON = 0,
|
|
};
|
|
|
|
enum {
|
|
CH_RIFF = 0,
|
|
CH_ARRAY = 1,
|
|
CH_SPARSE_ARRAY = 2,
|
|
CH_TYPE_MASK = 3,
|
|
CH_LAST = 8,
|
|
CH_AUTO_LENGTH = 16,
|
|
CH_PRI_0 = 0 << 4,
|
|
CH_PRI_1 = 1 << 4,
|
|
CH_PRI_2 = 2 << 4,
|
|
CH_PRI_3 = 3 << 4,
|
|
CH_PRI_SHL = 4,
|
|
CH_NUM_PRI_LEVELS = 4,
|
|
};
|
|
|
|
typedef enum VarTypes {
|
|
SLE_FILE_I8 = 0,
|
|
SLE_FILE_U8 = 1,
|
|
SLE_FILE_I16 = 2,
|
|
SLE_FILE_U16 = 3,
|
|
SLE_FILE_I32 = 4,
|
|
SLE_FILE_U32 = 5,
|
|
SLE_FILE_I64 = 6,
|
|
SLE_FILE_U64 = 7,
|
|
|
|
SLE_FILE_STRINGID = 8,
|
|
// SLE_FILE_IVAR = 8,
|
|
// SLE_FILE_UVAR = 9,
|
|
|
|
SLE_VAR_I8 = 0 << 4,
|
|
SLE_VAR_U8 = 1 << 4,
|
|
SLE_VAR_I16 = 2 << 4,
|
|
SLE_VAR_U16 = 3 << 4,
|
|
SLE_VAR_I32 = 4 << 4,
|
|
SLE_VAR_U32 = 5 << 4,
|
|
SLE_VAR_I64 = 6 << 4,
|
|
SLE_VAR_U64 = 7 << 4,
|
|
|
|
SLE_VAR_NULL = 8 << 4, // useful to write zeros in savegame.
|
|
|
|
SLE_VAR_INT = SLE_VAR_I32,
|
|
SLE_VAR_UINT = SLE_VAR_U32,
|
|
|
|
SLE_INT8 = SLE_FILE_I8 | SLE_VAR_I8,
|
|
SLE_UINT8 = SLE_FILE_U8 | SLE_VAR_U8,
|
|
SLE_INT16 = SLE_FILE_I16 | SLE_VAR_I16,
|
|
SLE_UINT16 = SLE_FILE_U16 | SLE_VAR_U16,
|
|
SLE_INT32 = SLE_FILE_I32 | SLE_VAR_I32,
|
|
SLE_UINT32 = SLE_FILE_U32 | SLE_VAR_U32,
|
|
SLE_INT64 = SLE_FILE_I64 | SLE_VAR_I64,
|
|
SLE_UINT64 = SLE_FILE_U64 | SLE_VAR_U64,
|
|
|
|
SLE_STRINGID = SLE_FILE_STRINGID | SLE_VAR_U16,
|
|
} VarType;
|
|
|
|
enum SaveLoadTypes {
|
|
SL_VAR = 0,
|
|
SL_REF = 1,
|
|
SL_ARR = 2,
|
|
SL_CONDVAR = 0 | (1 << 2), // 4
|
|
SL_CONDREF = 1 | (1 << 2), // 5
|
|
SL_CONDARR = 2 | (1 << 2), // 6
|
|
// non-normal save-load types
|
|
SL_WRITEBYTE = 8,
|
|
SL_INCLUDE = 9,
|
|
SL_END = 15
|
|
};
|
|
|
|
/** SaveLoad type struct. Do NOT use this directly but use the SLE_ macros defined just below! */
|
|
typedef struct SaveLoad {
|
|
byte cmd; /// the action to take with the saved/loaded type, All types need different action
|
|
VarType type; /// type of the variable to be saved, int
|
|
uint16 offset; /// offset of this variable in the struct (max offset is 65536)
|
|
uint16 length; /// (conditional) length of the variable (eg. arrays) (max array size is 65536 elements)
|
|
uint16 version_from; /// save/load the variable starting from this savegame version
|
|
uint16 version_to; /// save/load the variable until this savegame version
|
|
} SaveLoad;
|
|
|
|
/* Simple variables, references (pointers) and arrays */
|
|
#define SLE_VAR(base, variable, type) {SL_VAR, type, offsetof(base, variable), 0, 0, 0}
|
|
#define SLE_REF(base, variable, type) {SL_REF, type, offsetof(base, variable), 0, 0, 0}
|
|
#define SLE_ARR(base, variable, type, length) {SL_ARR, type, offsetof(base, variable), length, 0, 0}
|
|
/* Conditional variables, references (pointers) and arrays that are only valid for certain savegame versions */
|
|
#define SLE_CONDVAR(base, variable, type, from, to) {SL_CONDVAR, type, offsetof(base, variable), 0, from, to}
|
|
#define SLE_CONDREF(base, variable, type, from, to) {SL_CONDREF, type, offsetof(base, variable), 0, from, to}
|
|
#define SLE_CONDARR(base, variable, type, length, from, to) {SL_CONDARR, type, offsetof(base, variable), length, from, to}
|
|
/* Translate values ingame to different values in the savegame and vv */
|
|
#define SLE_WRITEBYTE(base, variable, game_value, file_value) {SL_WRITEBYTE, 0, offsetof(base, variable), 0, game_value, file_value}
|
|
/* Load common code and put it into each struct (currently only for vehicles */
|
|
#define SLE_INCLUDE(base, variable, include_index) {SL_INCLUDE, 0, offsetof(base, variable), 0, include_index, 0}
|
|
|
|
/* The same as the ones at the top, only the offset is given directly; used for unions */
|
|
#define SLE_VARX(offset, type) {SL_VAR, type, offset, 0, 0, 0}
|
|
#define SLE_REFX(offset, type) {SL_REF, type, offset, 0, 0, 0}
|
|
#define SLE_CONDVARX(offset, type, from, to) {SL_CONDVAR, type, offset, 0, from, to}
|
|
#define SLE_CONDREFX(offset, type, from, to) {SL_CONDREF, type, offset, 0, from, to}
|
|
#define SLE_WRITEBYTEX(offset, something) {SL_WRITEBYTE, 0, offset, 0, something, 0}
|
|
#define SLE_INCLUDEX(offset, type) {SL_INCLUDE, type, offset, 0, 0, 0}
|
|
|
|
/* End marker */
|
|
#define SLE_END() {SL_END, 0, 0, 0, 0, 0}
|
|
|
|
/** Checks if the savegame is below major.minor.
|
|
*/
|
|
static inline bool CheckSavegameVersionOldStyle(uint16 major, byte minor)
|
|
{
|
|
return (_sl_version < major) || (_sl_version == major && _sl_minor_version < minor);
|
|
}
|
|
|
|
/** Checks if the savegame is below version.
|
|
*/
|
|
static inline bool CheckSavegameVersion(uint16 version)
|
|
{
|
|
return _sl_version < version;
|
|
}
|
|
|
|
void SlSetArrayIndex(uint index);
|
|
int SlIterateArray(void);
|
|
void SlArray(void *array, uint length, VarType conv);
|
|
void SlObject(void *object, const SaveLoad *desc);
|
|
void SlAutolength(AutolengthProc *proc, void *arg);
|
|
uint SlGetFieldLength(void);
|
|
int SlReadByte(void);
|
|
void SlSetLength(size_t length);
|
|
void SlWriteByte(byte b);
|
|
void SlGlobList(const SaveLoadGlobVarList *desc);
|
|
|
|
void SaveFileStart(void);
|
|
void SaveFileDone(void);
|
|
void SaveFileError(void);
|
|
#endif /* SAVELOAD_H */
|