mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-10-31 15:20:10 +00:00
828d2146eb
# Conflicts: # CMakeLists.txt # bin/ai/CMakeLists.txt # bin/game/CMakeLists.txt # src/ai/ai_info.cpp # src/company_base.h # src/economy.cpp # src/game/game_info.cpp # src/gfx_type.h # src/linkgraph/linkgraph_gui.cpp # src/palette.cpp # src/palette_func.h # src/saveload/saveload.h # src/saveload/vehicle_sl.cpp # src/ship_cmd.cpp # src/train_cmd.cpp # src/vehicle_base.h # src/window.cpp # src/window_func.h
1364 lines
40 KiB
C++
1364 lines
40 KiB
C++
/*
|
|
* This file is part of OpenTTD.
|
|
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
|
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/** @file screenshot.cpp The creation of screenshots! */
|
|
|
|
#include "stdafx.h"
|
|
#include "core/backup_type.hpp"
|
|
#include "fileio_func.h"
|
|
#include "viewport_func.h"
|
|
#include "gfx_func.h"
|
|
#include "screenshot.h"
|
|
#include "blitter/factory.hpp"
|
|
#include "zoom_func.h"
|
|
#include "core/endian_func.hpp"
|
|
#include "sl/saveload.h"
|
|
#include "company_base.h"
|
|
#include "company_func.h"
|
|
#include "strings_func.h"
|
|
#include "error.h"
|
|
#include "industry.h"
|
|
#include "industrytype.h"
|
|
#include "textbuf_gui.h"
|
|
#include "window_gui.h"
|
|
#include "window_func.h"
|
|
#include "tile_map.h"
|
|
#include "landscape.h"
|
|
#include "video/video_driver.hpp"
|
|
#include "smallmap_colours.h"
|
|
#include "smallmap_gui.h"
|
|
#include "screenshot_gui.h"
|
|
|
|
#include "table/strings.h"
|
|
|
|
#include "safeguards.h"
|
|
|
|
static const char * const SCREENSHOT_NAME = "screenshot"; ///< Default filename of a saved screenshot.
|
|
static const char * const HEIGHTMAP_NAME = "heightmap"; ///< Default filename of a saved heightmap.
|
|
|
|
std::string _screenshot_format_name; ///< Extension of the current screenshot format (corresponds with #_cur_screenshot_format).
|
|
uint _num_screenshot_formats; ///< Number of available screenshot formats.
|
|
uint _cur_screenshot_format; ///< Index of the currently selected screenshot format in #_screenshot_formats.
|
|
static std::string _screenshot_name; ///< Filename of the screenshot file.
|
|
std::string _full_screenshot_path; ///< Pathname of the screenshot file.
|
|
uint _heightmap_highest_peak; ///< When saving a heightmap, this contains the highest peak on the map.
|
|
|
|
static const char *_screenshot_aux_text_key = nullptr;
|
|
static const char *_screenshot_aux_text_value = nullptr;
|
|
|
|
void SetScreenshotAuxiliaryText(const char *key, const char *value)
|
|
{
|
|
_screenshot_aux_text_key = key;
|
|
_screenshot_aux_text_value = value;
|
|
}
|
|
|
|
/**
|
|
* Callback function signature for generating lines of pixel data to be written to the screenshot file.
|
|
* @param userdata Pointer to user data.
|
|
* @param buf Destination buffer.
|
|
* @param y Line number of the first line to write.
|
|
* @param pitch Number of pixels to write (1 byte for 8bpp, 4 bytes for 32bpp). @see Colour
|
|
* @param n Number of lines to write.
|
|
*/
|
|
typedef void ScreenshotCallback(void *userdata, void *buf, uint y, uint pitch, uint n);
|
|
|
|
/**
|
|
* Function signature for a screenshot generation routine for one of the available formats.
|
|
* @param name Filename, including extension.
|
|
* @param callb Callback function for generating lines of pixels.
|
|
* @param userdata User data, passed on to \a callb.
|
|
* @param w Width of the image in pixels.
|
|
* @param h Height of the image in pixels.
|
|
* @param pixelformat Bits per pixel (bpp), either 8 or 32.
|
|
* @param palette %Colour palette (for 8bpp images).
|
|
* @return File was written successfully.
|
|
*/
|
|
typedef bool ScreenshotHandlerProc(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette);
|
|
|
|
/** Screenshot format information. */
|
|
struct ScreenshotFormat {
|
|
const char *extension; ///< File extension.
|
|
ScreenshotHandlerProc *proc; ///< Function for writing the screenshot.
|
|
};
|
|
|
|
#define MKCOLOUR(x) TO_LE32X(x)
|
|
|
|
/*************************************************
|
|
**** SCREENSHOT CODE FOR WINDOWS BITMAP (.BMP)
|
|
*************************************************/
|
|
|
|
/** BMP File Header (stored in little endian) */
|
|
PACK(struct BitmapFileHeader {
|
|
uint16_t type;
|
|
uint32_t size;
|
|
uint32_t reserved;
|
|
uint32_t off_bits;
|
|
});
|
|
static_assert(sizeof(BitmapFileHeader) == 14);
|
|
|
|
/** BMP Info Header (stored in little endian) */
|
|
struct BitmapInfoHeader {
|
|
uint32_t size;
|
|
int32_t width, height;
|
|
uint16_t planes, bitcount;
|
|
uint32_t compression, sizeimage, xpels, ypels, clrused, clrimp;
|
|
};
|
|
static_assert(sizeof(BitmapInfoHeader) == 40);
|
|
|
|
/** Format of palette data in BMP header */
|
|
struct RgbQuad {
|
|
byte blue, green, red, reserved;
|
|
};
|
|
static_assert(sizeof(RgbQuad) == 4);
|
|
|
|
/**
|
|
* Generic .BMP writer
|
|
* @param name file name including extension
|
|
* @param callb callback used for gathering rendered image
|
|
* @param userdata parameters forwarded to \a callb
|
|
* @param w width in pixels
|
|
* @param h height in pixels
|
|
* @param pixelformat bits per pixel
|
|
* @param palette colour palette (for 8bpp mode)
|
|
* @return was everything ok?
|
|
* @see ScreenshotHandlerProc
|
|
*/
|
|
static bool MakeBMPImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
|
|
{
|
|
uint bpp; // bytes per pixel
|
|
switch (pixelformat) {
|
|
case 8: bpp = 1; break;
|
|
/* 32bpp mode is saved as 24bpp BMP */
|
|
case 32: bpp = 3; break;
|
|
/* Only implemented for 8bit and 32bit images so far */
|
|
default: return false;
|
|
}
|
|
|
|
FILE *f = fopen(name, "wb");
|
|
if (f == nullptr) return false;
|
|
|
|
/* Each scanline must be aligned on a 32bit boundary */
|
|
uint bytewidth = Align(w * bpp, 4); // bytes per line in file
|
|
|
|
/* Size of palette. Only present for 8bpp mode */
|
|
uint pal_size = pixelformat == 8 ? sizeof(RgbQuad) * 256 : 0;
|
|
|
|
/* Setup the file header */
|
|
BitmapFileHeader bfh;
|
|
bfh.type = TO_LE16('MB');
|
|
bfh.size = TO_LE32(sizeof(BitmapFileHeader) + sizeof(BitmapInfoHeader) + pal_size + static_cast<size_t>(bytewidth) * h);
|
|
bfh.reserved = 0;
|
|
bfh.off_bits = TO_LE32(sizeof(BitmapFileHeader) + sizeof(BitmapInfoHeader) + pal_size);
|
|
|
|
/* Setup the info header */
|
|
BitmapInfoHeader bih;
|
|
bih.size = TO_LE32(sizeof(BitmapInfoHeader));
|
|
bih.width = TO_LE32(w);
|
|
bih.height = TO_LE32(h);
|
|
bih.planes = TO_LE16(1);
|
|
bih.bitcount = TO_LE16(bpp * 8);
|
|
bih.compression = 0;
|
|
bih.sizeimage = 0;
|
|
bih.xpels = 0;
|
|
bih.ypels = 0;
|
|
bih.clrused = 0;
|
|
bih.clrimp = 0;
|
|
|
|
/* Write file header and info header */
|
|
if (fwrite(&bfh, sizeof(bfh), 1, f) != 1 || fwrite(&bih, sizeof(bih), 1, f) != 1) {
|
|
fclose(f);
|
|
return false;
|
|
}
|
|
|
|
if (pixelformat == 8) {
|
|
/* Convert the palette to the windows format */
|
|
RgbQuad rq[256];
|
|
for (uint i = 0; i < 256; i++) {
|
|
rq[i].red = palette[i].r;
|
|
rq[i].green = palette[i].g;
|
|
rq[i].blue = palette[i].b;
|
|
rq[i].reserved = 0;
|
|
}
|
|
/* Write the palette */
|
|
if (fwrite(rq, sizeof(rq), 1, f) != 1) {
|
|
fclose(f);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/* Try to use 64k of memory, store between 16 and 128 lines */
|
|
uint maxlines = Clamp(65536 / (w * pixelformat / 8), 16, 128); // number of lines per iteration
|
|
|
|
uint8_t *buff = MallocT<uint8_t>(maxlines * w * pixelformat / 8); // buffer which is rendered to
|
|
uint8_t *line = AllocaM(uint8_t, bytewidth); // one line, stored to file
|
|
memset(line, 0, bytewidth);
|
|
|
|
/* Start at the bottom, since bitmaps are stored bottom up */
|
|
do {
|
|
uint n = std::min(h, maxlines);
|
|
h -= n;
|
|
|
|
/* Render the pixels */
|
|
callb(userdata, buff, h, w, n);
|
|
|
|
/* Write each line */
|
|
while (n-- != 0) {
|
|
if (pixelformat == 8) {
|
|
/* Move to 'line', leave last few pixels in line zeroed */
|
|
memcpy(line, buff + n * w, w);
|
|
} else {
|
|
/* Convert from 'native' 32bpp to BMP-like 24bpp.
|
|
* Works for both big and little endian machines */
|
|
Colour *src = ((Colour *)buff) + n * w;
|
|
byte *dst = line;
|
|
for (uint i = 0; i < w; i++) {
|
|
dst[i * 3 ] = src[i].b;
|
|
dst[i * 3 + 1] = src[i].g;
|
|
dst[i * 3 + 2] = src[i].r;
|
|
}
|
|
}
|
|
/* Write to file */
|
|
if (fwrite(line, bytewidth, 1, f) != 1) {
|
|
free(buff);
|
|
fclose(f);
|
|
return false;
|
|
}
|
|
}
|
|
} while (h != 0);
|
|
|
|
free(buff);
|
|
fclose(f);
|
|
|
|
return true;
|
|
}
|
|
|
|
/*********************************************************
|
|
**** SCREENSHOT CODE FOR PORTABLE NETWORK GRAPHICS (.PNG)
|
|
*********************************************************/
|
|
#if defined(WITH_PNG)
|
|
#include <png.h>
|
|
|
|
#ifdef PNG_TEXT_SUPPORTED
|
|
#include "rev.h"
|
|
#include "newgrf_config.h"
|
|
#include "ai/ai_info.hpp"
|
|
#include "company_base.h"
|
|
#include "base_media_base.h"
|
|
#endif /* PNG_TEXT_SUPPORTED */
|
|
|
|
static void PNGAPI png_my_error(png_structp png_ptr, png_const_charp message)
|
|
{
|
|
DEBUG(misc, 0, "[libpng] error: %s - %s", message, (const char *)png_get_error_ptr(png_ptr));
|
|
longjmp(png_jmpbuf(png_ptr), 1);
|
|
}
|
|
|
|
static void PNGAPI png_my_warning(png_structp png_ptr, png_const_charp message)
|
|
{
|
|
DEBUG(misc, 1, "[libpng] warning: %s - %s", message, (const char *)png_get_error_ptr(png_ptr));
|
|
}
|
|
|
|
/**
|
|
* Generic .PNG file image writer.
|
|
* @param name Filename, including extension.
|
|
* @param callb Callback function for generating lines of pixels.
|
|
* @param userdata User data, passed on to \a callb.
|
|
* @param w Width of the image in pixels.
|
|
* @param h Height of the image in pixels.
|
|
* @param pixelformat Bits per pixel (bpp), either 8 or 32.
|
|
* @param palette %Colour palette (for 8bpp images).
|
|
* @return File was written successfully.
|
|
* @see ScreenshotHandlerProc
|
|
*/
|
|
static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
|
|
{
|
|
png_color rq[256];
|
|
FILE *f;
|
|
uint i, y, n;
|
|
uint maxlines;
|
|
uint bpp = pixelformat / 8;
|
|
png_structp png_ptr;
|
|
png_infop info_ptr;
|
|
|
|
/* only implemented for 8bit and 32bit images so far. */
|
|
if (pixelformat != 8 && pixelformat != 32) return false;
|
|
|
|
f = fopen(name, "wb");
|
|
if (f == nullptr) return false;
|
|
|
|
png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, const_cast<char *>(name), png_my_error, png_my_warning);
|
|
|
|
if (png_ptr == nullptr) {
|
|
fclose(f);
|
|
return false;
|
|
}
|
|
|
|
info_ptr = png_create_info_struct(png_ptr);
|
|
if (info_ptr == nullptr) {
|
|
png_destroy_write_struct(&png_ptr, (png_infopp)nullptr);
|
|
fclose(f);
|
|
return false;
|
|
}
|
|
|
|
if (setjmp(png_jmpbuf(png_ptr))) {
|
|
png_destroy_write_struct(&png_ptr, &info_ptr);
|
|
fclose(f);
|
|
return false;
|
|
}
|
|
|
|
png_init_io(png_ptr, f);
|
|
|
|
png_set_filter(png_ptr, 0, PNG_FILTER_NONE);
|
|
|
|
png_set_IHDR(png_ptr, info_ptr, w, h, 8, pixelformat == 8 ? PNG_COLOR_TYPE_PALETTE : PNG_COLOR_TYPE_RGB,
|
|
PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
|
|
|
|
#ifdef PNG_TEXT_SUPPORTED
|
|
/* Try to add some game metadata to the PNG screenshot so
|
|
* it's more useful for debugging and archival purposes. */
|
|
png_text_struct text[3];
|
|
memset(text, 0, sizeof(text));
|
|
text[0].key = const_cast<char *>("Software");
|
|
text[0].text = const_cast<char *>(_openttd_revision);
|
|
text[0].text_length = strlen(_openttd_revision);
|
|
text[0].compression = PNG_TEXT_COMPRESSION_NONE;
|
|
|
|
const uint32_t text_buf_length = 65536;
|
|
char * const text_buf = MallocT<char>(text_buf_length);
|
|
auto guard = scope_guard([=]() {
|
|
free(text_buf);
|
|
});
|
|
const char * const text_buf_last = text_buf + text_buf_length - 1;
|
|
|
|
char *p = text_buf;
|
|
p += seprintf(p, text_buf_last, "Graphics set: %s (%u)\n", BaseGraphics::GetUsedSet()->name.c_str(), BaseGraphics::GetUsedSet()->version);
|
|
p = strecpy(p, "NewGRFs:\n", text_buf_last);
|
|
for (const GRFConfig *c = _game_mode == GM_MENU ? nullptr : _grfconfig; c != nullptr; c = c->next) {
|
|
p += seprintf(p, text_buf_last, "%08X ", BSWAP32(c->ident.grfid));
|
|
p = md5sumToString(p, text_buf_last, c->ident.md5sum);
|
|
p += seprintf(p, text_buf_last, " %s\n", c->filename.c_str());
|
|
}
|
|
p = strecpy(p, "\nCompanies:\n", text_buf_last);
|
|
for (const Company *c : Company::Iterate()) {
|
|
if (c->ai_info == nullptr) {
|
|
p += seprintf(p, text_buf_last, "%2i: Human\n", (int)c->index);
|
|
} else {
|
|
p += seprintf(p, text_buf_last, "%2i: %s (v%d)\n", (int)c->index, c->ai_info->GetName().c_str(), c->ai_info->GetVersion());
|
|
}
|
|
}
|
|
text[1].key = const_cast<char *>("Description");
|
|
text[1].text = text_buf;
|
|
text[1].text_length = p - text_buf;
|
|
text[1].compression = PNG_TEXT_COMPRESSION_zTXt;
|
|
if (_screenshot_aux_text_key && _screenshot_aux_text_value) {
|
|
text[2].key = const_cast<char *>(_screenshot_aux_text_key);
|
|
text[2].text = const_cast<char *>(_screenshot_aux_text_value);
|
|
text[2].text_length = strlen(_screenshot_aux_text_value);
|
|
text[2].compression = PNG_TEXT_COMPRESSION_zTXt;
|
|
}
|
|
png_set_text(png_ptr, info_ptr, text, _screenshot_aux_text_key && _screenshot_aux_text_value ? 3 : 2);
|
|
#endif /* PNG_TEXT_SUPPORTED */
|
|
|
|
if (pixelformat == 8) {
|
|
/* convert the palette to the .PNG format. */
|
|
for (i = 0; i != 256; i++) {
|
|
rq[i].red = palette[i].r;
|
|
rq[i].green = palette[i].g;
|
|
rq[i].blue = palette[i].b;
|
|
}
|
|
|
|
png_set_PLTE(png_ptr, info_ptr, rq, 256);
|
|
}
|
|
|
|
png_write_info(png_ptr, info_ptr);
|
|
png_set_flush(png_ptr, 512);
|
|
|
|
if (pixelformat == 32) {
|
|
png_color_8 sig_bit;
|
|
|
|
/* Save exact colour/alpha resolution */
|
|
sig_bit.alpha = 0;
|
|
sig_bit.blue = 8;
|
|
sig_bit.green = 8;
|
|
sig_bit.red = 8;
|
|
sig_bit.gray = 8;
|
|
png_set_sBIT(png_ptr, info_ptr, &sig_bit);
|
|
|
|
#if TTD_ENDIAN == TTD_LITTLE_ENDIAN
|
|
png_set_bgr(png_ptr);
|
|
png_set_filler(png_ptr, 0, PNG_FILLER_AFTER);
|
|
#else
|
|
png_set_filler(png_ptr, 0, PNG_FILLER_BEFORE);
|
|
#endif /* TTD_ENDIAN == TTD_LITTLE_ENDIAN */
|
|
}
|
|
|
|
/* use by default 64k temp memory */
|
|
maxlines = Clamp(65536 / w, 16, 128);
|
|
|
|
/* now generate the bitmap bits */
|
|
void *buff = CallocT<uint8_t>(static_cast<size_t>(w) * maxlines * bpp); // by default generate 128 lines at a time.
|
|
|
|
y = 0;
|
|
do {
|
|
/* determine # lines to write */
|
|
n = std::min(h - y, maxlines);
|
|
|
|
/* render the pixels into the buffer */
|
|
callb(userdata, buff, y, w, n);
|
|
y += n;
|
|
|
|
/* write them to png */
|
|
for (i = 0; i != n; i++) {
|
|
png_write_row(png_ptr, (png_bytep)buff + i * w * bpp);
|
|
}
|
|
} while (y != h);
|
|
|
|
png_write_end(png_ptr, info_ptr);
|
|
png_destroy_write_struct(&png_ptr, &info_ptr);
|
|
|
|
free(buff);
|
|
fclose(f);
|
|
return true;
|
|
}
|
|
#endif /* WITH_PNG */
|
|
|
|
|
|
/*************************************************
|
|
**** SCREENSHOT CODE FOR ZSOFT PAINTBRUSH (.PCX)
|
|
*************************************************/
|
|
|
|
/** Definition of a PCX file header. */
|
|
struct PcxHeader {
|
|
byte manufacturer;
|
|
byte version;
|
|
byte rle;
|
|
byte bpp;
|
|
uint32_t unused;
|
|
uint16_t xmax, ymax;
|
|
uint16_t hdpi, vdpi;
|
|
byte pal_small[16 * 3];
|
|
byte reserved;
|
|
byte planes;
|
|
uint16_t pitch;
|
|
uint16_t cpal;
|
|
uint16_t width;
|
|
uint16_t height;
|
|
byte filler[54];
|
|
};
|
|
static_assert(sizeof(PcxHeader) == 128);
|
|
|
|
/**
|
|
* Generic .PCX file image writer.
|
|
* @param name Filename, including extension.
|
|
* @param callb Callback function for generating lines of pixels.
|
|
* @param userdata User data, passed on to \a callb.
|
|
* @param w Width of the image in pixels.
|
|
* @param h Height of the image in pixels.
|
|
* @param pixelformat Bits per pixel (bpp), either 8 or 32.
|
|
* @param palette %Colour palette (for 8bpp images).
|
|
* @return File was written successfully.
|
|
* @see ScreenshotHandlerProc
|
|
*/
|
|
static bool MakePCXImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
|
|
{
|
|
FILE *f;
|
|
uint maxlines;
|
|
uint y;
|
|
PcxHeader pcx;
|
|
bool success;
|
|
|
|
if (pixelformat == 32) {
|
|
DEBUG(misc, 0, "Can't convert a 32bpp screenshot to PCX format. Please pick another format.");
|
|
return false;
|
|
}
|
|
if (pixelformat != 8 || w == 0) return false;
|
|
|
|
f = fopen(name, "wb");
|
|
if (f == nullptr) return false;
|
|
|
|
memset(&pcx, 0, sizeof(pcx));
|
|
|
|
/* setup pcx header */
|
|
pcx.manufacturer = 10;
|
|
pcx.version = 5;
|
|
pcx.rle = 1;
|
|
pcx.bpp = 8;
|
|
pcx.xmax = TO_LE16(w - 1);
|
|
pcx.ymax = TO_LE16(h - 1);
|
|
pcx.hdpi = TO_LE16(320);
|
|
pcx.vdpi = TO_LE16(320);
|
|
|
|
pcx.planes = 1;
|
|
pcx.cpal = TO_LE16(1);
|
|
pcx.width = pcx.pitch = TO_LE16(w);
|
|
pcx.height = TO_LE16(h);
|
|
|
|
/* write pcx header */
|
|
if (fwrite(&pcx, sizeof(pcx), 1, f) != 1) {
|
|
fclose(f);
|
|
return false;
|
|
}
|
|
|
|
/* use by default 64k temp memory */
|
|
maxlines = Clamp(65536 / w, 16, 128);
|
|
|
|
/* now generate the bitmap bits */
|
|
uint8_t *buff = CallocT<uint8_t>(static_cast<size_t>(w) * maxlines); // by default generate 128 lines at a time.
|
|
|
|
y = 0;
|
|
do {
|
|
/* determine # lines to write */
|
|
uint n = std::min(h - y, maxlines);
|
|
uint i;
|
|
|
|
/* render the pixels into the buffer */
|
|
callb(userdata, buff, y, w, n);
|
|
y += n;
|
|
|
|
/* write them to pcx */
|
|
for (i = 0; i != n; i++) {
|
|
const uint8_t *bufp = buff + i * w;
|
|
byte runchar = bufp[0];
|
|
uint runcount = 1;
|
|
uint j;
|
|
|
|
/* for each pixel... */
|
|
for (j = 1; j < w; j++) {
|
|
uint8_t ch = bufp[j];
|
|
|
|
if (ch != runchar || runcount >= 0x3f) {
|
|
if (runcount > 1 || (runchar & 0xC0) == 0xC0) {
|
|
if (fputc(0xC0 | runcount, f) == EOF) {
|
|
free(buff);
|
|
fclose(f);
|
|
return false;
|
|
}
|
|
}
|
|
if (fputc(runchar, f) == EOF) {
|
|
free(buff);
|
|
fclose(f);
|
|
return false;
|
|
}
|
|
runcount = 0;
|
|
runchar = ch;
|
|
}
|
|
runcount++;
|
|
}
|
|
|
|
/* write remaining bytes.. */
|
|
if (runcount > 1 || (runchar & 0xC0) == 0xC0) {
|
|
if (fputc(0xC0 | runcount, f) == EOF) {
|
|
free(buff);
|
|
fclose(f);
|
|
return false;
|
|
}
|
|
}
|
|
if (fputc(runchar, f) == EOF) {
|
|
free(buff);
|
|
fclose(f);
|
|
return false;
|
|
}
|
|
}
|
|
} while (y != h);
|
|
|
|
free(buff);
|
|
|
|
/* write 8-bit colour palette */
|
|
if (fputc(12, f) == EOF) {
|
|
fclose(f);
|
|
return false;
|
|
}
|
|
|
|
/* Palette is word-aligned, copy it to a temporary byte array */
|
|
byte tmp[256 * 3];
|
|
|
|
for (uint i = 0; i < 256; i++) {
|
|
tmp[i * 3 + 0] = palette[i].r;
|
|
tmp[i * 3 + 1] = palette[i].g;
|
|
tmp[i * 3 + 2] = palette[i].b;
|
|
}
|
|
success = fwrite(tmp, sizeof(tmp), 1, f) == 1;
|
|
|
|
fclose(f);
|
|
|
|
return success;
|
|
}
|
|
|
|
/*************************************************
|
|
**** GENERIC SCREENSHOT CODE
|
|
*************************************************/
|
|
|
|
/** Available screenshot formats. */
|
|
static const ScreenshotFormat _screenshot_formats[] = {
|
|
#if defined(WITH_PNG)
|
|
{"png", &MakePNGImage},
|
|
#endif
|
|
{"bmp", &MakeBMPImage},
|
|
{"pcx", &MakePCXImage},
|
|
};
|
|
|
|
/** Get filename extension of current screenshot file format. */
|
|
const char *GetCurrentScreenshotExtension()
|
|
{
|
|
return _screenshot_formats[_cur_screenshot_format].extension;
|
|
}
|
|
|
|
/** Initialize screenshot format information on startup, with #_screenshot_format_name filled from the loadsave code. */
|
|
void InitializeScreenshotFormats()
|
|
{
|
|
uint j = 0;
|
|
for (uint i = 0; i < lengthof(_screenshot_formats); i++) {
|
|
if (_screenshot_format_name.compare(_screenshot_formats[i].extension) == 0) {
|
|
j = i;
|
|
break;
|
|
}
|
|
}
|
|
_cur_screenshot_format = j;
|
|
_num_screenshot_formats = lengthof(_screenshot_formats);
|
|
}
|
|
|
|
/**
|
|
* Callback of the screenshot generator that dumps the current video buffer.
|
|
* @see ScreenshotCallback
|
|
*/
|
|
static void CurrentScreenCallback(void *, void *buf, uint y, uint pitch, uint n)
|
|
{
|
|
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
|
|
void *src = blitter->MoveTo(_screen.dst_ptr, 0, y);
|
|
blitter->CopyImageToBuffer(src, buf, _screen.width, n, pitch);
|
|
}
|
|
|
|
/**
|
|
* generate a large piece of the world
|
|
* @param userdata Viewport area to draw
|
|
* @param buf Videobuffer with same bitdepth as current blitter
|
|
* @param y First line to render
|
|
* @param pitch Pitch of the videobuffer
|
|
* @param n Number of lines to render
|
|
*/
|
|
static void LargeWorldCallback(void *userdata, void *buf, uint y, uint pitch, uint n)
|
|
{
|
|
Viewport *vp = (Viewport *)userdata;
|
|
DrawPixelInfo dpi;
|
|
int wx, left;
|
|
|
|
/* We are no longer rendering to the screen */
|
|
DrawPixelInfo old_screen = _screen;
|
|
bool old_disable_anim = _screen_disable_anim;
|
|
|
|
_screen.dst_ptr = buf;
|
|
_screen.width = pitch;
|
|
_screen.height = n;
|
|
_screen.pitch = pitch;
|
|
_screen_disable_anim = true;
|
|
|
|
Backup dpi_backup(_cur_dpi, &dpi, FILE_LINE);
|
|
|
|
dpi.dst_ptr = buf;
|
|
dpi.height = n;
|
|
dpi.width = vp->width;
|
|
dpi.pitch = pitch;
|
|
dpi.zoom = ZOOM_LVL_WORLD_SCREENSHOT;
|
|
dpi.left = 0;
|
|
dpi.top = y;
|
|
|
|
/* Render viewport in blocks of 1600 pixels width */
|
|
left = 0;
|
|
while (vp->width - left != 0) {
|
|
wx = std::min(vp->width - left, 1600);
|
|
left += wx;
|
|
|
|
ViewportDoDraw(vp,
|
|
ScaleByZoom(left - wx - vp->left, vp->zoom) + vp->virtual_left,
|
|
ScaleByZoom(y - vp->top, vp->zoom) + vp->virtual_top,
|
|
ScaleByZoom(left - vp->left, vp->zoom) + vp->virtual_left,
|
|
ScaleByZoom((y + n) - vp->top, vp->zoom) + vp->virtual_top,
|
|
0
|
|
);
|
|
}
|
|
|
|
dpi_backup.Restore();
|
|
|
|
ViewportDoDrawProcessAllPending();
|
|
|
|
/* Switch back to rendering to the screen */
|
|
_screen = old_screen;
|
|
_screen_disable_anim = old_disable_anim;
|
|
|
|
ClearViewportCache(vp);
|
|
}
|
|
|
|
/**
|
|
* Construct a pathname for a screenshot file.
|
|
* @param default_fn Default filename.
|
|
* @param ext Extension to use.
|
|
* @param crashlog Create path for crash.png
|
|
* @return Pathname for a screenshot file.
|
|
*/
|
|
static const char *MakeScreenshotName(const char *default_fn, const char *ext, bool crashlog = false)
|
|
{
|
|
bool generate = _screenshot_name.empty();
|
|
|
|
if (generate) {
|
|
if (_game_mode == GM_EDITOR || _game_mode == GM_MENU || _local_company == COMPANY_SPECTATOR) {
|
|
_screenshot_name = default_fn;
|
|
} else {
|
|
_screenshot_name = GenerateDefaultSaveName();
|
|
}
|
|
}
|
|
|
|
size_t len = _screenshot_name.size();
|
|
|
|
/* Handle user-specified filenames ending in %d or # with automatic numbering */
|
|
if (len >= 2 && _screenshot_name[len - 2] == '%' && _screenshot_name[len - 1] == 'd') {
|
|
generate = true;
|
|
_screenshot_name.resize(len - 2);
|
|
} else if (len >= 1 && _screenshot_name[len - 1] == '#') {
|
|
generate = true;
|
|
_screenshot_name.resize(len - 1);
|
|
}
|
|
|
|
len = _screenshot_name.size();
|
|
|
|
/* Add extension to screenshot file */
|
|
_screenshot_name += '.';
|
|
_screenshot_name += ext;
|
|
|
|
const char *screenshot_dir = crashlog ? _personal_dir.c_str() : FiosGetScreenshotDir();
|
|
|
|
for (uint serial = 1;; serial++) {
|
|
_full_screenshot_path = screenshot_dir;
|
|
_full_screenshot_path += _screenshot_name;
|
|
|
|
if (!generate) break; // allow overwriting of non-automatic filenames
|
|
if (!FileExists(_full_screenshot_path)) break;
|
|
/* If file exists try another one with same name, but just with a higher index */
|
|
_screenshot_name.erase(len);
|
|
_screenshot_name += stdstr_fmt("#%u.%s", serial, ext);
|
|
}
|
|
|
|
return _full_screenshot_path.c_str();
|
|
}
|
|
|
|
/** Make a screenshot of the current screen. */
|
|
static bool MakeSmallScreenshot(bool crashlog)
|
|
{
|
|
const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
|
|
return sf->proc(MakeScreenshotName(SCREENSHOT_NAME, sf->extension, crashlog), CurrentScreenCallback, nullptr, _screen.width, _screen.height,
|
|
BlitterFactory::GetCurrentBlitter()->GetScreenDepth(), _cur_palette.palette);
|
|
}
|
|
|
|
/**
|
|
* Configure a Viewport for rendering (a part of) the map into a screenshot.
|
|
* @param t Screenshot type
|
|
* @param width the width of the screenshot, or 0 for current viewport width (needs to be 0 with SC_VIEWPORT, SC_CRASHLOG, and SC_WORLD).
|
|
* @param height the height of the screenshot, or 0 for current viewport height (needs to be 0 with SC_VIEWPORT, SC_CRASHLOG, and SC_WORLD).
|
|
* @param[out] vp Result viewport
|
|
*/
|
|
void SetupScreenshotViewport(ScreenshotType t, Viewport *vp, uint32_t width, uint32_t height)
|
|
{
|
|
switch(t) {
|
|
case SC_VIEWPORT:
|
|
case SC_CRASHLOG: {
|
|
assert(width == 0 && height == 0);
|
|
|
|
Window *w = GetMainWindow();
|
|
vp->virtual_left = w->viewport->virtual_left;
|
|
vp->virtual_top = w->viewport->virtual_top;
|
|
vp->virtual_width = w->viewport->virtual_width;
|
|
vp->virtual_height = w->viewport->virtual_height;
|
|
|
|
/* Compute pixel coordinates */
|
|
vp->left = 0;
|
|
vp->top = 0;
|
|
vp->width = _screen.width;
|
|
vp->height = _screen.height;
|
|
vp->overlay = w->viewport->overlay;
|
|
break;
|
|
}
|
|
case SC_WORLD:
|
|
case SC_WORLD_ZOOM: {
|
|
assert(width == 0 && height == 0);
|
|
|
|
/* Determine world coordinates of screenshot */
|
|
if (t == SC_WORLD_ZOOM) {
|
|
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
|
|
vp->zoom = w->viewport->zoom;
|
|
vp->map_type = w->viewport->map_type;
|
|
} else {
|
|
vp->zoom = ZOOM_LVL_WORLD_SCREENSHOT;
|
|
}
|
|
|
|
TileIndex north_tile = _settings_game.construction.freeform_edges ? TileXY(1, 1) : TileXY(0, 0);
|
|
TileIndex south_tile = MapSize() - 1;
|
|
|
|
/* We need to account for a hill or high building at tile 0,0. */
|
|
int extra_height_top = TilePixelHeight(north_tile) + 150;
|
|
/* If there is a hill at the bottom don't create a large black area. */
|
|
int reclaim_height_bottom = TilePixelHeight(south_tile);
|
|
|
|
vp->virtual_left = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, 0).x;
|
|
vp->virtual_top = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, extra_height_top).y;
|
|
vp->virtual_width = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, 0).x - vp->virtual_left + 1;
|
|
vp->virtual_height = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, reclaim_height_bottom).y - vp->virtual_top + 1;
|
|
|
|
/* Compute pixel coordinates */
|
|
vp->left = 0;
|
|
vp->top = 0;
|
|
vp->width = UnScaleByZoom(vp->virtual_width, vp->zoom);
|
|
vp->height = UnScaleByZoom(vp->virtual_height, vp->zoom);
|
|
vp->overlay = nullptr;
|
|
break;
|
|
}
|
|
default: {
|
|
vp->zoom = (t == SC_ZOOMEDIN) ? _settings_client.gui.zoom_min : ZOOM_LVL_VIEWPORT;
|
|
|
|
Window *w = GetMainWindow();
|
|
vp->virtual_left = w->viewport->virtual_left;
|
|
vp->virtual_top = w->viewport->virtual_top;
|
|
|
|
if (width == 0 || height == 0) {
|
|
vp->virtual_width = w->viewport->virtual_width;
|
|
vp->virtual_height = w->viewport->virtual_height;
|
|
} else {
|
|
vp->virtual_width = width << vp->zoom;
|
|
vp->virtual_height = height << vp->zoom;
|
|
}
|
|
|
|
/* Compute pixel coordinates */
|
|
vp->left = 0;
|
|
vp->top = 0;
|
|
vp->width = UnScaleByZoom(vp->virtual_width, vp->zoom);
|
|
vp->height = UnScaleByZoom(vp->virtual_height, vp->zoom);
|
|
vp->overlay = nullptr;
|
|
break;
|
|
}
|
|
}
|
|
UpdateViewportSizeZoom(vp);
|
|
}
|
|
|
|
/**
|
|
* Make a screenshot of the map.
|
|
* @param t Screenshot type: World or viewport screenshot
|
|
* @param width the width of the screenshot of, or 0 for current viewport width.
|
|
* @param height the height of the screenshot of, or 0 for current viewport height.
|
|
* @return true on success
|
|
*/
|
|
static bool MakeLargeWorldScreenshot(ScreenshotType t, uint32_t width = 0, uint32_t height = 0)
|
|
{
|
|
Viewport vp;
|
|
SetupScreenshotViewport(t, &vp, width, height);
|
|
|
|
const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
|
|
return sf->proc(MakeScreenshotName(SCREENSHOT_NAME, sf->extension), LargeWorldCallback, &vp, vp.width, vp.height,
|
|
BlitterFactory::GetCurrentBlitter()->GetScreenDepth(), _cur_palette.palette);
|
|
}
|
|
|
|
/**
|
|
* Callback for generating a heightmap. Supports 8bpp grayscale only.
|
|
* @param buffer Destination buffer.
|
|
* @param y Line number of the first line to write.
|
|
* @param n Number of lines to write.
|
|
* @see ScreenshotCallback
|
|
*/
|
|
static void HeightmapCallback(void *, void *buffer, uint y, uint, uint n)
|
|
{
|
|
byte *buf = (byte *)buffer;
|
|
while (n > 0) {
|
|
TileIndex ti = TileXY(MapMaxX(), y);
|
|
for (uint x = MapMaxX(); true; x--) {
|
|
*buf = 256 * TileHeight(ti) / (1 + _heightmap_highest_peak);
|
|
buf++;
|
|
if (x == 0) break;
|
|
ti = TILE_ADDXY(ti, -1, 0);
|
|
}
|
|
y++;
|
|
n--;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Make a heightmap of the current map.
|
|
* @param filename Filename to use for saving.
|
|
*/
|
|
bool MakeHeightmapScreenshot(const char *filename)
|
|
{
|
|
Colour palette[256];
|
|
for (uint i = 0; i < lengthof(palette); i++) {
|
|
palette[i].a = 0xff;
|
|
palette[i].r = i;
|
|
palette[i].g = i;
|
|
palette[i].b = i;
|
|
}
|
|
|
|
_heightmap_highest_peak = 0;
|
|
for (TileIndex tile = 0; tile < MapSize(); tile++) {
|
|
uint h = TileHeight(tile);
|
|
_heightmap_highest_peak = std::max(h, _heightmap_highest_peak);
|
|
}
|
|
|
|
const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
|
|
return sf->proc(filename, HeightmapCallback, nullptr, MapSizeX(), MapSizeY(), 8, palette);
|
|
}
|
|
|
|
static ScreenshotType _confirmed_screenshot_type; ///< Screenshot type the current query is about to confirm.
|
|
|
|
/**
|
|
* Callback on the confirmation window for huge screenshots.
|
|
* @param confirmed true on confirmation
|
|
*/
|
|
static void ScreenshotConfirmationCallback(Window *, bool confirmed)
|
|
{
|
|
if (confirmed) MakeScreenshot(_confirmed_screenshot_type, {});
|
|
}
|
|
|
|
/**
|
|
* Make a screenshot.
|
|
* Ask for confirmation first if the screenshot will be huge.
|
|
* @param t Screenshot type: World, defaultzoom, heightmap or viewport screenshot
|
|
* @see MakeScreenshot
|
|
*/
|
|
void MakeScreenshotWithConfirm(ScreenshotType t)
|
|
{
|
|
Viewport vp;
|
|
SetupScreenshotViewport(t, &vp);
|
|
|
|
bool heightmap_or_minimap = t == SC_HEIGHTMAP || t == SC_MINIMAP || t == SC_TOPOGRAPHY || t == SC_INDUSTRY;
|
|
uint64_t width = (heightmap_or_minimap ? MapSizeX() : vp.width);
|
|
uint64_t height = (heightmap_or_minimap ? MapSizeY() : vp.height);
|
|
|
|
if (width * height > 8192 * 8192) {
|
|
/* Ask for confirmation */
|
|
_confirmed_screenshot_type = t;
|
|
SetDParam(0, width);
|
|
SetDParam(1, height);
|
|
ShowQuery(STR_WARNING_SCREENSHOT_SIZE_CAPTION, STR_WARNING_SCREENSHOT_SIZE_MESSAGE, nullptr, ScreenshotConfirmationCallback);
|
|
} else {
|
|
/* Less than 64M pixels, just do it */
|
|
MakeScreenshot(t, {});
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Show a a success or failure message indicating the result of a screenshot action
|
|
* @param ret whether the screenshot action was successful
|
|
*/
|
|
static void ShowScreenshotResultMessage(ScreenshotType t, bool ret)
|
|
{
|
|
if (ret) {
|
|
if (t == SC_HEIGHTMAP) {
|
|
SetDParamStr(0, _screenshot_name);
|
|
SetDParam(1, _heightmap_highest_peak);
|
|
ShowErrorMessage(STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY, INVALID_STRING_ID, WL_WARNING);
|
|
} else {
|
|
SetDParamStr(0, _screenshot_name);
|
|
ShowErrorMessage(STR_MESSAGE_SCREENSHOT_SUCCESSFULLY, INVALID_STRING_ID, WL_WARNING);
|
|
}
|
|
} else {
|
|
ShowErrorMessage(STR_ERROR_SCREENSHOT_FAILED, INVALID_STRING_ID, WL_ERROR);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Make a screenshot.
|
|
* @param t the type of screenshot to make.
|
|
* @param name the name to give to the screenshot.
|
|
* @param width the width of the screenshot of, or 0 for current viewport width (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM).
|
|
* @param height the height of the screenshot of, or 0 for current viewport height (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM).
|
|
* @return true iff the screenshot was made successfully
|
|
*/
|
|
static bool RealMakeScreenshot(ScreenshotType t, std::string name, uint32_t width, uint32_t height)
|
|
{
|
|
if (t == SC_VIEWPORT) {
|
|
/* First draw the dirty parts of the screen and only then change the name
|
|
* of the screenshot. This way the screenshot will always show the name
|
|
* of the previous screenshot in the 'successful' message instead of the
|
|
* name of the new screenshot (or an empty name). */
|
|
SetScreenshotWindowHidden(true);
|
|
UndrawMouseCursor();
|
|
DrawDirtyBlocks();
|
|
SetScreenshotWindowHidden(false);
|
|
}
|
|
|
|
_screenshot_name = name;
|
|
|
|
bool ret;
|
|
switch (t) {
|
|
case SC_VIEWPORT:
|
|
ret = MakeSmallScreenshot(false);
|
|
break;
|
|
|
|
case SC_CRASHLOG:
|
|
ret = MakeSmallScreenshot(true);
|
|
break;
|
|
|
|
case SC_ZOOMEDIN:
|
|
case SC_DEFAULTZOOM:
|
|
ret = MakeLargeWorldScreenshot(t, width, height);
|
|
break;
|
|
|
|
case SC_WORLD:
|
|
case SC_WORLD_ZOOM:
|
|
ret = MakeLargeWorldScreenshot(t);
|
|
break;
|
|
|
|
case SC_HEIGHTMAP: {
|
|
const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
|
|
ret = MakeHeightmapScreenshot(MakeScreenshotName(HEIGHTMAP_NAME, sf->extension));
|
|
break;
|
|
}
|
|
|
|
case SC_MINIMAP:
|
|
ret = MakeMinimapWorldScreenshot(name.empty() ? nullptr : name.c_str());
|
|
break;
|
|
|
|
case SC_TOPOGRAPHY:
|
|
ret = MakeTopographyScreenshot(name.empty() ? nullptr : name.c_str());
|
|
break;
|
|
|
|
case SC_INDUSTRY:
|
|
ret = MakeIndustryScreenshot(name.empty() ? nullptr : name.c_str());
|
|
break;
|
|
|
|
default:
|
|
NOT_REACHED();
|
|
}
|
|
|
|
ShowScreenshotResultMessage(t, ret);
|
|
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* Schedule making a screenshot.
|
|
* Unconditionally take a screenshot of the requested type.
|
|
* @param t the type of screenshot to make.
|
|
* @param name the name to give to the screenshot.
|
|
* @param width the width of the screenshot of, or 0 for current viewport width (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM).
|
|
* @param height the height of the screenshot of, or 0 for current viewport height (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM).
|
|
* @return true iff the screenshot was successfully made.
|
|
* @see MakeScreenshotWithConfirm
|
|
*/
|
|
bool MakeScreenshot(ScreenshotType t, std::string name, uint32_t width, uint32_t height)
|
|
{
|
|
if (t == SC_CRASHLOG) {
|
|
/* Video buffer might or might not be locked. */
|
|
VideoDriver::VideoBufferLocker lock;
|
|
|
|
return RealMakeScreenshot(t, name, width, height);
|
|
}
|
|
|
|
VideoDriver::GetInstance()->QueueOnMainThread([=] { // Capture by value to not break scope.
|
|
RealMakeScreenshot(t, name, width, height);
|
|
});
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Callback for generating a smallmap screenshot.
|
|
* @param userdata SmallMapWindow window pointer
|
|
* @param buf Videobuffer with same bitdepth as current blitter
|
|
* @param y First line to render
|
|
* @param pitch Pitch of the videobuffer
|
|
* @param n Number of lines to render
|
|
*/
|
|
static void SmallMapCallback(void *userdata, void *buf, uint y, uint pitch, uint n)
|
|
{
|
|
SmallMapWindow *window = static_cast<SmallMapWindow *>(userdata);
|
|
window->ScreenshotCallbackHandler(buf, y, pitch, n);
|
|
}
|
|
|
|
/**
|
|
* Make a screenshot of the smallmap
|
|
* @param width the width of the screenshot
|
|
* @param height the height of the screenshot
|
|
* @param window a pointer to the smallmap window to use, the current mode and zoom status of the window is used for the screenshot
|
|
* @return true iff the screenshot was made successfully
|
|
*/
|
|
bool MakeSmallMapScreenshot(unsigned int width, unsigned int height, SmallMapWindow *window)
|
|
{
|
|
_screenshot_name[0] = '\0';
|
|
const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
|
|
bool ret = sf->proc(MakeScreenshotName(SCREENSHOT_NAME, sf->extension), SmallMapCallback, window, width, height, BlitterFactory::GetCurrentBlitter()->GetScreenDepth(), _cur_palette.palette);
|
|
ShowScreenshotResultMessage(SC_SMALLMAP, ret);
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* Return the owner of a tile to display it with in the small map in mode "Owner".
|
|
*
|
|
* @param tile The tile of which we would like to get the colour.
|
|
* @return The owner of tile in the small map in mode "Owner"
|
|
*/
|
|
static Owner GetMinimapOwner(TileIndex tile)
|
|
{
|
|
Owner o;
|
|
|
|
if (IsTileType(tile, MP_VOID)) {
|
|
return OWNER_END;
|
|
} else {
|
|
switch (GetTileType(tile)) {
|
|
case MP_INDUSTRY: o = OWNER_DEITY; break;
|
|
case MP_HOUSE: o = OWNER_TOWN; break;
|
|
default: o = GetTileOwner(tile); break;
|
|
/* FIXME: For MP_ROAD there are multiple owners.
|
|
* GetTileOwner returns the rail owner (level crossing) resp. the owner of ROADTYPE_ROAD (normal road),
|
|
* even if there are no ROADTYPE_ROAD bits on the tile.
|
|
*/
|
|
}
|
|
|
|
return o;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Return the color value of a tile to display it with in the topography screenshot.
|
|
*
|
|
* @param tile The tile of which we would like to get the colour.
|
|
* @return The color palette value
|
|
*/
|
|
static byte GetTopographyValue(TileIndex tile)
|
|
{
|
|
const auto tile_type = GetTileType(tile);
|
|
|
|
if (tile_type == MP_STATION) {
|
|
switch (GetStationType(tile)) {
|
|
case STATION_RAIL:
|
|
return MKCOLOUR(PC_GREY);
|
|
case STATION_AIRPORT:
|
|
return MKCOLOUR(PC_GREY);
|
|
case STATION_TRUCK:
|
|
return MKCOLOUR(PC_BLACK);
|
|
case STATION_BUS:
|
|
return MKCOLOUR(PC_BLACK);
|
|
case STATION_OILRIG: // FALLTHROUGH
|
|
case STATION_DOCK:
|
|
return MKCOLOUR(PC_GREY);
|
|
case STATION_BUOY:
|
|
return MKCOLOUR(PC_WATER);
|
|
case STATION_WAYPOINT:
|
|
return MKCOLOUR(PC_GREY);
|
|
case STATION_ROADWAYPOINT:
|
|
return MKCOLOUR(PC_GREY);
|
|
default: NOT_REACHED();
|
|
}
|
|
}
|
|
|
|
if (IsBridgeAbove(tile)) {
|
|
return MKCOLOUR(PC_DARK_GREY);
|
|
}
|
|
|
|
switch (tile_type) {
|
|
case MP_TUNNELBRIDGE:
|
|
return MKCOLOUR(PC_DARK_GREY);
|
|
case MP_RAILWAY:
|
|
return MKCOLOUR(PC_GREY);
|
|
case MP_ROAD:
|
|
return MKCOLOUR(PC_BLACK);
|
|
case MP_HOUSE:
|
|
return MKCOLOUR(0xB5);
|
|
case MP_WATER:
|
|
return MKCOLOUR(PC_WATER);
|
|
case MP_INDUSTRY:
|
|
return MKCOLOUR(0xA2);
|
|
default: {
|
|
const auto tile_z = GetTileZ(tile);
|
|
const auto max_z = _settings_game.construction.map_height_limit;
|
|
const auto color_index = (tile_z * 16) / max_z;
|
|
|
|
switch (color_index) {
|
|
case 0:
|
|
return MKCOLOUR(0x50);
|
|
case 1:
|
|
return MKCOLOUR(0x51);
|
|
case 2:
|
|
return MKCOLOUR(0x52);
|
|
case 3:
|
|
return MKCOLOUR(0x53);
|
|
case 4:
|
|
return MKCOLOUR(0x54);
|
|
case 5:
|
|
return MKCOLOUR(0x55);
|
|
case 6:
|
|
return MKCOLOUR(0x56);
|
|
case 7:
|
|
return MKCOLOUR(0x57);
|
|
case 8:
|
|
return MKCOLOUR(0x3B);
|
|
case 9:
|
|
return MKCOLOUR(0x3A);
|
|
case 10:
|
|
return MKCOLOUR(0x39);
|
|
case 11:
|
|
return MKCOLOUR(0x38);
|
|
case 12:
|
|
return MKCOLOUR(0x37);
|
|
case 13:
|
|
return MKCOLOUR(0x36);
|
|
case 14:
|
|
return MKCOLOUR(0x35);
|
|
case 15:
|
|
return MKCOLOUR(0x69);
|
|
default:
|
|
return MKCOLOUR(0x46);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Return the color value of a tile to display it with in the industries screenshot.
|
|
*
|
|
* @param tile The tile of which we would like to get the colour.
|
|
* @return The color palette value
|
|
*/
|
|
static byte GetIndustryValue(TileIndex tile)
|
|
{
|
|
const auto tile_type = GetTileType(tile);
|
|
|
|
if (tile_type == MP_STATION) {
|
|
switch (GetStationType(tile)) {
|
|
case STATION_RAIL:
|
|
return MKCOLOUR(PC_DARK_GREY);
|
|
case STATION_AIRPORT:
|
|
return MKCOLOUR(GREY_SCALE(12));
|
|
case STATION_TRUCK:
|
|
return MKCOLOUR(PC_GREY);
|
|
case STATION_BUS:
|
|
return MKCOLOUR(PC_GREY);
|
|
case STATION_OILRIG: // FALLTHROUGH
|
|
case STATION_DOCK:
|
|
return MKCOLOUR(PC_GREY);
|
|
case STATION_BUOY:
|
|
return MKCOLOUR(PC_BLACK);
|
|
case STATION_WAYPOINT:
|
|
return MKCOLOUR(PC_GREY);
|
|
case STATION_ROADWAYPOINT:
|
|
return MKCOLOUR(PC_GREY);
|
|
default: NOT_REACHED();
|
|
}
|
|
}
|
|
|
|
if (IsBridgeAbove(tile)) {
|
|
return MKCOLOUR(GREY_SCALE(12));
|
|
}
|
|
|
|
switch (tile_type) {
|
|
case MP_TUNNELBRIDGE:
|
|
return MKCOLOUR(GREY_SCALE(12));
|
|
case MP_RAILWAY:
|
|
return MKCOLOUR(PC_DARK_GREY);
|
|
case MP_ROAD:
|
|
return MKCOLOUR(PC_GREY);
|
|
case MP_HOUSE:
|
|
return MKCOLOUR(GREY_SCALE(4));
|
|
case MP_WATER:
|
|
return MKCOLOUR(0x12);
|
|
case MP_INDUSTRY: {
|
|
const IndustryType industry_type = Industry::GetByTile(tile)->type;
|
|
|
|
return GetIndustrySpec(industry_type)->map_colour;
|
|
}
|
|
default:
|
|
return MKCOLOUR(GREY_SCALE(2));
|
|
}
|
|
}
|
|
|
|
template <typename T>
|
|
void MinimapScreenCallback(void *userdata, void *buf, uint y, uint pitch, uint n, T colorCallback)
|
|
{
|
|
uint32_t *ubuf = (uint32_t *)buf;
|
|
uint num = (pitch * n);
|
|
for (uint i = 0; i < num; i++) {
|
|
uint row = y + (int)(i / pitch);
|
|
uint col = (MapSizeX() - 1) - (i % pitch);
|
|
|
|
TileIndex tile = TileXY(col, row);
|
|
byte val = colorCallback(tile);
|
|
|
|
uint32_t colour_buf = 0;
|
|
colour_buf = (_cur_palette.palette[val].b << 0);
|
|
colour_buf |= (_cur_palette.palette[val].g << 8);
|
|
colour_buf |= (_cur_palette.palette[val].r << 16);
|
|
|
|
*ubuf = colour_buf;
|
|
ubuf++; // Skip alpha
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Return the color value of a tile to display it with in the minimap screenshot.
|
|
*
|
|
* @param tile The tile of which we would like to get the colour.
|
|
* @return The color palette value
|
|
*/
|
|
static void MinimapScreenCallback(void *userdata, void *buf, uint y, uint pitch, uint n)
|
|
{
|
|
/* Fill with the company colours */
|
|
byte owner_colours[OWNER_END + 1];
|
|
for (const Company *c : Company::Iterate()) {
|
|
owner_colours[c->index] = MKCOLOUR(GetColourGradient(c->colour, SHADE_LIGHT));
|
|
}
|
|
|
|
/* Fill with some special colours */
|
|
owner_colours[OWNER_TOWN] = PC_DARK_RED;
|
|
owner_colours[OWNER_NONE] = PC_GRASS_LAND;
|
|
owner_colours[OWNER_WATER] = PC_WATER;
|
|
owner_colours[OWNER_DEITY] = PC_DARK_GREY; // industry
|
|
owner_colours[OWNER_END] = PC_BLACK;
|
|
|
|
MinimapScreenCallback(userdata, buf, y, pitch, n, [&](TileIndex tile) -> byte {
|
|
return owner_colours[GetMinimapOwner(tile)];
|
|
});
|
|
}
|
|
|
|
static void TopographyScreenCallback(void *userdata, void *buf, uint y, uint pitch, uint n)
|
|
{
|
|
MinimapScreenCallback(userdata, buf, y, pitch, n, GetTopographyValue);
|
|
}
|
|
|
|
static void IndustryScreenCallback(void *userdata, void *buf, uint y, uint pitch, uint n)
|
|
{
|
|
MinimapScreenCallback(userdata, buf, y, pitch, n, GetIndustryValue);
|
|
}
|
|
|
|
/**
|
|
* Make a minimap screenshot.
|
|
*/
|
|
bool MakeMinimapWorldScreenshot(const char *name)
|
|
{
|
|
_screenshot_name.clear();
|
|
if (name != nullptr) _screenshot_name.assign(name);
|
|
|
|
const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
|
|
return sf->proc(MakeScreenshotName(SCREENSHOT_NAME, sf->extension), MinimapScreenCallback, nullptr, MapSizeX(), MapSizeY(), 32, _cur_palette.palette);
|
|
}
|
|
|
|
/**
|
|
* Make a topography screenshot.
|
|
*/
|
|
bool MakeTopographyScreenshot(const char *name)
|
|
{
|
|
_screenshot_name.clear();
|
|
if (name != nullptr) _screenshot_name.assign(name);
|
|
|
|
const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
|
|
return sf->proc(MakeScreenshotName(SCREENSHOT_NAME, sf->extension), TopographyScreenCallback, nullptr, MapSizeX(), MapSizeY(), 32, _cur_palette.palette);
|
|
}
|
|
|
|
/**
|
|
* Make an industry screenshot.
|
|
*/
|
|
bool MakeIndustryScreenshot(const char *name)
|
|
{
|
|
_screenshot_name.clear();
|
|
if (name != nullptr) _screenshot_name.assign(name);
|
|
|
|
const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
|
|
return sf->proc(MakeScreenshotName(SCREENSHOT_NAME, sf->extension), IndustryScreenCallback, nullptr, MapSizeX(), MapSizeY(), 32, _cur_palette.palette);
|
|
}
|