OpenTTD-patches/src/roadveh_gui.cpp
Jonathan G Rennison d5a7a67b8c Merge branch 'master' into jgrpp
# Conflicts:
#	.github/workflows/ci-build.yml
#	src/ai/ai_gui.cpp
#	src/blitter/32bpp_optimized.cpp
#	src/blitter/32bpp_simple.cpp
#	src/blitter/32bpp_sse2.cpp
#	src/blitter/8bpp_optimized.cpp
#	src/blitter/8bpp_simple.cpp
#	src/blitter/null.cpp
#	src/blitter/null.hpp
#	src/company_gui.cpp
#	src/game/game_gui.cpp
#	src/genworld_gui.cpp
#	src/gfx.cpp
#	src/gfx_func.h
#	src/graph_gui.cpp
#	src/industry_gui.cpp
#	src/linkgraph/linkgraphjob.cpp
#	src/network/network_gui.cpp
#	src/newgrf_debug_gui.cpp
#	src/openttd.cpp
#	src/pathfinder/npf/aystar.h
#	src/road_gui.cpp
#	src/saveload/order_sl.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/script/api/script_log.cpp
#	src/script/api/script_town.cpp
#	src/script/script_gui.cpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/settings_table.cpp
#	src/settings_type.h
#	src/smallmap_gui.cpp
#	src/sortlist_type.h
#	src/spritecache.cpp
#	src/spriteloader/grf.cpp
#	src/spriteloader/grf.hpp
#	src/spriteloader/spriteloader.hpp
#	src/station_cmd.cpp
#	src/station_cmd.h
#	src/station_gui.cpp
#	src/strings.cpp
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/town_gui.cpp
#	src/vehicle_gui.cpp
#	src/vehicle_gui_base.h
#	src/video/opengl.cpp
#	src/video/opengl.h
#	src/widgets/dropdown.cpp
#	src/widgets/dropdown_type.h
#	src/window_gui.h
2023-12-23 13:26:55 +00:00

164 lines
5.4 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file roadveh_gui.cpp GUI for road vehicles. */
#include "stdafx.h"
#include "core/backup_type.hpp"
#include "roadveh.h"
#include "window_gui.h"
#include "strings_func.h"
#include "vehicle_func.h"
#include "string_func.h"
#include "zoom_func.h"
#include "table/strings.h"
#include "safeguards.h"
/**
* Draw the details for the given vehicle at the given position
*
* @param v current vehicle
* @param r the Rect to draw within
*/
void DrawRoadVehDetails(const Vehicle *v, const Rect &r)
{
int y = r.top + (v->HasArticulatedPart() ? ScaleSpriteTrad(15) : 0); // Draw the first line below the sprite of an articulated RV instead of after it.
StringID str;
Money feeder_share = 0;
SetDParam(0, PackEngineNameDParam(v->engine_type, EngineNameContext::VehicleDetails));
SetDParam(1, v->build_year);
SetDParam(2, v->value);
DrawString(r.left, r.right, y, STR_VEHICLE_INFO_BUILT_VALUE);
y += GetCharacterHeight(FS_NORMAL);
if (v->HasArticulatedPart()) {
CargoArray max_cargo{};
std::array<StringID, NUM_CARGO> subtype_text{};
for (const Vehicle *u = v; u != nullptr; u = u->Next()) {
max_cargo[u->cargo_type] += u->cargo_cap;
if (u->cargo_cap > 0) {
StringID text = GetCargoSubtypeText(u);
if (text != STR_EMPTY) subtype_text[u->cargo_type] = text;
}
}
std::string capacity = GetString(STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY);
bool first = true;
for (const CargoSpec *cs : _sorted_cargo_specs) {
CargoID cid = cs->Index();
if (max_cargo[cid] > 0) {
if (!first) capacity += ", ";
SetDParam(0, cid);
SetDParam(1, max_cargo[cid]);
capacity += GetString(STR_JUST_CARGO);
if (subtype_text[cid] != STR_NULL) {
capacity += GetString(subtype_text[cid]);
}
first = false;
}
}
DrawString(r.left, r.right, y, capacity, TC_BLUE);
y += GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.vsep_normal;
for (const Vehicle *u = v; u != nullptr; u = u->Next()) {
if (u->cargo_cap == 0) continue;
str = STR_VEHICLE_DETAILS_CARGO_EMPTY;
if (u->cargo.StoredCount() > 0) {
SetDParam(0, u->cargo_type);
SetDParam(1, u->cargo.StoredCount());
SetDParam(2, u->cargo.GetFirstStation());
str = STR_VEHICLE_DETAILS_CARGO_FROM;
feeder_share += u->cargo.GetFeederShare();
}
DrawString(r.left, r.right, y, str);
y += GetCharacterHeight(FS_NORMAL);
}
y += WidgetDimensions::scaled.vsep_normal;
} else {
SetDParam(0, v->cargo_type);
SetDParam(1, v->cargo_cap);
SetDParam(4, GetCargoSubtypeText(v));
DrawString(r.left, r.right, y, STR_VEHICLE_INFO_CAPACITY);
y += GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.vsep_normal;
str = STR_VEHICLE_DETAILS_CARGO_EMPTY;
if (v->cargo.StoredCount() > 0) {
SetDParam(0, v->cargo_type);
SetDParam(1, v->cargo.StoredCount());
SetDParam(2, v->cargo.GetFirstStation());
str = STR_VEHICLE_DETAILS_CARGO_FROM;
feeder_share += v->cargo.GetFeederShare();
}
DrawString(r.left, r.right, y, str);
y += GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.vsep_normal;
}
/* Draw Transfer credits text */
SetDParam(0, feeder_share);
DrawString(r.left, r.right, y, STR_VEHICLE_INFO_FEEDER_CARGO_VALUE);
y += GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.vsep_normal;
if (RoadVehicle::From(v)->critical_breakdown_count > 0) {
SetDParam(0, RoadVehicle::From(v)->GetDisplayEffectiveMaxSpeed());
DrawString(r.left, r.right, y, STR_NEED_REPAIR);
}
}
/**
* Draws an image of a road vehicle chain
* @param v Front vehicle
* @param r Rect to draw at
* @param selection Selected vehicle to draw a frame around
* @param skip Number of pixels to skip at the front (for scrolling)
*/
void DrawRoadVehImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type, int skip)
{
bool rtl = _current_text_dir == TD_RTL;
Direction dir = rtl ? DIR_E : DIR_W;
const RoadVehicle *u = RoadVehicle::From(v);
DrawPixelInfo tmp_dpi;
int max_width = r.Width();
if (!FillDrawPixelInfo(&tmp_dpi, r)) return;
AutoRestoreBackup dpi_backup(_cur_dpi, &tmp_dpi);
int px = rtl ? max_width + skip : -skip;
int y = r.Height() / 2;
for (; u != nullptr && (rtl ? px > 0 : px < max_width); u = u->Next())
{
Point offset;
int width = u->GetDisplayImageWidth(&offset);
if (rtl ? px + width > 0 : px - width < max_width) {
PaletteID pal = (u->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(u);
VehicleSpriteSeq seq;
u->GetImage(dir, image_type, &seq);
seq.Draw(px + (rtl ? -offset.x : offset.x), y + offset.y, pal, (u->vehstatus & VS_CRASHED) != 0);
}
px += rtl ? -width : width;
}
if (v->index == selection) {
int height = ScaleSpriteTrad(12);
Rect hr = {(rtl ? px : 0), 0, (rtl ? max_width : px) - 1, height - 1};
DrawFrameRect(hr.Translate(r.left, CenterBounds(r.top, r.bottom, height)).Expand(WidgetDimensions::scaled.bevel), COLOUR_WHITE, FR_BORDERONLY);
}
}