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d5a7a67b8c
# Conflicts: # .github/workflows/ci-build.yml # src/ai/ai_gui.cpp # src/blitter/32bpp_optimized.cpp # src/blitter/32bpp_simple.cpp # src/blitter/32bpp_sse2.cpp # src/blitter/8bpp_optimized.cpp # src/blitter/8bpp_simple.cpp # src/blitter/null.cpp # src/blitter/null.hpp # src/company_gui.cpp # src/game/game_gui.cpp # src/genworld_gui.cpp # src/gfx.cpp # src/gfx_func.h # src/graph_gui.cpp # src/industry_gui.cpp # src/linkgraph/linkgraphjob.cpp # src/network/network_gui.cpp # src/newgrf_debug_gui.cpp # src/openttd.cpp # src/pathfinder/npf/aystar.h # src/road_gui.cpp # src/saveload/order_sl.cpp # src/saveload/saveload.cpp # src/saveload/saveload.h # src/script/api/script_log.cpp # src/script/api/script_town.cpp # src/script/script_gui.cpp # src/settings.cpp # src/settings_gui.cpp # src/settings_table.cpp # src/settings_type.h # src/smallmap_gui.cpp # src/sortlist_type.h # src/spritecache.cpp # src/spriteloader/grf.cpp # src/spriteloader/grf.hpp # src/spriteloader/spriteloader.hpp # src/station_cmd.cpp # src/station_cmd.h # src/station_gui.cpp # src/strings.cpp # src/toolbar_gui.cpp # src/town_cmd.cpp # src/town_gui.cpp # src/vehicle_gui.cpp # src/vehicle_gui_base.h # src/video/opengl.cpp # src/video/opengl.h # src/widgets/dropdown.cpp # src/widgets/dropdown_type.h # src/window_gui.h
164 lines
5.4 KiB
C++
164 lines
5.4 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file roadveh_gui.cpp GUI for road vehicles. */
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#include "stdafx.h"
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#include "core/backup_type.hpp"
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#include "roadveh.h"
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#include "window_gui.h"
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#include "strings_func.h"
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#include "vehicle_func.h"
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#include "string_func.h"
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#include "zoom_func.h"
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#include "table/strings.h"
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#include "safeguards.h"
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/**
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* Draw the details for the given vehicle at the given position
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*
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* @param v current vehicle
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* @param r the Rect to draw within
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*/
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void DrawRoadVehDetails(const Vehicle *v, const Rect &r)
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{
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int y = r.top + (v->HasArticulatedPart() ? ScaleSpriteTrad(15) : 0); // Draw the first line below the sprite of an articulated RV instead of after it.
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StringID str;
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Money feeder_share = 0;
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SetDParam(0, PackEngineNameDParam(v->engine_type, EngineNameContext::VehicleDetails));
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SetDParam(1, v->build_year);
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SetDParam(2, v->value);
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DrawString(r.left, r.right, y, STR_VEHICLE_INFO_BUILT_VALUE);
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y += GetCharacterHeight(FS_NORMAL);
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if (v->HasArticulatedPart()) {
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CargoArray max_cargo{};
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std::array<StringID, NUM_CARGO> subtype_text{};
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for (const Vehicle *u = v; u != nullptr; u = u->Next()) {
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max_cargo[u->cargo_type] += u->cargo_cap;
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if (u->cargo_cap > 0) {
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StringID text = GetCargoSubtypeText(u);
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if (text != STR_EMPTY) subtype_text[u->cargo_type] = text;
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}
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}
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std::string capacity = GetString(STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY);
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bool first = true;
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for (const CargoSpec *cs : _sorted_cargo_specs) {
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CargoID cid = cs->Index();
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if (max_cargo[cid] > 0) {
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if (!first) capacity += ", ";
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SetDParam(0, cid);
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SetDParam(1, max_cargo[cid]);
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capacity += GetString(STR_JUST_CARGO);
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if (subtype_text[cid] != STR_NULL) {
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capacity += GetString(subtype_text[cid]);
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}
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first = false;
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}
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}
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DrawString(r.left, r.right, y, capacity, TC_BLUE);
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y += GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.vsep_normal;
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for (const Vehicle *u = v; u != nullptr; u = u->Next()) {
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if (u->cargo_cap == 0) continue;
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str = STR_VEHICLE_DETAILS_CARGO_EMPTY;
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if (u->cargo.StoredCount() > 0) {
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SetDParam(0, u->cargo_type);
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SetDParam(1, u->cargo.StoredCount());
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SetDParam(2, u->cargo.GetFirstStation());
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str = STR_VEHICLE_DETAILS_CARGO_FROM;
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feeder_share += u->cargo.GetFeederShare();
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}
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DrawString(r.left, r.right, y, str);
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y += GetCharacterHeight(FS_NORMAL);
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}
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y += WidgetDimensions::scaled.vsep_normal;
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} else {
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SetDParam(0, v->cargo_type);
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SetDParam(1, v->cargo_cap);
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SetDParam(4, GetCargoSubtypeText(v));
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DrawString(r.left, r.right, y, STR_VEHICLE_INFO_CAPACITY);
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y += GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.vsep_normal;
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str = STR_VEHICLE_DETAILS_CARGO_EMPTY;
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if (v->cargo.StoredCount() > 0) {
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SetDParam(0, v->cargo_type);
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SetDParam(1, v->cargo.StoredCount());
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SetDParam(2, v->cargo.GetFirstStation());
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str = STR_VEHICLE_DETAILS_CARGO_FROM;
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feeder_share += v->cargo.GetFeederShare();
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}
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DrawString(r.left, r.right, y, str);
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y += GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.vsep_normal;
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}
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/* Draw Transfer credits text */
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SetDParam(0, feeder_share);
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DrawString(r.left, r.right, y, STR_VEHICLE_INFO_FEEDER_CARGO_VALUE);
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y += GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.vsep_normal;
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if (RoadVehicle::From(v)->critical_breakdown_count > 0) {
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SetDParam(0, RoadVehicle::From(v)->GetDisplayEffectiveMaxSpeed());
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DrawString(r.left, r.right, y, STR_NEED_REPAIR);
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}
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}
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/**
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* Draws an image of a road vehicle chain
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* @param v Front vehicle
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* @param r Rect to draw at
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* @param selection Selected vehicle to draw a frame around
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* @param skip Number of pixels to skip at the front (for scrolling)
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*/
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void DrawRoadVehImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type, int skip)
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{
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bool rtl = _current_text_dir == TD_RTL;
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Direction dir = rtl ? DIR_E : DIR_W;
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const RoadVehicle *u = RoadVehicle::From(v);
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DrawPixelInfo tmp_dpi;
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int max_width = r.Width();
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if (!FillDrawPixelInfo(&tmp_dpi, r)) return;
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AutoRestoreBackup dpi_backup(_cur_dpi, &tmp_dpi);
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int px = rtl ? max_width + skip : -skip;
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int y = r.Height() / 2;
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for (; u != nullptr && (rtl ? px > 0 : px < max_width); u = u->Next())
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{
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Point offset;
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int width = u->GetDisplayImageWidth(&offset);
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if (rtl ? px + width > 0 : px - width < max_width) {
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PaletteID pal = (u->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(u);
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VehicleSpriteSeq seq;
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u->GetImage(dir, image_type, &seq);
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seq.Draw(px + (rtl ? -offset.x : offset.x), y + offset.y, pal, (u->vehstatus & VS_CRASHED) != 0);
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}
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px += rtl ? -width : width;
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}
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if (v->index == selection) {
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int height = ScaleSpriteTrad(12);
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Rect hr = {(rtl ? px : 0), 0, (rtl ? max_width : px) - 1, height - 1};
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DrawFrameRect(hr.Translate(r.left, CenterBounds(r.top, r.bottom, height)).Expand(WidgetDimensions::scaled.bevel), COLOUR_WHITE, FR_BORDERONLY);
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}
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}
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