OpenTTD - http://www.openttd.org/ - with additional patches
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miham af2f6830d0 (svn r1089) Daily langfile updates (automatic) 20 years ago
data (svn r999) New icons for the network interface, newgrf gui and the tiny euro 20 years ago
docs (svn r1038) Feature: OpenTTD runs with the grf files of the DOS version 20 years ago
lang (svn r1089) Daily langfile updates (automatic) 20 years ago
makefiledir (svn r972) Makefile: added make release (currently only works on mac) 20 years ago
media (svn r260) Added updated linux RPM stuff 20 years ago
os (svn r1021) Updated Spec file for Linux RPM release builds 20 years ago
scripts (svn r1077) Implements scripts/autoexec.scr to get executed on game starting (sign_de) 20 years ago
strgen (svn r847) Add the station type icons to strgen: {TRAIN}, {LORRY}, {BUS}, {PLANE} and {SHIP} 20 years ago
table (svn r1038) Feature: OpenTTD runs with the grf files of the DOS version 20 years ago
COPYING (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
Makefile (svn r1039) Makefile: now RELEASE flag can contain () too 20 years ago
StdAfx.c (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
ai.c (svn r979) Allow more realistically sized catchment areas 20 years ago
ai.h (svn r166) -Codechange: change 74 for constant DAY_TICKS 20 years ago
ai_build.c (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! 20 years ago
ai_new.c (svn r979) Allow more realistically sized catchment areas 20 years ago
ai_pathfinder.c (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! 20 years ago
ai_shared.c (svn r146) -Fix [AI]: Tunnel/bridge bug 20 years ago
aircraft_cmd.c (svn r1015) MFM r789 20 years ago
aircraft_gui.c (svn r1009) -Feature: per-station vehicle lists 20 years ago
airport.c (svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron) 20 years ago
airport.h (svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron) 20 years ago
airport_gui.c (svn r1030) Some toolbar icons are arranged differently: 20 years ago
airport_movement.h (svn r180) -Fix: some more warning fixes for C99 (Tron) 20 years ago
aystar.c (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! 20 years ago
aystar.h (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! 20 years ago
bridge_gui.c (svn r942) -Merged branch/network back into the trunk 20 years ago
callback_table.c (svn r942) -Merged branch/network back into the trunk 20 years ago
callback_table.h (svn r942) -Merged branch/network back into the trunk 20 years ago
changelog.txt (svn r250) -Update: updated the changelog for 0.3.4 20 years ago
clear_cmd.c (svn r815) Include strings.h only in the files which need it. 20 years ago
command.c (svn r1085) -Fix: [Network] [ 1084834 ] If IF_IN_NETWORK flag was on, an error 20 years ago
command.h (svn r942) -Merged branch/network back into the trunk 20 years ago
console.c (svn r1083) Fix: the console "script" command saves all output to the textfile, not only printf stuff (sign_de) 20 years ago
console.h (svn r1077) Implements scripts/autoexec.scr to get executed on game starting (sign_de) 20 years ago
console_cmds.c (svn r1077) Implements scripts/autoexec.scr to get executed on game starting (sign_de) 20 years ago
dedicated.c (svn r1056) -Fix: [Network] Give the dedicated-server always a console in windows (sign_de) 20 years ago
disaster_cmd.c (svn r955) Replace uint16 for orders with struct Order 20 years ago
dock_gui.c (svn r1030) Some toolbar icons are arranged differently: 20 years ago
dummy_land.c (svn r815) Include strings.h only in the files which need it. 20 years ago
economy.c (svn r1086) -Fix: [Network] [ 1084774 ] Fixed quick-share-sell bug 20 years ago
economy.h (svn r241) -Fix: Trailing spaces :O 20 years ago
endian_check.c (svn r201) -Fix: [1025836] Company values bigger dan int32 were put to negative 20 years ago
engine.c (svn r955) Replace uint16 for orders with struct Order 20 years ago
engine.h (svn r923) Forgot s/rail_vehinfo/RailVehInfo/ 20 years ago
engine_gui.c (svn r901) Small step in the process to clean up the DPARAM mess: 20 years ago
extmidi.c (svn r518) Merge extmidi.c r441 to trunk: 20 years ago
fileio.c (svn r970) Added 2nd data path for all non-windows OSes 20 years ago
fileio.h (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
functions.h (svn r1045) -Fix: OpenTTD compiles again under VC6 (sign_de) 20 years ago
gfx.c (svn r1045) -Fix: OpenTTD compiles again under VC6 (sign_de) 20 years ago
gfx.h (svn r1038) Feature: OpenTTD runs with the grf files of the DOS version 20 years ago
graph_gui.c (svn r901) Small step in the process to clean up the DPARAM mess: 20 years ago
gui.h (svn r1082) Feature: Chat toolbar 20 years ago
hal.h (svn r942) -Merged branch/network back into the trunk 20 years ago
industry.h (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
industry_cmd.c (svn r952) -A tiny insignificant fix for a toyland industry gfx 20 years ago
industry_gui.c (svn r901) Small step in the process to clean up the DPARAM mess: 20 years ago
intro_gui.c (svn r1088) Strings cleanup. Renamed some strings to reflect their content. 20 years ago
landscape.c (svn r724) Remove restriction that a tile can only accept 3 cargo types. 20 years ago
langs.dsp (svn r802) -add latvian to VS.net Project (bociusz) 20 years ago
langs.vcproj (svn r802) -add latvian to VS.net Project (bociusz) 20 years ago
lzoconf.h (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
macros.h (svn r979) Allow more realistically sized catchment areas 20 years ago
main_gui.c (svn r1082) Feature: Chat toolbar 20 years ago
mainicon.ico (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
md5.c (svn r1078) md5.c vc6 + vs.net fix for release builds (sign_de) 20 years ago
md5.h (svn r1026) -Add: [Network] Added unique id, so in network, each client has an 20 years ago
minilzo.c (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
minilzo.h (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
misc.c (svn r942) -Merged branch/network back into the trunk 20 years ago
misc_cmd.c (svn r942) -Merged branch/network back into the trunk 20 years ago
misc_gui.c (svn r1066) -Fix: Crash when saving game as spectator (tnx to GeniusDex for reporting) 20 years ago
music_gui.c (svn r1088) Strings cleanup. Renamed some strings to reflect their content. 20 years ago
namegen.c (svn r627) Merge r439 to trunk: 20 years ago
network.c (svn r1059) -Fix: [Console] Renamed 'set port' to 'set server_port' 20 years ago
network.h (svn r1059) -Fix: [Console] Renamed 'set port' to 'set server_port' 20 years ago
network_client.c (svn r1042) -Fix: [Network] Hopefully enabled revision-check for windows (somehow 20 years ago
network_client.h (svn r942) -Merged branch/network back into the trunk 20 years ago
network_core.h (svn r942) -Merged branch/network back into the trunk 20 years ago
network_data.c (svn r942) -Merged branch/network back into the trunk 20 years ago
network_data.h (svn r1045) -Fix: OpenTTD compiles again under VC6 (sign_de) 20 years ago
network_gamelist.c (svn r942) -Merged branch/network back into the trunk 20 years ago
network_gamelist.h (svn r942) -Merged branch/network back into the trunk 20 years ago
network_gui.c (svn r1082) Feature: Chat toolbar 20 years ago
network_server.c (svn r1054) -Fix: [Network] Redid revision 1024, only a bit more nice this time 20 years ago
network_server.h (svn r942) -Merged branch/network back into the trunk 20 years ago
network_udp.c (svn r1069) -Add: [Network] Added UDP-packet for detail info about a server for 20 years ago
network_udp.h (svn r942) -Merged branch/network back into the trunk 20 years ago
newgrf.c (svn r939) -Fix: Fixed compiler errors 20 years ago
newgrf.h (svn r687) Export InitNewGRFFile() and DecodeSpecialSprite() properly. 20 years ago
news.h (svn r626) Merge r438 to trunk: 20 years ago
news_gui.c (svn r925) Use sound enums 20 years ago
oldloader.c (svn r990) Fix a display bug in the order list: 20 years ago
order_cmd.c (svn r1009) -Feature: per-station vehicle lists 20 years ago
order_gui.c (svn r962) Fixed a problem with the new order system due to missing '{}' (another place) 20 years ago
pathfind.c (svn r907) Sprinkle holy ANSI water: 20 years ago
pathfind.h (svn r202) -Codechange: I missed some files with trailing spaces.. this should be 20 years ago
player.h (svn r201) -Fix: [1025836] Company values bigger dan int32 were put to negative 20 years ago
player_gui.c (svn r1023) -Fix: [Network] [ 1083692 ] You can no longer buy out a company in MP 20 years ago
players.c (svn r942) -Merged branch/network back into the trunk 20 years ago
queue.c (svn r202) -Codechange: I missed some files with trailing spaces.. this should be 20 years ago
queue.h (svn r202) -Codechange: I missed some files with trailing spaces.. this should be 20 years ago
rail_cmd.c (svn r955) Replace uint16 for orders with struct Order 20 years ago
rail_gui.c (svn r1084) Generalized hotkey catching when textfield windows are open. Now only hotkeys attached to the main toolbar are working if you have a textfield open. 20 years ago
readme.txt (svn r1038) Feature: OpenTTD runs with the grf files of the DOS version 20 years ago
resource.h (svn r202) -Codechange: I missed some files with trailing spaces.. this should be 20 years ago
road_cmd.c (svn r925) Use sound enums 20 years ago
road_gui.c (svn r1084) Generalized hotkey catching when textfield windows are open. Now only hotkeys attached to the main toolbar are working if you have a textfield open. 20 years ago
roadveh_cmd.c (svn r1015) MFM r789 20 years ago
roadveh_gui.c (svn r1009) -Feature: per-station vehicle lists 20 years ago
saveload.c (svn r1082) Feature: Chat toolbar 20 years ago
saveload.h (svn r959) -Fix: fix previous typo for workaround of braindead MSVC6 (Tron) 20 years ago
screenshot.c (svn r901) Small step in the process to clean up the DPARAM mess: 20 years ago
screenshot.h (svn r631) Merge r440, r444, r485, r630 to trunk: 20 years ago
sdl.c (svn r1076) Feature: Patch setting to autosave the game on exit 20 years ago
settings.c (svn r1076) Feature: Patch setting to autosave the game on exit 20 years ago
settings.h (svn r942) -Merged branch/network back into the trunk 20 years ago
settings_gui.c (svn r1088) Strings cleanup. Renamed some strings to reflect their content. 20 years ago
ship_cmd.c (svn r1015) MFM r789 20 years ago
ship_gui.c (svn r1009) -Feature: per-station vehicle lists 20 years ago
smallmap_gui.c (svn r925) Use sound enums 20 years ago
sound.c (svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk 20 years ago
sound.h (svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk 20 years ago
sprite.c (svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky) 20 years ago
sprite.h (svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky) 20 years ago
spritecache.c (svn r1038) Feature: OpenTTD runs with the grf files of the DOS version 20 years ago
station.h (svn r979) Allow more realistically sized catchment areas 20 years ago
station_cmd.c (svn r1017) Solved a Segfault if a station was built too close to the northern corner 20 years ago
station_gui.c (svn r1027) Add tooltips to the per-station vehicle list buttons 20 years ago
stdafx.h (svn r980) Fixed issues where MorphOS would get problems if AmigaOS would get a port, since MorphOS also have the flag __AMIGA__ defined (Tokai) 20 years ago
strings.c (svn r901) Small step in the process to clean up the DPARAM mess: 20 years ago
subsidy_gui.c (svn r901) Small step in the process to clean up the DPARAM mess: 20 years ago
svnup.sh (svn r504) The Bourne Shell ist spelled 'sh', not 'bash'; even if there is a 'bash', on most systems it's not in /bin 20 years ago
terraform_gui.c (svn r1084) Generalized hotkey catching when textfield windows are open. Now only hotkeys attached to the main toolbar are working if you have a textfield open. 20 years ago
texteff.c (svn r1082) Feature: Chat toolbar 20 years ago
town.h (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! 20 years ago
town_cmd.c (svn r942) -Merged branch/network back into the trunk 20 years ago
town_gui.c (svn r999) New icons for the network interface, newgrf gui and the tiny euro 20 years ago
train_cmd.c (svn r1015) MFM r789 20 years ago
train_gui.c (svn r1025) -Fix: [Network] [ 1083687 ] Sending to depot caused desync because the 20 years ago
tree_cmd.c (svn r925) Use sound enums 20 years ago
ttd.c (svn r1077) Implements scripts/autoexec.scr to get executed on game starting (sign_de) 20 years ago
ttd.dsp (svn r1029) -Update: also added md5.h to vc6 / vc.net project files (bociusz) 20 years ago
ttd.dsw (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
ttd.h (svn r1030) Some toolbar icons are arranged differently: 20 years ago
ttd.rc (svn r251) -Project ready for 0.3.4 release. Updated installer, readme and fileinformation 20 years ago
ttd.sln (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
ttd.vcproj (svn r1029) -Update: also added md5.h to vc6 / vc.net project files (bociusz) 20 years ago
tunnelbridge_cmd.c (svn r925) Use sound enums 20 years ago
unix.c (svn r980) Fixed issues where MorphOS would get problems if AmigaOS would get a port, since MorphOS also have the flag __AMIGA__ defined (Tokai) 20 years ago
unmovable_cmd.c (svn r815) Include strings.h only in the files which need it. 20 years ago
variables.h (svn r1076) Feature: Patch setting to autosave the game on exit 20 years ago
vehicle.c (svn r1015) MFM r789 20 years ago
vehicle.h (svn r1015) MFM r789 20 years ago
vehicle_gui.c (svn r1016) Make the cargo sorter not consider the number of wagons of a particular cargo type but the sum of their capacity. 20 years ago
vehicle_gui.h (svn r1009) -Feature: per-station vehicle lists 20 years ago
viewport.c (svn r1063) Improve scrolling limits a bit. You now can scroll further away from the map at the NW and NE edge. 20 years ago
viewport.h (svn r828) Everyone welcome table/sprites.h in trunk - so far not in use besides enum AnimCursors migrated from viewport.h and tiny fragment of enum Sprites migrated from ttd.h (we should slowly convert trunk to use the symbolic names instead of sprite numbers too to reduce the delta to map). Ported from the map branch, where the work was done by Darkvater, Celestar and Tron. 20 years ago
w32dm.c (svn r224) -Fix: Music now finally works on WinXP. DirectMusic is now default for an OS >= WinNT4 (WinNT4, Win2k, WinXP), and MIDI driver for lower OS's (Win95, Win98, WinME, etc). 20 years ago
w32dm2.cpp (svn r224) -Fix: Music now finally works on WinXP. DirectMusic is now default for an OS >= WinNT4 (WinNT4, Win2k, WinXP), and MIDI driver for lower OS's (Win95, Win98, WinME, etc). 20 years ago
water_cmd.c (svn r1009) -Feature: per-station vehicle lists 20 years ago
widget.c (svn r815) Include strings.h only in the files which need it. 20 years ago
win32.c (svn r1079) -Fix: you can once again quit the game in windows by pressing ALT+F4 or the 'exit' button in the main menu. 20 years ago
window.c (svn r1084) Generalized hotkey catching when textfield windows are open. Now only hotkeys attached to the main toolbar are working if you have a textfield open. 20 years ago
window.h (svn r1009) -Feature: per-station vehicle lists 20 years ago

readme.txt

OpenTTD README
Last updated:    $LastChangedDate: 2004-07-25 21:22:11 +0200 (Sun, 25 Jul 2004) $
Release version: 0.3.4
------------------------------------------------------------------------


Table of Contents:
------------------
1.0) About
2.0) Contacting
 * 2.1 Reporting Bugs
3.0) Supported Platforms
4.0) Running OpenTTD
5.0) OpenTTD features
6.0) Configuration File
7.0) Compiling
8.0) Translating
 * 8.1 Guidelines
 * 8.2 Translation
 * 8.3 Previewing
X.X) Credits


1.0) About:
---- ------
OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
written by Chris Sawyer.  It attempts to mimic the original game as closely
as possible while extending it with new features.


2.0) Contacting:
---- ----------
The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
on irc.freenode.net).

The OpenTTD homepage is http://www.openttd.org/.

You can find a forum for OpenTTD at
http://www.tt-forums.net/index.php?c=20


2.1) Reporting Bugs:
---- ---------------
To report a bug, please create a SourceForge account and follow the bugs
link from our homepage. Please make sure the bug is reproducible and
still occurs in the latest daily build or the current SVN version. Also
please look through the existing bug reports briefly to see whether the bug
is not already known.

The SourceForge project page URL is: http://sourceforge.net/projects/openttd/
Click on "Bugs" to see the bug tracker.

Please include the following information in your bug report:
        - OpenTTD version (PLEASE test the latest SVN/daily build)
        - Bug details, including instructions how to reproduce it
        - Platform and compiler (Win32, Linux, FreeBSD, ...)
        - Attach a save game or a screenshot if possible
        - If this bug only occurred recently please note the last
          version without the bug and the first version including
          the bug. That way we can fix it quicker by looking at the
          changes made.


3.0) Supported Platforms:
---- --------------------
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:

	Windows - Win32 GDI (faster) or SDL
	Linux - SDL
	FreeBSD - SDL
	MacOS - SDL
	BeOS - SDL
	MorphOS - SDL


4.0) Running OpenTTD:
---- ----------------

Before you run OpenTTD, you need to put the game's datafiles into the data/
subdirectory. You need the following files from the original version
of TTD as OpenTTD makes use of the original TTD artwork.

List of the required files:
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf

(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, 
TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. Those filenames have to be uppercase 
to be detected correctly. A few minor graphical glitches with the DOS 
graphics remain. E.g. the autorail button in the rail toolbar doesn't look 
as nice as with the Windows graphics.)

If you want music you need to copy the gm/ folder from Windows TTD into your 
OpenTTD folder, not your data folder.

You can change the data path (which contains savegames as well) in Makefile.config 
by setting DATA_DIR_PREFIX and USE_HOMEDIR.


5.0) OpenTTD features:
---- -----------------

OpenTTD has a lot of features going beyond the original TTD emulation.
Currently there is unfortunately no comprehensive list of features. You could
check the features list on the web, and some optional features can be
controlled through the Configure patches dialog. We also implement some
features known from TTDPatch (http://www.ttdpatch.net/).

Several important non-standard controls:

* Use Ctrl to place presignals
* Ctrl-d toggles double mode on win32
* Ingame console. More information at http://wiki.openttd.org/index.php/OpenTTDDevBlackBook


6.0) Configuration File:
---- -------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple windows-like
.INI format. It's mostly undocumented.


7.0) Compiling:
---- ----------
Windows:
  You need Microsoft Visual Studio 6 or .NET. Open the project file
  and it should build automatically. In case you don't build with SDL,
  you need to remove WITH_SDL from the project settings.
  (see also docs/Readme_Windows_MSVC6.0.txt)

  You can also build it using the Makefile with MSys/MingW or Cygwin/MingW.
  Please read the Makefile for more information.

Unix:
  OpenTTD can be built either with "make" or with "jam". To build with
  "make", just type "make", or "gmake" on non-gnu systems. To build with "jam",
  first run "./configure" and then "jam". Note that you need SDL to compile
  OpenTTD.
  (see also docs/Readme_Mandrake_Linux.txt)

MacOS:
  Use "make".

BeOS:
  Use "jam".

FreeBSD
  Use "gmake".

MorphOS
  Use "make". Note that you need the MorphOS SDK and the
  powersdl.library SDK.

8.0) Translating:
---- -------------------
See http://www.openttd.org/translating.php for up-to-date information.

The use of the online Translator service, located at http://translator.openttd.org. 
For a username password combo you should contact the development team, either by mail, irc
or the forums. The system is straight-forward to use, if you have any troubles, read the 
online help located there.

If for some reason the website is down for a longer period of time, the information below
might be of help.

8.1) Guidelines:
---- -------------------
Here are some translation guidelines which you should follow closely.

    * Please contact the development team before begining the translation process!
      This avoids double work, as someone else may have already started translating to the same language.
    * Translators must use the charater set ISO 8859-15.
      Otherwise, some characters will not display correctly in the game.

8.2) Translation:
---- -------------------
So, now that you've notified the development team about your intention to translate
(You did, right? Of course you did.) you can pick up english.txt (found in the SVN repository
under /lang) and translate.

You must change the first two lines of the file appropriately:

##name English-Name-Of-Language
##ownname Native-Name-Of-Language

Note: Do not alter the following parts of the file:

    * String identifiers (the first word on each line)
    * Parts of the strings which are in curly braces (such as {STRING})
    * Lines beginning with ## (such as ##id), other than the first two lines of the file

8.3) Previewing:
---- -------------------
In order to view the translation in the game, you need to compile your language file
with the strgen utility, which is now bundled with the game.

strgen is a command-line utility. It takes the language filename as parameter.
Example:

strgen lang/german.txt

This results in compiling german.txt and produces another file named german.lng.
Any missing strings are replaced with the english strings. Note that it looks for english.txt
in the lang subdirectory, which is where your language file should also be.

That's all! You should now be able to select the language in the game options.


X.X) Credits:
---- --------
The OpenTTD team:
  Ludvig Strigeus (ludde)        - OpenTTD author, main coder (0.1 - 0.3.3)
  Serge Paquet (vurlix)          - Assistant project manager, coder
  Dominik Scherer (dominik81)    - Coder
  Tamas Farago (Darkvater)       - Coder
  Patric Stout (TrueLight)       - Coder, SVN-repository and website host
  Stefan Mei<65>ner (sign_de)       - Network and Console coder
  Owen Rudge (orudge)            - Contributor, forum host
  Bjarni Corfitzen (Bjarni)      - MacOS port
  Kerekes Miham (MiHaMiX)        - Maintainer of translator service, and host of nightlies
  Cian Duffy (MYOB)              - BeOS port / manual writing
  Christian Rosentreter (tokaiz) - MorphOS/AmigaOS port
  
Thanks to:
  Josef Drexler - For his great work on TTDPatch.
  Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations).
  Mike Ragsdale - OpenTTD installer
  Celestar - for his many patches, suggestions and fixes
  blathijs - for his many patches, suggestions and code documentation
  pasky - Many patches, newgrf support, etc.
  Tron - relentless correcting of the code
  mivlad - some patches
  truesatan - Some patches
  Michael Polnick - Some patches
  Michael Blunck - Nice graphics
  George - Canal graphics
  All Translators - For their support to make OpenTTD a truly international game
  Bug Reporters - Thanks for all bug reports.
  Moriarty - for the tons of (annoying) bugreports
  Chris Sawyer - For an amazing game!.