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OpenTTD-patches/src/network
Jonathan G Rennison a1d85b812b Network: Use unique_ptr for packets, use deque for packet queues 4 years ago
..
core Network: Use unique_ptr for packets, use deque for packet queues 4 years ago
network.cpp Merge branch 'master' into jgrpp 5 years ago
network.h
network_admin.cpp Merge branch 'master' into jgrpp 5 years ago
network_admin.h Codechange: Remove std::function from Pool iteration wrapper 5 years ago
network_base.h Codechange: Replace network related FOR_ALL with range-based for loops 5 years ago
network_chat_gui.cpp Merge branch 'master' into jgrpp 5 years ago
network_client.cpp Cheats: Enable setting magic bulldozer, tunnels and jet crashes in multiplayer 5 years ago
network_client.h
network_command.cpp Merge branch 'master' into jgrpp 5 years ago
network_content.cpp
network_content.h
network_content_gui.cpp
network_content_gui.h
network_func.h Merge branch 'master' into jgrpp 5 years ago
network_gamelist.cpp
network_gamelist.h
network_gui.cpp Change how dirty screen, window and viewport areas are tracked for later redrawing 5 years ago
network_gui.h
network_internal.h
network_server.cpp Network: Use unique_ptr for packets, use deque for packet queues 4 years ago
network_server.h Network: Use unique_ptr for packets, use deque for packet queues 4 years ago
network_type.h Merge branch 'master' into jgrpp 5 years ago
network_udp.cpp Merge branch 'master' into jgrpp 5 years ago
network_udp.h