OpenTTD-patches/src/industry_map.h

292 lines
8.3 KiB
C

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file industry_map.h Accessors for industries */
#ifndef INDUSTRY_MAP_H
#define INDUSTRY_MAP_H
#include "industrytype.h"
#include "water_map.h"
/**
* The following enums are indices used to know what to draw for this industry tile.
* They all are pointing toward array _industry_draw_tile_data, in table/industry_land.h
* How to calculate the correct position ? GFXid << 2 | IndustryStage (0 to 3)
*/
enum IndustryGraphics {
GFX_COAL_MINE_TOWER_NOT_ANIMATED = 0,
GFX_COAL_MINE_TOWER_ANIMATED = 1,
GFX_POWERPLANT_CHIMNEY = 8,
GFX_POWERPLANT_SPARKS = 10,
GFX_OILRIG_1 = 24,
GFX_OILRIG_2 = 25,
GFX_OILRIG_3 = 26,
GFX_OILRIG_4 = 27,
GFX_OILRIG_5 = 28,
GFX_OILWELL_NOT_ANIMATED = 29,
GFX_OILWELL_ANIMATED_1 = 30,
GFX_OILWELL_ANIMATED_2 = 31,
GFX_OILWELL_ANIMATED_3 = 32,
GFX_COPPER_MINE_TOWER_NOT_ANIMATED = 47,
GFX_COPPER_MINE_TOWER_ANIMATED = 48,
GFX_COPPER_MINE_CHIMNEY = 49,
GFX_GOLD_MINE_TOWER_NOT_ANIMATED = 79,
GFX_GOLD_MINE_TOWER_ANIMATED = 88,
GFX_TOY_FACTORY = 143,
GFX_PLASTIC_FOUNTAIN_ANIMATED_1 = 148,
GFX_PLASTIC_FOUNTAIN_ANIMATED_2 = 149,
GFX_PLASTIC_FOUNTAIN_ANIMATED_3 = 150,
GFX_PLASTIC_FOUNTAIN_ANIMATED_4 = 151,
GFX_PLASTIC_FOUNTAIN_ANIMATED_5 = 152,
GFX_PLASTIC_FOUNTAIN_ANIMATED_6 = 153,
GFX_PLASTIC_FOUNTAIN_ANIMATED_7 = 154,
GFX_PLASTIC_FOUNTAIN_ANIMATED_8 = 155,
GFX_BUBBLE_GENERATOR = 161,
GFX_BUBBLE_CATCHER = 162,
GFX_TOFFEE_QUARY = 165,
GFX_SUGAR_MINE_SIEVE = 174,
GFX_WATERTILE_SPECIALCHECK = 255, ///< not really a tile, but rather a very special check
};
/**
* Get the industry ID of the given tile
* @param t the tile to get the industry ID from
* @pre IsTileType(t, MP_INDUSTRY)
* @return the industry ID
*/
inline IndustryID GetIndustryIndex(Tile t)
{
assert(IsTileType(t, MP_INDUSTRY));
return t.m2();
}
/**
* Is this industry tile fully built?
* @param t the tile to analyze
* @pre IsTileType(t, MP_INDUSTRY)
* @return true if and only if the industry tile is fully built
*/
inline bool IsIndustryCompleted(Tile t)
{
assert(IsTileType(t, MP_INDUSTRY));
return HasBit(t.m1(), 7);
}
IndustryType GetIndustryType(Tile tile);
/**
* Set if the industry that owns the tile as under construction or not
* @param tile the tile to query
* @pre IsTileType(tile, MP_INDUSTRY)
*/
inline void SetIndustryCompleted(Tile tile)
{
assert(IsTileType(tile, MP_INDUSTRY));
SB(tile.m1(), 7, 1, 1);
}
/**
* Returns the industry construction stage of the specified tile
* @param tile the tile to query
* @pre IsTileType(tile, MP_INDUSTRY)
* @return the construction stage
*/
inline byte GetIndustryConstructionStage(Tile tile)
{
assert(IsTileType(tile, MP_INDUSTRY));
return IsIndustryCompleted(tile) ? (byte)INDUSTRY_COMPLETED : GB(tile.m1(), 0, 2);
}
/**
* Sets the industry construction stage of the specified tile
* @param tile the tile to query
* @param value the new construction stage
* @pre IsTileType(tile, MP_INDUSTRY)
*/
inline void SetIndustryConstructionStage(Tile tile, byte value)
{
assert(IsTileType(tile, MP_INDUSTRY));
SB(tile.m1(), 0, 2, value);
}
/**
* Get the industry graphics ID for the given industry tile as
* stored in the without translation.
* @param t the tile to get the gfx for
* @pre IsTileType(t, MP_INDUSTRY)
* @return the gfx ID
*/
inline IndustryGfx GetCleanIndustryGfx(Tile t)
{
assert(IsTileType(t, MP_INDUSTRY));
return t.m5() | (GB(t.m6(), 2, 1) << 8);
}
/**
* Get the industry graphics ID for the given industry tile
* @param t the tile to get the gfx for
* @pre IsTileType(t, MP_INDUSTRY)
* @return the gfx ID
*/
inline IndustryGfx GetIndustryGfx(Tile t)
{
assert(IsTileType(t, MP_INDUSTRY));
return GetTranslatedIndustryTileID(GetCleanIndustryGfx(t));
}
/**
* Set the industry graphics ID for the given industry tile
* @param t the tile to set the gfx for
* @pre IsTileType(t, MP_INDUSTRY)
* @param gfx the graphics ID
*/
inline void SetIndustryGfx(Tile t, IndustryGfx gfx)
{
assert(IsTileType(t, MP_INDUSTRY));
t.m5() = GB(gfx, 0, 8);
SB(t.m6(), 2, 1, GB(gfx, 8, 1));
}
/**
* Returns this industry tile's construction counter value
* @param tile the tile to query
* @pre IsTileType(tile, MP_INDUSTRY)
* @return the construction counter
*/
inline byte GetIndustryConstructionCounter(Tile tile)
{
assert(IsTileType(tile, MP_INDUSTRY));
return GB(tile.m1(), 2, 2);
}
/**
* Sets this industry tile's construction counter value
* @param tile the tile to query
* @param value the new value for the construction counter
* @pre IsTileType(tile, MP_INDUSTRY)
*/
inline void SetIndustryConstructionCounter(Tile tile, byte value)
{
assert(IsTileType(tile, MP_INDUSTRY));
SB(tile.m1(), 2, 2, value);
}
/**
* Reset the construction stage counter of the industry,
* as well as the completion bit.
* In fact, it is the same as restarting construction frmo ground up
* @param tile the tile to query
* @pre IsTileType(tile, MP_INDUSTRY)
*/
inline void ResetIndustryConstructionStage(Tile tile)
{
assert(IsTileType(tile, MP_INDUSTRY));
SB(tile.m1(), 0, 4, 0);
SB(tile.m1(), 7, 1, 0);
}
/**
* Get the animation loop number
* @param tile the tile to get the animation loop number of
* @pre IsTileType(tile, MP_INDUSTRY)
*/
inline byte GetIndustryAnimationLoop(Tile tile)
{
assert(IsTileType(tile, MP_INDUSTRY));
return tile.m4();
}
/**
* Set the animation loop number
* @param tile the tile to set the animation loop number of
* @param count the new animation frame number
* @pre IsTileType(tile, MP_INDUSTRY)
*/
inline void SetIndustryAnimationLoop(Tile tile, byte count)
{
assert(IsTileType(tile, MP_INDUSTRY));
tile.m4() = count;
}
/**
* Get the random bits for this tile.
* Used for grf callbacks
* @param tile the tile to query
* @pre IsTileType(tile, MP_INDUSTRY)
* @return requested bits
*/
inline byte GetIndustryRandomBits(Tile tile)
{
assert(IsTileType(tile, MP_INDUSTRY));
return tile.m3();
}
/**
* Set the random bits for this tile.
* Used for grf callbacks
* @param tile the tile to query
* @param bits the random bits
* @pre IsTileType(tile, MP_INDUSTRY)
*/
inline void SetIndustryRandomBits(Tile tile, byte bits)
{
assert(IsTileType(tile, MP_INDUSTRY));
tile.m3() = bits;
}
/**
* Get the activated triggers bits for this industry tile
* Used for grf callbacks
* @param tile the tile to query
* @pre IsTileType(tile, MP_INDUSTRY)
* @return requested triggers
*/
inline byte GetIndustryTriggers(Tile tile)
{
assert(IsTileType(tile, MP_INDUSTRY));
return GB(tile.m6(), 3, 3);
}
/**
* Set the activated triggers bits for this industry tile
* Used for grf callbacks
* @param tile the tile to query
* @param triggers the triggers to set
* @pre IsTileType(tile, MP_INDUSTRY)
*/
inline void SetIndustryTriggers(Tile tile, byte triggers)
{
assert(IsTileType(tile, MP_INDUSTRY));
SB(tile.m6(), 3, 3, triggers);
}
/**
* Make the given tile an industry tile
* @param t the tile to make an industry tile
* @param index the industry this tile belongs to
* @param gfx the graphics to use for the tile
* @param random the random value
* @param wc the water class for this industry; only useful when build on water
*/
inline void MakeIndustry(Tile t, IndustryID index, IndustryGfx gfx, uint8_t random, WaterClass wc)
{
SetTileType(t, MP_INDUSTRY);
t.m1() = 0;
t.m2() = index;
SetIndustryRandomBits(t, random); // m3
t.m4() = 0;
SetIndustryGfx(t, gfx); // m5, part of m6
SetIndustryTriggers(t, 0); // rest of m6
SetWaterClass(t, wc);
t.m7() = 0;
}
#endif /* INDUSTRY_MAP_H */