OpenTTD-patches/video
Darkvater acc87fc9f0 (svn r7157) -Fix [FS#221, SF1168820]: Some mouse events possibly lost under high CPU load, handle
mouse input right away instead of waiting for GameLoop. (KUDr)
2006-11-15 21:01:19 +00:00
..
cocoa_keys.h (svn r3615) Remove the Quartz key codes from the public cocoa video driver interface 2006-02-18 16:20:50 +00:00
cocoa_v.h (svn r3615) Remove the Quartz key codes from the public cocoa video driver interface 2006-02-18 16:20:50 +00:00
cocoa_v.m (svn r7157) -Fix [FS#221, SF1168820]: Some mouse events possibly lost under high CPU load, handle 2006-11-15 21:01:19 +00:00
dedicated_v.c (svn r6835) - Fix: Pressing ^D (EOF) at a dedicated console caused it to repeat the last command, instead of doing nothing. 2006-10-19 09:39:29 +00:00
dedicated_v.h (svn r2704) Remove . from include path again, too much trouble. Also add some #ifdefs and #includes for the Windows build 2005-07-25 07:16:10 +00:00
null_v.c (svn r2748) Remove unused cruft from the main loop 2005-07-29 16:40:29 +00:00
null_v.h (svn r2704) Remove . from include path again, too much trouble. Also add some #ifdefs and #includes for the Windows build 2005-07-25 07:16:10 +00:00
sdl_v.c (svn r7157) -Fix [FS#221, SF1168820]: Some mouse events possibly lost under high CPU load, handle 2006-11-15 21:01:19 +00:00
sdl_v.h (svn r2704) Remove . from include path again, too much trouble. Also add some #ifdefs and #includes for the Windows build 2005-07-25 07:16:10 +00:00
win32_v.c (svn r7157) -Fix [FS#221, SF1168820]: Some mouse events possibly lost under high CPU load, handle 2006-11-15 21:01:19 +00:00
win32_v.h (svn r2725) Move MyShowCursor() back into win32.c, it fits better there 2005-07-27 19:22:38 +00:00