(svn r7157) -Fix [FS#221, SF1168820]: Some mouse events possibly lost under high CPU load, handle

mouse input right away instead of waiting for GameLoop. (KUDr)
pull/155/head
Darkvater 18 years ago
parent 3328ceea9e
commit acc87fc9f0

@ -404,6 +404,7 @@ static void QZ_MouseMovedEvent(int x, int y)
_cursor.pos.y = y;
_cursor.dirty = true;
}
HandleMouseEvents();
}
@ -417,6 +418,7 @@ static void QZ_MouseButtonEvent(int button, BOOL down)
_left_button_down = false;
_left_button_clicked = false;
}
HandleMouseEvents();
break;
case 1:
@ -426,6 +428,7 @@ static void QZ_MouseButtonEvent(int button, BOOL down)
} else {
_right_button_down = false;
}
HandleMouseEvents();
break;
}
}

@ -325,6 +325,7 @@ static int PollEvent(void)
_cursor.pos.y = ev.motion.y;
_cursor.dirty = true;
}
HandleMouseEvents();
break;
case SDL_MOUSEBUTTONDOWN:
@ -347,6 +348,7 @@ static int PollEvent(void)
default: break;
}
HandleMouseEvents();
break;
case SDL_MOUSEBUTTONUP:
@ -360,6 +362,7 @@ static int PollEvent(void)
} else if (ev.button.button == SDL_BUTTON_RIGHT) {
_right_button_down = false;
}
HandleMouseEvents();
break;
case SDL_ACTIVEEVENT:

@ -266,23 +266,27 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
case WM_LBUTTONDOWN:
SetCapture(hwnd);
_left_button_down = true;
HandleMouseEvents();
return 0;
case WM_LBUTTONUP:
ReleaseCapture();
_left_button_down = false;
_left_button_clicked = false;
HandleMouseEvents();
return 0;
case WM_RBUTTONDOWN:
SetCapture(hwnd);
_right_button_down = true;
_right_button_clicked = true;
HandleMouseEvents();
return 0;
case WM_RBUTTONUP:
ReleaseCapture();
_right_button_down = false;
HandleMouseEvents();
return 0;
case WM_MOUSELEAVE:
@ -290,6 +294,7 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
_cursor.in_window = false;
if (!_left_button_down && !_right_button_down) MyShowCursor(true);
HandleMouseEvents();
return 0;
case WM_MOUSEMOVE: {
@ -337,6 +342,7 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
_cursor.dirty = true;
}
MyShowCursor(false);
HandleMouseEvents();
return 0;
}
@ -483,6 +489,7 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
} else if (delta > 0) {
_cursor.wheel--;
}
HandleMouseEvents();
return 0;
}

@ -1461,7 +1461,47 @@ void HandleKeypress(uint32 key)
extern void UpdateTileSelection(void);
extern bool VpHandlePlaceSizingDrag(void);
static void MouseLoop(int click, int mousewheel)
static int _input_events_this_tick = 0;
static void HandleAutoscroll(void)
{
Window *w;
ViewPort *vp;
int x = _cursor.pos.x;
int y = _cursor.pos.y;
if (_input_events_this_tick != 0) {
/* HandleAutoscroll is called only once per GameLoop() - so we can clear the counter here */
_input_events_this_tick = 0;
/* there were some inputs this tick, don't scroll ??? */
return;
}
if (_patches.autoscroll && _game_mode != GM_MENU && !IsGeneratingWorld()) {
w = FindWindowFromPt(x, y);
if (w == NULL || w->flags4 & WF_DISABLE_VP_SCROLL) return;
vp = IsPtInWindowViewport(w, x, y);
if (vp != NULL) {
x -= vp->left;
y -= vp->top;
//here allows scrolling in both x and y axis
#define scrollspeed 3
if (x - 15 < 0) {
WP(w, vp_d).scrollpos_x += (x - 15) * scrollspeed << vp->zoom;
} else if (15 - (vp->width - x) > 0) {
WP(w, vp_d).scrollpos_x += (15 - (vp->width - x)) * scrollspeed << vp->zoom;
}
if (y - 15 < 0) {
WP(w, vp_d).scrollpos_y += (y - 15) * scrollspeed << vp->zoom;
} else if (15 - (vp->height - y) > 0) {
WP(w,vp_d).scrollpos_y += (15 - (vp->height - y)) * scrollspeed << vp->zoom;
}
#undef scrollspeed
}
}
}
void MouseLoop(int click, int mousewheel)
{
int x,y;
Window *w;
@ -1481,31 +1521,7 @@ static void MouseLoop(int click, int mousewheel)
x = _cursor.pos.x;
y = _cursor.pos.y;
if (click == 0 && mousewheel == 0) {
if (_patches.autoscroll && _game_mode != GM_MENU && !IsGeneratingWorld()) {
w = FindWindowFromPt(x, y);
if (w == NULL || w->flags4 & WF_DISABLE_VP_SCROLL) return;
vp = IsPtInWindowViewport(w, x, y);
if (vp != NULL) {
x -= vp->left;
y -= vp->top;
//here allows scrolling in both x and y axis
#define scrollspeed 3
if (x - 15 < 0) {
WP(w, vp_d).scrollpos_x += (x - 15) * scrollspeed << vp->zoom;
} else if (15 - (vp->width - x) > 0) {
WP(w, vp_d).scrollpos_x += (15 - (vp->width - x)) * scrollspeed << vp->zoom;
}
if (y - 15 < 0) {
WP(w, vp_d).scrollpos_y += (y - 15) * scrollspeed << vp->zoom;
} else if (15 - (vp->height - y) > 0) {
WP(w,vp_d).scrollpos_y += (15 - (vp->height - y)) * scrollspeed << vp->zoom;
}
#undef scrollspeed
}
}
return;
}
if (click == 0 && mousewheel == 0) return;
w = FindWindowFromPt(x, y);
if (w == NULL) return;
@ -1562,7 +1578,7 @@ static void MouseLoop(int click, int mousewheel)
}
}
void InputLoop(void)
void HandleMouseEvents(void)
{
int click;
int mousewheel;
@ -1583,20 +1599,29 @@ void InputLoop(void)
if (_left_button_down && !_left_button_clicked) {
_left_button_clicked = true;
click = 1;
_input_events_this_tick++;
} else if (_right_button_clicked) {
_right_button_clicked = false;
click = 2;
_input_events_this_tick++;
}
mousewheel = 0;
if (_cursor.wheel) {
mousewheel = _cursor.wheel;
_cursor.wheel = 0;
_input_events_this_tick++;
}
MouseLoop(click, mousewheel);
}
void InputLoop(void)
{
HandleMouseEvents();
HandleAutoscroll();
}
void UpdateWindows(void)
{
Window *w;

@ -802,6 +802,7 @@ void ResetWindowSystem(void);
int GetMenuItemIndex(const Window *w, int x, int y);
void InputLoop(void);
void HandleKeypress(uint32 key);
void HandleMouseEvents(void);
void UpdateWindows(void);
void InvalidateWidget(const Window *w, byte widget_index);
void InvalidateThisWindowData(Window *w);

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