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OpenTTD-patches/src/network
SamuXarick cdb6dbad85 Cleanup: Remove repeated network error message on connection timeout. (#7327) 5 years ago
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core Fix: warnings when compiling for a recent version of Haiku 5 years ago
network.cpp Fix: Do not mangle tagged revision strings for network revision strings 5 years ago
network.h (svn r26449) -Add: Allow more sound sleep for dedicated servers when there's nothing to do and nobody paying attention 10 years ago
network_admin.cpp Change: Make a shortened network revision string for use in server queries 5 years ago
network_admin.h (svn r25588) -Feature [FS#5643]: PING and PONG packets for admin port (Xaroth) 11 years ago
network_base.h (svn r22423) -Document: some network stuff 13 years ago
network_chat_gui.cpp (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 7 years ago
network_client.cpp Cleanup: Remove repeated network error message on connection timeout. (#7327) 5 years ago
network_client.h (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 12 years ago
network_command.cpp (svn r27571) -Codechange: Consistent naming for command callbacks which play a sound effect. 8 years ago
network_content.cpp Fix fdc2e85: Double close of file handles 5 years ago
network_content.h (svn r27468) -Fix (r27444): Game Scripts were not displayed in the content download window when opened from the AI/GS settings window. 9 years ago
network_content_gui.cpp Add: allow opening of one TextfileWindow per type 5 years ago
network_content_gui.h (svn r27288) -Fix: Slow network content GUI in MSVC Debug builds due to repeated string resolving. 9 years ago
network_func.h (svn r27400) -Fix [FS#6368] (r26449): when a dedicated server was paused with no clients the tick length was increased significantly, making any assumptions about the tick length used further down in the code are not true anymore. One of such assumptions was that one should readvertise every 15 minutes worth of original ticks, but due to the lengthening this timeframe would be more like 45-60 minutes. Now we'll take the operating system's millisecond counter instead 9 years ago
network_gamelist.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 10 years ago
network_gamelist.h
network_gui.cpp Fix: colour of network specific strings in company dropdown menus 5 years ago
network_gui.h
network_internal.h (svn r26488) -Codechange: perform the appropriate length checks when getting a client name 10 years ago
network_server.cpp Add: CompanyCtrlAction enum for CMD_COMPANY_CTRL actions 5 years ago
network_server.h (svn r26576) -Fix [FS#6003]: [Network] AIs would not reset certain network state information upon creation of their company 10 years ago
network_type.h (svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile() 13 years ago
network_udp.cpp Change: Make a shortened network revision string for use in server queries 5 years ago
network_udp.h (svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp 13 years ago