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ai_rail.h
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(svn r1589) Adapt the AI to a slight behavior change of CmdBuildSignals() introduced in r1585
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2005-01-22 18:46:30 +00:00 |
animcursors.h
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(svn r2420) - Codechange: magic number elminitation of cursorsprites.
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2005-06-06 13:47:06 +00:00 |
autorail.h
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(svn r2532) - Fix: Don't waste space using an int where a byte would suffice. (ludde)
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2005-07-08 19:02:26 +00:00 |
bridge_land.h
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(svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also protect bridge building against invalid bridges and some safeguards when drawing.
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2005-03-25 17:30:54 +00:00 |
build_industry.h
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(svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
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2005-05-11 00:00:27 +00:00 |
clear_land.h
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(svn r1) Import of revision 975 of old (crashed) SVN
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2004-08-09 17:04:08 +00:00 |
currency.h
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(svn r1233) Fixed several currency issues. Now currencies should work correctly again.
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2004-12-22 19:48:27 +00:00 |
engines.h
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(svn r2639) -Add: Added the vehicle names in table/engines.h so that you know what line represents what vehicle (I hope I didn't mess that up). Added some comments while I'm at it and include the table/ directory in the Doxygen generation
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2005-07-19 20:45:47 +00:00 |
files.h
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(svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal.
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2005-07-04 14:58:55 +00:00 |
genland.h
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(svn r1396) Introduce TileIndexDiffC - the compile time version of TileIndexDiff
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2005-01-06 11:39:00 +00:00 |
industry_land.h
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(svn r1) Import of revision 975 of old (crashed) SVN
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2004-08-09 17:04:08 +00:00 |
landscape_const.h
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(svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron)
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2004-09-12 21:49:38 +00:00 |
landscape_sprite.h
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(svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron)
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2004-09-12 21:49:38 +00:00 |
namegen.h
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(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
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2005-06-02 19:30:21 +00:00 |
palettes.h
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(svn r2534) Small cleanup
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2005-07-08 21:24:27 +00:00 |
road_land.h
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(svn r1902) Replace some casts with proper typing
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2005-02-22 15:39:45 +00:00 |
roadveh.h
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(svn r1) Import of revision 975 of old (crashed) SVN
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2004-08-09 17:04:08 +00:00 |
sprites.h
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(svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal.
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2005-07-04 14:58:55 +00:00 |
station_land.h
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(svn r1402) Trim trailing whitespace
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2005-01-06 18:45:28 +00:00 |
town_land.h
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(svn r800) Check if the data tables for houses have the correct number of elements via compile time asserts
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2004-11-24 17:19:26 +00:00 |
track_land.h
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(svn r2048) -Fix: deleted a word somehow :s (Tnx Tron!)
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2005-03-24 17:33:27 +00:00 |
train_cmd.h
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(svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron)
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2004-09-12 21:49:38 +00:00 |
tree_land.h
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(svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115).
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2005-05-09 22:33:00 +00:00 |
tunnel_land.h
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(svn r826) Seperate all bridge related tables from tunnel_land.h into their own file
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2004-11-26 20:29:05 +00:00 |
unmovable_land.h
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(svn r907) Sprinkle holy ANSI water:
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2004-12-03 07:43:00 +00:00 |
water_land.h
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(svn r1903) Replace some casts and macro magic with proper typing, similar to r1902
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2005-02-22 18:27:57 +00:00 |