OpenTTD - http://www.openttd.org/ - with additional patches
Go to file
truelight a14a78de34 (svn r1246) -Fix: [ 1090099 ] Company-messages did crash the game, because
company-index was sent, which should have been the client-index
2004-12-23 13:53:05 +00:00
data (svn r999) New icons for the network interface, newgrf gui and the tiny euro 2004-12-09 23:16:52 +00:00
docs (svn r1119) Fixed url in manpage 2004-12-15 22:50:20 +00:00
lang (svn r1241) -To get empty password, '*' is not needed in the gui; forgot to remove it from the tooltip...it's late already. 2004-12-23 00:33:44 +00:00
makefiledir (svn r972) Makefile: added make release (currently only works on mac) 2004-12-07 17:58:06 +00:00
media
os (svn r1236) MorphOS: added make release like in OSX (tokai) 2004-12-22 21:12:36 +00:00
scripts (svn r1077) Implements scripts/autoexec.scr to get executed on game starting (sign_de) 2004-12-13 22:13:02 +00:00
strgen (svn r847) Add the station type icons to strgen: {TRAIN}, {LORRY}, {BUS}, {PLANE} and {SHIP} 2004-11-28 19:46:24 +00:00
table (svn r1233) Fixed several currency issues. Now currencies should work correctly again. 2004-12-22 19:48:27 +00:00
ai_build.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 2004-12-15 22:18:54 +00:00
ai_new.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 2004-12-15 22:18:54 +00:00
ai_pathfinder.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 2004-12-15 22:18:54 +00:00
ai_shared.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 2004-12-15 22:18:54 +00:00
ai.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 2004-12-15 22:18:54 +00:00
ai.h
aircraft_cmd.c (svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized 2004-12-21 23:27:58 +00:00
aircraft_gui.c (svn r1232) Plug memory leak 2004-12-22 19:16:56 +00:00
airport_gui.c (svn r1212) -Feature: sticky windows all build-toolbars 2004-12-22 00:18:40 +00:00
airport_movement.h (svn r1149) Fix hack which abuses first TileIndex of airport depot array as number of depots (similar change as in map branch) 2004-12-18 12:19:04 +00:00
airport.c (svn r1149) Fix hack which abuses first TileIndex of airport depot array as number of depots (similar change as in map branch) 2004-12-18 12:19:04 +00:00
airport.h (svn r1149) Fix hack which abuses first TileIndex of airport depot array as number of depots (similar change as in map branch) 2004-12-18 12:19:04 +00:00
aystar.c
aystar.h
bridge_gui.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 2004-12-15 22:18:54 +00:00
callback_table.c (svn r942) -Merged branch/network back into the trunk 2004-12-04 17:54:56 +00:00
callback_table.h (svn r942) -Merged branch/network back into the trunk 2004-12-04 17:54:56 +00:00
changelog.txt (svn r1238) Changelog update with the mac specific stuff since 0.3.4 2004-12-22 22:52:06 +00:00
clear_cmd.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 2004-12-15 22:18:54 +00:00
command.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 2004-12-15 22:18:54 +00:00
command.h (svn r942) -Merged branch/network back into the trunk 2004-12-04 17:54:56 +00:00
console_cmds.c (svn r1244) -Fix: no longer show the current password when 'set company_pw' is called 2004-12-23 13:03:48 +00:00
console.c (svn r1110) -Fix: Empty console commands were executed and returned error message (sign_de for GeniusDex) 2004-12-15 21:30:20 +00:00
console.h (svn r1077) Implements scripts/autoexec.scr to get executed on game starting (sign_de) 2004-12-13 22:13:02 +00:00
COPYING
dedicated.c (svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled. 2004-12-23 00:24:44 +00:00
disaster_cmd.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 2004-12-15 22:18:54 +00:00
dock_gui.c (svn r1212) -Feature: sticky windows all build-toolbars 2004-12-22 00:18:40 +00:00
dummy_land.c (svn r815) Include strings.h only in the files which need it. 2004-11-25 10:47:30 +00:00
economy.c (svn r1233) Fixed several currency issues. Now currencies should work correctly again. 2004-12-22 19:48:27 +00:00
economy.h
endian_check.c
engine_gui.c (svn r901) Small step in the process to clean up the DPARAM mess: 2004-12-02 22:53:07 +00:00
engine.c (svn r1196) -Fix: Preview Vehicle had a small glitch. Fixed now. 2004-12-21 14:42:06 +00:00
engine.h (svn r923) Forgot s/rail_vehinfo/RailVehInfo/ 2004-12-04 00:34:20 +00:00
extmidi.c
fileio.c (svn r970) Added 2nd data path for all non-windows OSes 2004-12-07 17:16:57 +00:00
fileio.h
functions.h (svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key. 2004-12-20 22:14:39 +00:00
gfx.c (svn r1091) Fix: Finally station names use 100% the correct color in transparent mode 2004-12-14 20:54:01 +00:00
gfx.h (svn r1091) Fix: Finally station names use 100% the correct color in transparent mode 2004-12-14 20:54:01 +00:00
graph_gui.c (svn r901) Small step in the process to clean up the DPARAM mess: 2004-12-02 22:53:07 +00:00
gui.h (svn r1215) Feature: You can now make a custom currency by chosing "Custom..." 2004-12-22 13:19:26 +00:00
hal.h (svn r942) -Merged branch/network back into the trunk 2004-12-04 17:54:56 +00:00
industry_cmd.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 2004-12-15 22:18:54 +00:00
industry_gui.c (svn r1214) -Feature: Stickified Industries (list & window), Smallmaps (all three), Stations (list & window) and Towns (list & window). I hope I didn't forget to update a widget somewhere :O 2004-12-22 01:32:30 +00:00
industry.h
intro_gui.c (svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled. 2004-12-23 00:24:44 +00:00
landscape.c (svn r1144) Don't rely on sizeof() to determine the map size, use MapSize() instead 2004-12-17 09:01:24 +00:00
langs.dsp (svn r802) -add latvian to VS.net Project (bociusz) 2004-11-24 20:56:52 +00:00
langs.vcproj (svn r802) -add latvian to VS.net Project (bociusz) 2004-11-24 20:56:52 +00:00
lzoconf.h
macros.h (svn r1153) -Fix: FindCatchmentRadius is now a function that uses the enums instead 2004-12-18 13:38:27 +00:00
main_gui.c (svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled. 2004-12-23 00:24:44 +00:00
mainicon.ico
Makefile (svn r1236) MorphOS: added make release like in OSX (tokai) 2004-12-22 21:12:36 +00:00
map.c (svn r1130) Add helper functions to query map size 2004-12-16 12:30:13 +00:00
map.h (svn r1144) Don't rely on sizeof() to determine the map size, use MapSize() instead 2004-12-17 09:01:24 +00:00
md5.c (svn r1078) md5.c vc6 + vs.net fix for release builds (sign_de) 2004-12-13 22:19:37 +00:00
md5.h (svn r1026) -Add: [Network] Added unique id, so in network, each client has an 2004-12-12 16:04:32 +00:00
minilzo.c
minilzo.h
misc_cmd.c (svn r942) -Merged branch/network back into the trunk 2004-12-04 17:54:56 +00:00
misc_gui.c (svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized 2004-12-21 23:27:58 +00:00
misc.c (svn r1236) MorphOS: added make release like in OSX (tokai) 2004-12-22 21:12:36 +00:00
music_gui.c (svn r1088) Strings cleanup. Renamed some strings to reflect their content. 2004-12-14 19:47:35 +00:00
namegen.c (svn r627) Merge r439 to trunk: 2004-11-15 12:11:43 +00:00
network_client.c (svn r1246) -Fix: [ 1090099 ] Company-messages did crash the game, because 2004-12-23 13:53:05 +00:00
network_client.h (svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const' 2004-12-19 10:17:26 +00:00
network_core.h (svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled. 2004-12-23 00:24:44 +00:00
network_data.c (svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const' 2004-12-19 10:17:26 +00:00
network_data.h (svn r1227) -Add: Ingame Server-list (select Internet, then Find Servers) 2004-12-22 18:42:56 +00:00
network_gamelist.c (svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key. 2004-12-20 22:14:39 +00:00
network_gamelist.h (svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key. 2004-12-20 22:14:39 +00:00
network_gui.c (svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled. 2004-12-23 00:24:44 +00:00
network_server.c (svn r1246) -Fix: [ 1090099 ] Company-messages did crash the game, because 2004-12-23 13:53:05 +00:00
network_server.h (svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const' 2004-12-19 10:17:26 +00:00
network_udp.c (svn r1228) -Add: [Network] When a server normally shuts down, it removed itself 2004-12-22 18:56:52 +00:00
network_udp.h (svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled. 2004-12-23 00:24:44 +00:00
network.c (svn r1239) -Feature: Added gui option of setting company password. It can be found in the 'company information' window 2004-12-22 23:24:53 +00:00
network.h (svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled. 2004-12-23 00:24:44 +00:00
newgrf.c (svn r939) -Fix: Fixed compiler errors 2004-12-04 15:02:45 +00:00
newgrf.h (svn r687) Export InitNewGRFFile() and DecodeSpecialSprite() properly. 2004-11-19 22:53:18 +00:00
news_gui.c (svn r1201) -Fix: I forgot to add a * in r1183 ;) 2004-12-21 16:54:46 +00:00
news.h (svn r1167) Feature: Added the possibility to add validation functions to NewsItems. This is now done for "Train in depot" messages. Before displaying such a message, it checks if the train really still is in the depot. Can be applied to other news items as well. 2004-12-19 09:39:19 +00:00
oldloader.c (svn r1145) Remove stray line which crept in in last commit 2004-12-17 09:02:41 +00:00
order_cmd.c (svn r1177) Enable non-stop flag for waypoints 2004-12-19 21:03:16 +00:00
order_gui.c (svn r1177) Enable non-stop flag for waypoints 2004-12-19 21:03:16 +00:00
pathfind.c (svn r1209) -Fix: fix compiler warning (sorry) 2004-12-21 19:39:21 +00:00
pathfind.h
player_gui.c (svn r1239) -Feature: Added gui option of setting company password. It can be found in the 'company information' window 2004-12-22 23:24:53 +00:00
player.h
players.c (svn r1169) -Fix: [Network] [ 1087591 ] When you want to be a spectator, you now 2004-12-19 10:24:45 +00:00
queue.c
queue.h
rail_cmd.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 2004-12-15 22:18:54 +00:00
rail_gui.c (svn r1212) -Feature: sticky windows all build-toolbars 2004-12-22 00:18:40 +00:00
readme.txt (svn r1038) Feature: OpenTTD runs with the grf files of the DOS version 2004-12-12 20:36:24 +00:00
resource.h
road_cmd.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 2004-12-15 22:18:54 +00:00
road_gui.c (svn r1243) -Fix: Scenario road-building toolbar also stickified. Thx for the notice teeone 2004-12-23 11:36:22 +00:00
roadveh_cmd.c (svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized 2004-12-21 23:27:58 +00:00
roadveh_gui.c (svn r1232) Plug memory leak 2004-12-22 19:16:56 +00:00
saveload.c (svn r1222) Currency cleanup. Changed some currency symbols according to forum suggestions (thx ChrisCF) and rearranged the currencies alphabetically (except for the major ones). 2004-12-22 16:54:55 +00:00
saveload.h (svn r959) -Fix: fix previous typo for workaround of braindead MSVC6 (Tron) 2004-12-05 20:02:49 +00:00
screenshot.c (svn r901) Small step in the process to clean up the DPARAM mess: 2004-12-02 22:53:07 +00:00
screenshot.h (svn r631) Merge r440, r444, r485, r630 to trunk: 2004-11-15 19:25:59 +00:00
sdl.c (svn r1076) Feature: Patch setting to autosave the game on exit 2004-12-13 22:10:12 +00:00
settings_gui.c (svn r1242) -Fix: fix some morhpos warnings (tokai) 2004-12-23 11:31:06 +00:00
settings.c (svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled. 2004-12-23 00:24:44 +00:00
settings.h (svn r1215) Feature: You can now make a custom currency by chosing "Custom..." 2004-12-22 13:19:26 +00:00
ship_cmd.c (svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized 2004-12-21 23:27:58 +00:00
ship_gui.c (svn r1232) Plug memory leak 2004-12-22 19:16:56 +00:00
smallmap_gui.c (svn r1214) -Feature: Stickified Industries (list & window), Smallmaps (all three), Stations (list & window) and Towns (list & window). I hope I didn't forget to update a widget somewhere :O 2004-12-22 01:32:30 +00:00
sound.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 2004-12-15 22:18:54 +00:00
sound.h
sprite.c (svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky) 2004-11-17 08:52:47 +00:00
sprite.h (svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky) 2004-11-17 08:52:47 +00:00
spritecache.c (svn r1038) Feature: OpenTTD runs with the grf files of the DOS version 2004-12-12 20:36:24 +00:00
station_cmd.c (svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized 2004-12-21 23:27:58 +00:00
station_gui.c (svn r1214) -Feature: Stickified Industries (list & window), Smallmaps (all three), Stations (list & window) and Towns (list & window). I hope I didn't forget to update a widget somewhere :O 2004-12-22 01:32:30 +00:00
station.h (svn r979) Allow more realistically sized catchment areas 2004-12-08 15:46:13 +00:00
StdAfx.c
stdafx.h (svn r1236) MorphOS: added make release like in OSX (tokai) 2004-12-22 21:12:36 +00:00
strings.c (svn r1222) Currency cleanup. Changed some currency symbols according to forum suggestions (thx ChrisCF) and rearranged the currencies alphabetically (except for the major ones). 2004-12-22 16:54:55 +00:00
subsidy_gui.c (svn r901) Small step in the process to clean up the DPARAM mess: 2004-12-02 22:53:07 +00:00
svnup.sh
terraform_gui.c (svn r1212) -Feature: sticky windows all build-toolbars 2004-12-22 00:18:40 +00:00
texteff.c (svn r1082) Feature: Chat toolbar 2004-12-14 16:53:38 +00:00
town_cmd.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 2004-12-15 22:18:54 +00:00
town_gui.c (svn r1214) -Feature: Stickified Industries (list & window), Smallmaps (all three), Stations (list & window) and Towns (list & window). I hope I didn't forget to update a widget somewhere :O 2004-12-22 01:32:30 +00:00
town.h
train_cmd.c (svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized 2004-12-21 23:27:58 +00:00
train_gui.c (svn r1232) Plug memory leak 2004-12-22 19:16:56 +00:00
tree_cmd.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 2004-12-15 22:18:54 +00:00
ttd.c (svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled. 2004-12-23 00:24:44 +00:00
ttd.dsp (svn r1135) -Fix: added map.c/h to vc6 project file (bociusz) 2004-12-16 14:57:25 +00:00
ttd.dsw
ttd.h (svn r1215) Feature: You can now make a custom currency by chosing "Custom..." 2004-12-22 13:19:26 +00:00
ttd.rc
ttd.sln
ttd.vcproj (svn r1121) -Feature: Added sticky windows feature. A small pin allows the user to set the window as undeletable and can only be closed by hand. As an example the viewport window has been stickied (thanks to Neko-San) 2004-12-15 23:33:04 +00:00
tunnelbridge_cmd.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 2004-12-15 22:18:54 +00:00
unix.c (svn r1236) MorphOS: added make release like in OSX (tokai) 2004-12-22 21:12:36 +00:00
unmovable_cmd.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 2004-12-15 22:18:54 +00:00
variables.h (svn r1219) -Fix: compilation for windows release build (forgotten VARDEF) 2004-12-22 15:45:41 +00:00
vehicle_gui.c (svn r1016) Make the cargo sorter not consider the number of wagons of a particular cargo type but the sum of their capacity. 2004-12-11 11:00:54 +00:00
vehicle_gui.h (svn r1009) -Feature: per-station vehicle lists 2004-12-10 18:16:08 +00:00
vehicle.c (svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized 2004-12-21 23:27:58 +00:00
vehicle.h (svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized 2004-12-21 23:27:58 +00:00
viewport.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 2004-12-15 22:18:54 +00:00
viewport.h (svn r1237) -Fix: Viewports crash when too many viewports are open. Their amount was not updated to reflect the updated windows amount (thx lefti) 2004-12-22 21:37:28 +00:00
w32dm2.cpp
w32dm.c
water_cmd.c (svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized 2004-12-21 23:27:58 +00:00
widget.c (svn r1121) -Feature: Added sticky windows feature. A small pin allows the user to set the window as undeletable and can only be closed by hand. As an example the viewport window has been stickied (thanks to Neko-San) 2004-12-15 23:33:04 +00:00
win32.c (svn r1171) Fix: Console hotkey works again on keyboards where this key is a deadkey. 2004-12-19 13:28:09 +00:00
window.c (svn r1225) -Feature: SHIFT+DEL now deletes all non-vital windows (only status bar and main bar remain) 2004-12-22 17:37:21 +00:00
window.h (svn r1225) -Feature: SHIFT+DEL now deletes all non-vital windows (only status bar and main bar remain) 2004-12-22 17:37:21 +00:00

OpenTTD README
Last updated:    $LastChangedDate: 2004-07-25 21:22:11 +0200 (Sun, 25 Jul 2004) $
Release version: 0.3.4
------------------------------------------------------------------------


Table of Contents:
------------------
1.0) About
2.0) Contacting
 * 2.1 Reporting Bugs
3.0) Supported Platforms
4.0) Running OpenTTD
5.0) OpenTTD features
6.0) Configuration File
7.0) Compiling
8.0) Translating
 * 8.1 Guidelines
 * 8.2 Translation
 * 8.3 Previewing
X.X) Credits


1.0) About:
---- ------
OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
written by Chris Sawyer.  It attempts to mimic the original game as closely
as possible while extending it with new features.


2.0) Contacting:
---- ----------
The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
on irc.freenode.net).

The OpenTTD homepage is http://www.openttd.org/.

You can find a forum for OpenTTD at
http://www.tt-forums.net/index.php?c=20


2.1) Reporting Bugs:
---- ---------------
To report a bug, please create a SourceForge account and follow the bugs
link from our homepage. Please make sure the bug is reproducible and
still occurs in the latest daily build or the current SVN version. Also
please look through the existing bug reports briefly to see whether the bug
is not already known.

The SourceForge project page URL is: http://sourceforge.net/projects/openttd/
Click on "Bugs" to see the bug tracker.

Please include the following information in your bug report:
        - OpenTTD version (PLEASE test the latest SVN/daily build)
        - Bug details, including instructions how to reproduce it
        - Platform and compiler (Win32, Linux, FreeBSD, ...)
        - Attach a save game or a screenshot if possible
        - If this bug only occurred recently please note the last
          version without the bug and the first version including
          the bug. That way we can fix it quicker by looking at the
          changes made.


3.0) Supported Platforms:
---- --------------------
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:

	Windows - Win32 GDI (faster) or SDL
	Linux - SDL
	FreeBSD - SDL
	MacOS - SDL
	BeOS - SDL
	MorphOS - SDL


4.0) Running OpenTTD:
---- ----------------

Before you run OpenTTD, you need to put the game's datafiles into the data/
subdirectory. You need the following files from the original version
of TTD as OpenTTD makes use of the original TTD artwork.

List of the required files:
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf

(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, 
TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. Those filenames have to be uppercase 
to be detected correctly. A few minor graphical glitches with the DOS 
graphics remain. E.g. the autorail button in the rail toolbar doesn't look 
as nice as with the Windows graphics.)

If you want music you need to copy the gm/ folder from Windows TTD into your 
OpenTTD folder, not your data folder.

You can change the data path (which contains savegames as well) in Makefile.config 
by setting DATA_DIR_PREFIX and USE_HOMEDIR.


5.0) OpenTTD features:
---- -----------------

OpenTTD has a lot of features going beyond the original TTD emulation.
Currently there is unfortunately no comprehensive list of features. You could
check the features list on the web, and some optional features can be
controlled through the Configure patches dialog. We also implement some
features known from TTDPatch (http://www.ttdpatch.net/).

Several important non-standard controls:

* Use Ctrl to place presignals
* Ctrl-d toggles double mode on win32
* Ingame console. More information at http://wiki.openttd.org/index.php/OpenTTDDevBlackBook


6.0) Configuration File:
---- -------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple windows-like
.INI format. It's mostly undocumented.


7.0) Compiling:
---- ----------
Windows:
  You need Microsoft Visual Studio 6 or .NET. Open the project file
  and it should build automatically. In case you don't build with SDL,
  you need to remove WITH_SDL from the project settings.
  (see also docs/Readme_Windows_MSVC6.0.txt)

  You can also build it using the Makefile with MSys/MingW or Cygwin/MingW.
  Please read the Makefile for more information.

Unix:
  OpenTTD can be built either with "make" or with "jam". To build with
  "make", just type "make", or "gmake" on non-gnu systems. To build with "jam",
  first run "./configure" and then "jam". Note that you need SDL to compile
  OpenTTD.
  (see also docs/Readme_Mandrake_Linux.txt)

MacOS:
  Use "make".

BeOS:
  Use "jam".

FreeBSD
  Use "gmake".

MorphOS
  Use "make". Note that you need the MorphOS SDK and the
  powersdl.library SDK.

8.0) Translating:
---- -------------------
See http://www.openttd.org/translating.php for up-to-date information.

The use of the online Translator service, located at http://translator.openttd.org. 
For a username password combo you should contact the development team, either by mail, irc
or the forums. The system is straight-forward to use, if you have any troubles, read the 
online help located there.

If for some reason the website is down for a longer period of time, the information below
might be of help.

8.1) Guidelines:
---- -------------------
Here are some translation guidelines which you should follow closely.

    * Please contact the development team before begining the translation process!
      This avoids double work, as someone else may have already started translating to the same language.
    * Translators must use the charater set ISO 8859-15.
      Otherwise, some characters will not display correctly in the game.

8.2) Translation:
---- -------------------
So, now that you've notified the development team about your intention to translate
(You did, right? Of course you did.) you can pick up english.txt (found in the SVN repository
under /lang) and translate.

You must change the first two lines of the file appropriately:

##name English-Name-Of-Language
##ownname Native-Name-Of-Language

Note: Do not alter the following parts of the file:

    * String identifiers (the first word on each line)
    * Parts of the strings which are in curly braces (such as {STRING})
    * Lines beginning with ## (such as ##id), other than the first two lines of the file

8.3) Previewing:
---- -------------------
In order to view the translation in the game, you need to compile your language file
with the strgen utility, which is now bundled with the game.

strgen is a command-line utility. It takes the language filename as parameter.
Example:

strgen lang/german.txt

This results in compiling german.txt and produces another file named german.lng.
Any missing strings are replaced with the english strings. Note that it looks for english.txt
in the lang subdirectory, which is where your language file should also be.

That's all! You should now be able to select the language in the game options.


X.X) Credits:
---- --------
The OpenTTD team:
  Ludvig Strigeus (ludde)        - OpenTTD author, main coder (0.1 - 0.3.3)
  Serge Paquet (vurlix)          - Assistant project manager, coder
  Dominik Scherer (dominik81)    - Coder
  Tamas Farago (Darkvater)       - Coder
  Patric Stout (TrueLight)       - Coder, SVN-repository and website host
  Stefan Mei<65>ner (sign_de)       - Network and Console coder
  Owen Rudge (orudge)            - Contributor, forum host
  Bjarni Corfitzen (Bjarni)      - MacOS port
  Kerekes Miham (MiHaMiX)        - Maintainer of translator service, and host of nightlies
  Cian Duffy (MYOB)              - BeOS port / manual writing
  Christian Rosentreter (tokaiz) - MorphOS/AmigaOS port
  
Thanks to:
  Josef Drexler - For his great work on TTDPatch.
  Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations).
  Mike Ragsdale - OpenTTD installer
  Celestar - for his many patches, suggestions and fixes
  blathijs - for his many patches, suggestions and code documentation
  pasky - Many patches, newgrf support, etc.
  Tron - relentless correcting of the code
  mivlad - some patches
  truesatan - Some patches
  Michael Polnick - Some patches
  Michael Blunck - Nice graphics
  George - Canal graphics
  All Translators - For their support to make OpenTTD a truly international game
  Bug Reporters - Thanks for all bug reports.
  Moriarty - for the tons of (annoying) bugreports
  Chris Sawyer - For an amazing game!.