mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
acbd1801c7
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
518 lines
13 KiB
C
518 lines
13 KiB
C
#include "stdafx.h"
|
|
#include "ttd.h"
|
|
#include "table/strings.h"
|
|
#include "gui.h"
|
|
#include "command.h"
|
|
#include "player.h"
|
|
|
|
#define DEF_COMMAND(yyyy) int32 yyyy(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|
|
|
DEF_COMMAND(CmdBuildRailroadTrack);
|
|
DEF_COMMAND(CmdRemoveRailroadTrack);
|
|
DEF_COMMAND(CmdBuildSingleRail);
|
|
DEF_COMMAND(CmdRemoveSingleRail);
|
|
|
|
DEF_COMMAND(CmdLandscapeClear);
|
|
|
|
DEF_COMMAND(CmdBuildBridge);
|
|
|
|
DEF_COMMAND(CmdBuildRailroadStation);
|
|
DEF_COMMAND(CmdRemoveFromRailroadStation);
|
|
DEF_COMMAND(CmdConvertRail);
|
|
|
|
DEF_COMMAND(CmdBuildSignals);
|
|
DEF_COMMAND(CmdRemoveSignals);
|
|
|
|
DEF_COMMAND(CmdTerraformLand);
|
|
|
|
DEF_COMMAND(CmdPurchaseLandArea);
|
|
DEF_COMMAND(CmdSellLandArea);
|
|
|
|
DEF_COMMAND(CmdBuildTunnel);
|
|
|
|
DEF_COMMAND(CmdBuildTrainDepot);
|
|
DEF_COMMAND(CmdBuildTrainWaypoint);
|
|
DEF_COMMAND(CmdRenameWaypoint);
|
|
DEF_COMMAND(CmdRemoveTrainWaypoint);
|
|
|
|
DEF_COMMAND(CmdBuildTruckStation);
|
|
|
|
DEF_COMMAND(CmdBuildBusStation);
|
|
|
|
DEF_COMMAND(CmdBuildLongRoad);
|
|
DEF_COMMAND(CmdRemoveLongRoad);
|
|
DEF_COMMAND(CmdBuildRoad);
|
|
DEF_COMMAND(CmdRemoveRoad);
|
|
|
|
DEF_COMMAND(CmdBuildRoadDepot);
|
|
|
|
DEF_COMMAND(CmdBuildAirport);
|
|
|
|
DEF_COMMAND(CmdBuildDock);
|
|
|
|
DEF_COMMAND(CmdBuildShipDepot);
|
|
|
|
DEF_COMMAND(CmdBuildBuoy);
|
|
|
|
DEF_COMMAND(CmdPlantTree);
|
|
|
|
DEF_COMMAND(CmdBuildRailVehicle);
|
|
DEF_COMMAND(CmdMoveRailVehicle);
|
|
|
|
DEF_COMMAND(CmdStartStopTrain);
|
|
|
|
DEF_COMMAND(CmdSellRailWagon);
|
|
|
|
DEF_COMMAND(CmdTrainGotoDepot);
|
|
DEF_COMMAND(CmdForceTrainProceed);
|
|
DEF_COMMAND(CmdReverseTrainDirection);
|
|
|
|
DEF_COMMAND(CmdModifyOrder);
|
|
DEF_COMMAND(CmdSkipOrder);
|
|
DEF_COMMAND(CmdDeleteOrder);
|
|
DEF_COMMAND(CmdInsertOrder);
|
|
DEF_COMMAND(CmdChangeTrainServiceInt);
|
|
DEF_COMMAND(CmdRestoreOrderIndex);
|
|
|
|
DEF_COMMAND(CmdBuildIndustry);
|
|
//DEF_COMMAND(CmdDestroyIndustry);
|
|
|
|
DEF_COMMAND(CmdBuildCompanyHQ);
|
|
DEF_COMMAND(CmdDestroyCompanyHQ);
|
|
DEF_COMMAND(CmdSetPlayerFace);
|
|
DEF_COMMAND(CmdSetPlayerColor);
|
|
|
|
DEF_COMMAND(CmdIncreaseLoan);
|
|
DEF_COMMAND(CmdDecreaseLoan);
|
|
|
|
DEF_COMMAND(CmdWantEnginePreview);
|
|
|
|
DEF_COMMAND(CmdNameVehicle);
|
|
DEF_COMMAND(CmdRenameEngine);
|
|
|
|
DEF_COMMAND(CmdChangeCompanyName);
|
|
DEF_COMMAND(CmdChangePresidentName);
|
|
|
|
DEF_COMMAND(CmdRenameStation);
|
|
|
|
DEF_COMMAND(CmdSellAircraft);
|
|
DEF_COMMAND(CmdStartStopAircraft);
|
|
DEF_COMMAND(CmdBuildAircraft);
|
|
DEF_COMMAND(CmdSendAircraftToHangar);
|
|
DEF_COMMAND(CmdChangeAircraftServiceInt);
|
|
DEF_COMMAND(CmdRefitAircraft);
|
|
|
|
DEF_COMMAND(CmdPlaceSign);
|
|
DEF_COMMAND(CmdRenameSign);
|
|
|
|
DEF_COMMAND(CmdBuildRoadVeh);
|
|
DEF_COMMAND(CmdStartStopRoadVeh);
|
|
DEF_COMMAND(CmdSellRoadVeh);
|
|
DEF_COMMAND(CmdSendRoadVehToDepot);
|
|
DEF_COMMAND(CmdTurnRoadVeh);
|
|
DEF_COMMAND(CmdChangeRoadVehServiceInt);
|
|
|
|
DEF_COMMAND(CmdPause);
|
|
DEF_COMMAND(CmdResume);
|
|
|
|
DEF_COMMAND(CmdBuyShareInCompany);
|
|
DEF_COMMAND(CmdSellShareInCompany);
|
|
DEF_COMMAND(CmdBuyCompany);
|
|
|
|
DEF_COMMAND(CmdBuildTown);
|
|
|
|
DEF_COMMAND(CmdRenameTown);
|
|
DEF_COMMAND(CmdDoTownAction);
|
|
|
|
DEF_COMMAND(CmdSetRoadDriveSide);
|
|
DEF_COMMAND(CmdSetTownNameType);
|
|
|
|
DEF_COMMAND(CmdChangeDifficultyLevel);
|
|
|
|
DEF_COMMAND(CmdStartStopShip);
|
|
DEF_COMMAND(CmdSellShip);
|
|
DEF_COMMAND(CmdBuildShip);
|
|
DEF_COMMAND(CmdSendShipToDepot);
|
|
DEF_COMMAND(CmdChangeShipServiceInt);
|
|
DEF_COMMAND(CmdRefitShip);
|
|
|
|
|
|
DEF_COMMAND(CmdStartNewGame);
|
|
DEF_COMMAND(CmdLoadGame);
|
|
DEF_COMMAND(CmdCreateScenario);
|
|
DEF_COMMAND(CmdSetSinglePlayer);
|
|
|
|
DEF_COMMAND(CmdSetNewLandscapeType);
|
|
|
|
DEF_COMMAND(CmdGenRandomNewGame);
|
|
DEF_COMMAND(CmdCloneOrder);
|
|
|
|
DEF_COMMAND(CmdClearArea);
|
|
|
|
DEF_COMMAND(CmdMoneyCheat);
|
|
DEF_COMMAND(CmdBuildCanal);
|
|
DEF_COMMAND(CmdBuildLock);
|
|
|
|
DEF_COMMAND(CmdPlayerCtrl);
|
|
|
|
DEF_COMMAND(CmdLevelLand);
|
|
|
|
DEF_COMMAND(CmdRefitRailVehicle);
|
|
|
|
DEF_COMMAND(CmdStartScenario);
|
|
|
|
DEF_COMMAND(CmdBuildManySignals);
|
|
|
|
/* The master command table */
|
|
static CommandProc * const _command_proc_table[] = {
|
|
CmdBuildRailroadTrack, /* 0 */
|
|
CmdRemoveRailroadTrack, /* 1 */
|
|
CmdBuildSingleRail, /* 2 */
|
|
CmdRemoveSingleRail, /* 3 */
|
|
CmdLandscapeClear, /* 4 */
|
|
CmdBuildBridge, /* 5 */
|
|
CmdBuildRailroadStation, /* 6 */
|
|
CmdBuildTrainDepot, /* 7 */
|
|
CmdBuildSignals, /* 8 */
|
|
CmdRemoveSignals, /* 9 */
|
|
CmdTerraformLand, /* 10 */
|
|
CmdPurchaseLandArea, /* 11 */
|
|
CmdSellLandArea, /* 12 */
|
|
CmdBuildTunnel, /* 13 */
|
|
CmdRemoveFromRailroadStation, /* 14 */
|
|
CmdConvertRail, /* 15 */
|
|
CmdBuildTrainWaypoint, /* 16 */
|
|
CmdRenameWaypoint, /* 17 */
|
|
CmdRemoveTrainWaypoint, /* 18 */
|
|
CmdBuildTruckStation, /* 19 */
|
|
NULL, /* 20 */
|
|
CmdBuildBusStation, /* 21 */
|
|
NULL, /* 22 */
|
|
CmdBuildLongRoad, /* 23 */
|
|
CmdRemoveLongRoad, /* 24 */
|
|
CmdBuildRoad, /* 25 */
|
|
CmdRemoveRoad, /* 26 */
|
|
CmdBuildRoadDepot, /* 27 */
|
|
NULL, /* 28 */
|
|
CmdBuildAirport, /* 29 */
|
|
CmdBuildDock, /* 30 */
|
|
CmdBuildShipDepot, /* 31 */
|
|
CmdBuildBuoy, /* 32 */
|
|
CmdPlantTree, /* 33 */
|
|
CmdBuildRailVehicle, /* 34 */
|
|
CmdMoveRailVehicle, /* 35 */
|
|
CmdStartStopTrain, /* 36 */
|
|
NULL, /* 37 */
|
|
CmdSellRailWagon, /* 38 */
|
|
CmdTrainGotoDepot, /* 39 */
|
|
CmdForceTrainProceed, /* 40 */
|
|
CmdReverseTrainDirection, /* 41 */
|
|
|
|
CmdModifyOrder, /* 42 */
|
|
CmdSkipOrder, /* 43 */
|
|
CmdDeleteOrder, /* 44 */
|
|
CmdInsertOrder, /* 45 */
|
|
|
|
CmdChangeTrainServiceInt, /* 46 */
|
|
|
|
CmdBuildIndustry, /* 47 */
|
|
CmdBuildCompanyHQ, /* 48 */
|
|
CmdSetPlayerFace, /* 49 */
|
|
CmdSetPlayerColor, /* 50 */
|
|
|
|
CmdIncreaseLoan, /* 51 */
|
|
CmdDecreaseLoan, /* 52 */
|
|
|
|
CmdWantEnginePreview, /* 53 */
|
|
|
|
CmdNameVehicle, /* 54 */
|
|
CmdRenameEngine, /* 55 */
|
|
|
|
CmdChangeCompanyName, /* 56 */
|
|
CmdChangePresidentName, /* 57 */
|
|
|
|
CmdRenameStation, /* 58 */
|
|
|
|
CmdSellAircraft, /* 59 */
|
|
CmdStartStopAircraft, /* 60 */
|
|
CmdBuildAircraft, /* 61 */
|
|
CmdSendAircraftToHangar, /* 62 */
|
|
CmdChangeAircraftServiceInt, /* 63 */
|
|
CmdRefitAircraft, /* 64 */
|
|
|
|
CmdPlaceSign, /* 65 */
|
|
CmdRenameSign, /* 66 */
|
|
|
|
CmdBuildRoadVeh, /* 67 */
|
|
CmdStartStopRoadVeh, /* 68 */
|
|
CmdSellRoadVeh, /* 69 */
|
|
CmdSendRoadVehToDepot, /* 70 */
|
|
CmdTurnRoadVeh, /* 71 */
|
|
CmdChangeRoadVehServiceInt, /* 72 */
|
|
|
|
CmdPause, /* 73 */
|
|
|
|
CmdBuyShareInCompany, /* 74 */
|
|
CmdSellShareInCompany, /* 75 */
|
|
CmdBuyCompany, /* 76 */
|
|
|
|
CmdBuildTown, /* 77 */
|
|
NULL, /* 78 */
|
|
NULL, /* 79 */
|
|
CmdRenameTown, /* 80 */
|
|
CmdDoTownAction, /* 81 */
|
|
|
|
CmdSetRoadDriveSide, /* 82 */
|
|
CmdSetTownNameType, /* 83 */
|
|
NULL, /* 84 */
|
|
CmdChangeDifficultyLevel, /* 85 */
|
|
|
|
CmdStartStopShip, /* 86 */
|
|
CmdSellShip, /* 87 */
|
|
CmdBuildShip, /* 88 */
|
|
CmdSendShipToDepot, /* 89 */
|
|
CmdChangeShipServiceInt, /* 90 */
|
|
CmdRefitShip, /* 91 */
|
|
|
|
CmdStartNewGame, /* 92 */
|
|
CmdLoadGame, /* 93 */
|
|
CmdCreateScenario, /* 94 */
|
|
CmdSetSinglePlayer, /* 95 */
|
|
NULL, /* 96 */
|
|
CmdSetNewLandscapeType, /* 97 */
|
|
|
|
CmdGenRandomNewGame, /* 98 */
|
|
|
|
CmdCloneOrder, /* 99 */
|
|
|
|
CmdClearArea, /* 100 */
|
|
CmdResume, /* 101 */
|
|
|
|
CmdMoneyCheat, /* 102 */
|
|
CmdBuildCanal, /* 103 */
|
|
CmdPlayerCtrl, /* 104 */
|
|
|
|
CmdLevelLand, /* 105 */
|
|
|
|
CmdRefitRailVehicle, /* 106 */
|
|
CmdRestoreOrderIndex, /* 107 */
|
|
CmdBuildLock, /* 108 */
|
|
CmdStartScenario, /* 109 */
|
|
CmdBuildManySignals, /* 110 */
|
|
//CmdDestroyIndustry, /* 109 */
|
|
CmdDestroyCompanyHQ, /* 111 */
|
|
};
|
|
|
|
int32 DoCommandByTile(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
|
|
{
|
|
return DoCommand(GET_TILE_X(tile)*16, GET_TILE_Y(tile)*16, p1, p2, flags, procc);
|
|
}
|
|
|
|
|
|
//extern void _stdcall Sleep(int s);
|
|
|
|
int32 DoCommand(int x, int y, uint32 p1, uint32 p2, uint32 flags, uint procc)
|
|
{
|
|
int32 res;
|
|
CommandProc *proc;
|
|
|
|
proc = _command_proc_table[procc];
|
|
|
|
if (_docommand_recursive == 0) {
|
|
_error_message = INVALID_STRING_ID;
|
|
// update last build coord of player
|
|
if ( (x|y) != 0 && _current_player < MAX_PLAYERS) {
|
|
DEREF_PLAYER(_current_player)->last_build_coordinate = TILE_FROM_XY(x,y);
|
|
}
|
|
}
|
|
|
|
_docommand_recursive++;
|
|
|
|
// only execute the test call if it's toplevel, or we're not execing.
|
|
if (_docommand_recursive == 1 || !(flags & DC_EXEC) || (flags & DC_FORCETEST) ) {
|
|
res = proc(x, y, flags&~DC_EXEC, p1, p2);
|
|
if ((uint32)res >> 16 == 0x8000) {
|
|
if (res & 0xFFFF) _error_message = res & 0xFFFF;
|
|
goto error;
|
|
}
|
|
|
|
if (_docommand_recursive == 1) {
|
|
if (!(flags&DC_QUERY_COST) && res != 0 && !CheckPlayerHasMoney(res))
|
|
goto error;
|
|
}
|
|
|
|
if (!(flags & DC_EXEC)) {
|
|
_docommand_recursive--;
|
|
return res;
|
|
}
|
|
}
|
|
|
|
// execute the command here.
|
|
_yearly_expenses_type = 0;
|
|
res = proc(x, y, flags, p1, p2);
|
|
if ((uint32)res >> 16 == 0x8000) {
|
|
if (res & 0xFFFF) _error_message = res & 0xFFFF;
|
|
error:
|
|
_docommand_recursive--;
|
|
return CMD_ERROR;
|
|
}
|
|
|
|
// if toplevel, subtract the money.
|
|
if (--_docommand_recursive == 0) {
|
|
SubtractMoneyFromPlayer(res);
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
int32 GetAvailableMoneyForCommand()
|
|
{
|
|
uint pid = _current_player;
|
|
if (pid >= MAX_PLAYERS) return 0x7FFFFFFF; // max int
|
|
return DEREF_PLAYER(pid)->player_money;
|
|
}
|
|
|
|
// toplevel network safe docommand function for the current player. must not be called recursively.
|
|
// the callback is called when the command succeeded or failed.
|
|
bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd)
|
|
{
|
|
int32 res = 0,res2;
|
|
CommandProc *proc;
|
|
uint32 flags;
|
|
bool notest;
|
|
|
|
int x = GET_TILE_X(tile)*16;
|
|
int y = GET_TILE_Y(tile)*16;
|
|
|
|
assert(_docommand_recursive == 0);
|
|
|
|
if (_networking && !(cmd & CMD_NET_INSTANT) && _pause) {
|
|
// When the game is paused, and we are in a network game
|
|
// we do not allow any commands. This is because
|
|
// of some technical reasons
|
|
ShowErrorMessage(-1, STR_MULTIPLAYER_PAUSED, x, y);
|
|
_docommand_recursive = 0;
|
|
return true;
|
|
}
|
|
|
|
_error_message = INVALID_STRING_ID;
|
|
_error_message_2 = cmd >> 16;
|
|
_additional_cash_required = 0;
|
|
|
|
// spectator has no rights.
|
|
if (_current_player == OWNER_SPECTATOR) {
|
|
ShowErrorMessage(_error_message, _error_message_2, x, y);
|
|
return false;
|
|
}
|
|
|
|
flags = 0;
|
|
if (cmd & CMD_AUTO) flags |= DC_AUTO;
|
|
if (cmd & CMD_NO_WATER) flags |= DC_NO_WATER;
|
|
|
|
// get pointer to command handler
|
|
assert((cmd & 0xFF) < lengthof(_command_proc_table));
|
|
proc = _command_proc_table[cmd & 0xFF];
|
|
|
|
// this command is a notest command?
|
|
// CMD_REMOVE_ROAD: This command has special local authority
|
|
// restrictions which may cause the test run to fail (the previous
|
|
// road fragments still stay there and the town won't let you
|
|
// disconnect the road system), but the exec will succeed and this
|
|
// fact will trigger an assertion failure. --pasky
|
|
notest =
|
|
(cmd & 0xFF) == CMD_CLEAR_AREA ||
|
|
(cmd & 0xFF) == CMD_CONVERT_RAIL ||
|
|
(cmd & 0xFF) == CMD_LEVEL_LAND ||
|
|
(cmd & 0xFF) == CMD_TRAIN_GOTO_DEPOT ||
|
|
(cmd & 0xFF) == CMD_REMOVE_ROAD;
|
|
|
|
if (_networking && (cmd & CMD_ASYNC)) notest = true;
|
|
|
|
_docommand_recursive = 1;
|
|
|
|
// cost estimation only?
|
|
if (_shift_pressed && _current_player == _local_player && !(cmd & CMD_DONT_NETWORK)) {
|
|
// estimate the cost.
|
|
res = proc(x, y, flags, p1, p2);
|
|
if ((uint32)res >> 16 == 0x8000) {
|
|
if (res & 0xFFFF) _error_message = res & 0xFFFF;
|
|
ShowErrorMessage(_error_message, _error_message_2, x, y);
|
|
} else {
|
|
ShowEstimatedCostOrIncome(res, x, y);
|
|
}
|
|
|
|
_docommand_recursive = 0;
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
// unless the command is a notest command, check if it can be executed.
|
|
if (!notest) {
|
|
// first test if the command can be executed.
|
|
res = proc(x,y, flags, p1, p2);
|
|
if ((uint32)res >> 16 == 0x8000) {
|
|
if (res & 0xFFFF) _error_message = res & 0xFFFF;
|
|
goto show_error;
|
|
}
|
|
// no money?
|
|
if (res != 0 && !CheckPlayerHasMoney(res)) goto show_error;
|
|
}
|
|
|
|
// put the command in a network queue and execute it later?
|
|
if (_networking && !(cmd & CMD_DONT_NETWORK)) {
|
|
if (!(cmd & CMD_NET_INSTANT)) {
|
|
NetworkSendCommand(tile, p1, p2, cmd, callback);
|
|
_docommand_recursive = 0;
|
|
return true;
|
|
} else {
|
|
// Instant Command ... Relay and Process then
|
|
NetworkSendCommand(tile, p1, p2, cmd, callback);
|
|
}
|
|
}
|
|
|
|
// update last build coordinate of player.
|
|
if ( tile != 0 && _current_player < MAX_PLAYERS) DEREF_PLAYER(_current_player)->last_build_coordinate = tile;
|
|
|
|
// actually try and execute the command.
|
|
_yearly_expenses_type = 0;
|
|
res2 = proc(x,y, flags|DC_EXEC, p1, p2);
|
|
|
|
if (!notest) {
|
|
assert(res == res2); // sanity check
|
|
} else {
|
|
if ((uint32)res2 >> 16 == 0x8000) {
|
|
if (res2 & 0xFFFF) _error_message = res2 & 0xFFFF;
|
|
goto show_error;
|
|
}
|
|
}
|
|
|
|
SubtractMoneyFromPlayer(res2);
|
|
|
|
if (_current_player == _local_player && _game_mode != GM_EDITOR) {
|
|
if (res2 != 0)
|
|
ShowCostOrIncomeAnimation(x, y, GetSlopeZ(x, y), res2);
|
|
if (_additional_cash_required) {
|
|
SET_DPARAM32(0, _additional_cash_required);
|
|
ShowErrorMessage(STR_0003_NOT_ENOUGH_CASH_REQUIRES, _error_message_2, x,y);
|
|
if (res2 == 0) goto callb_err;
|
|
}
|
|
}
|
|
|
|
_docommand_recursive = 0;
|
|
|
|
if (callback) callback(true, tile, p1, p2);
|
|
return true;
|
|
|
|
show_error:
|
|
// show error message if the command fails?
|
|
if (_current_player == _local_player && _error_message_2 != 0)
|
|
ShowErrorMessage(_error_message, _error_message_2, x,y);
|
|
|
|
callb_err:
|
|
_docommand_recursive = 0;
|
|
|
|
if (callback) callback(false, tile, p1, p2);
|
|
return false;
|
|
}
|