mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-10-31 15:20:10 +00:00
1f36c3f3e4
# Conflicts: # src/ai/ai_gui.cpp # src/build_vehicle_gui.cpp # src/genworld_gui.cpp # src/lang/english.txt # src/lang/german.txt # src/lang/korean.txt # src/newgrf_sound.cpp # src/roadveh.h # src/sound.cpp # src/station_cmd.cpp # src/train.h # src/train_cmd.cpp # src/vehicle.cpp # src/vehicle_base.h # src/vehicle_gui.cpp
228 lines
6.9 KiB
C++
228 lines
6.9 KiB
C++
/*
|
|
* This file is part of OpenTTD.
|
|
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
|
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/** @file newgrf_sound.cpp Handling NewGRF provided sounds. */
|
|
|
|
#include "stdafx.h"
|
|
#include "engine_base.h"
|
|
#include "newgrf.h"
|
|
#include "newgrf_engine.h"
|
|
#include "newgrf_sound.h"
|
|
#include "vehicle_base.h"
|
|
#include "sound_func.h"
|
|
#include "random_access_file_type.h"
|
|
#include "debug.h"
|
|
#include "settings_type.h"
|
|
|
|
#include "safeguards.h"
|
|
|
|
static std::vector<SoundEntry> _sounds;
|
|
|
|
|
|
/**
|
|
* Allocate sound slots.
|
|
* @param num Number of slots to allocate.
|
|
* @return First allocated slot.
|
|
*/
|
|
SoundEntry *AllocateSound(uint num)
|
|
{
|
|
size_t pos = _sounds.size();
|
|
_sounds.insert(_sounds.end(), num, SoundEntry());
|
|
return &_sounds[pos];
|
|
}
|
|
|
|
|
|
void InitializeSoundPool()
|
|
{
|
|
_sounds.clear();
|
|
|
|
/* Copy original sound data to the pool */
|
|
SndCopyToPool();
|
|
}
|
|
|
|
|
|
SoundEntry *GetSound(SoundID index)
|
|
{
|
|
if (index >= _sounds.size()) return nullptr;
|
|
return &_sounds[index];
|
|
}
|
|
|
|
|
|
uint GetNumSounds()
|
|
{
|
|
return (uint)_sounds.size();
|
|
}
|
|
|
|
|
|
/**
|
|
* Extract meta data from a NewGRF sound.
|
|
* @param sound Sound to load.
|
|
* @return True if a valid sound was loaded.
|
|
*/
|
|
bool LoadNewGRFSound(SoundEntry *sound)
|
|
{
|
|
if (sound->file_offset == SIZE_MAX || sound->file == nullptr) return false;
|
|
|
|
RandomAccessFile &file = *sound->file;
|
|
file.SeekTo(sound->file_offset, SEEK_SET);
|
|
|
|
/* Skip ID for container version >= 2 as we only look at the first
|
|
* entry and ignore any further entries with the same ID. */
|
|
if (sound->grf_container_ver >= 2) file.ReadDword();
|
|
|
|
/* Format: <num> <FF> <FF> <name_len> <name> '\0' <data> */
|
|
|
|
uint32 num = sound->grf_container_ver >= 2 ? file.ReadDword() : file.ReadWord();
|
|
if (file.ReadByte() != 0xFF) return false;
|
|
if (file.ReadByte() != 0xFF) return false;
|
|
|
|
uint8 name_len = file.ReadByte();
|
|
char *name = AllocaM(char, name_len + 1);
|
|
file.ReadBlock(name, name_len + 1);
|
|
|
|
/* Test string termination */
|
|
if (name[name_len] != 0) {
|
|
DEBUG(grf, 2, "LoadNewGRFSound [%s]: Name not properly terminated", file.GetSimplifiedFilename().c_str());
|
|
return false;
|
|
}
|
|
|
|
DEBUG(grf, 2, "LoadNewGRFSound [%s]: Sound name '%s'...", file.GetSimplifiedFilename().c_str(), name);
|
|
|
|
if (file.ReadDword() != BSWAP32('RIFF')) {
|
|
DEBUG(grf, 1, "LoadNewGRFSound [%s]: Missing RIFF header", file.GetSimplifiedFilename().c_str());
|
|
return false;
|
|
}
|
|
|
|
uint32 total_size = file.ReadDword();
|
|
uint header_size = 11;
|
|
if (sound->grf_container_ver >= 2) header_size++; // The first FF in the sprite is only counted for container version >= 2.
|
|
if (total_size + name_len + header_size > num) {
|
|
DEBUG(grf, 1, "LoadNewGRFSound [%s]: RIFF was truncated", file.GetSimplifiedFilename().c_str());
|
|
return false;
|
|
}
|
|
|
|
if (file.ReadDword() != BSWAP32('WAVE')) {
|
|
DEBUG(grf, 1, "LoadNewGRFSound [%s]: Invalid RIFF type", file.GetSimplifiedFilename().c_str());
|
|
return false;
|
|
}
|
|
|
|
while (total_size >= 8) {
|
|
uint32 tag = file.ReadDword();
|
|
uint32 size = file.ReadDword();
|
|
total_size -= 8;
|
|
if (total_size < size) {
|
|
DEBUG(grf, 1, "LoadNewGRFSound [%s]: Invalid RIFF", file.GetSimplifiedFilename().c_str());
|
|
return false;
|
|
}
|
|
total_size -= size;
|
|
|
|
switch (tag) {
|
|
case ' tmf': // 'fmt '
|
|
/* Audio format, must be 1 (PCM) */
|
|
if (size < 16 || file.ReadWord() != 1) {
|
|
DEBUG(grf, 1, "LoadGRFSound [%s]: Invalid audio format", file.GetSimplifiedFilename().c_str());
|
|
return false;
|
|
}
|
|
sound->channels = file.ReadWord();
|
|
sound->rate = file.ReadDword();
|
|
file.ReadDword();
|
|
file.ReadWord();
|
|
sound->bits_per_sample = file.ReadWord();
|
|
|
|
/* The rest will be skipped */
|
|
size -= 16;
|
|
break;
|
|
|
|
case 'atad': // 'data'
|
|
sound->file_size = size;
|
|
sound->file_offset = file.GetPos();
|
|
|
|
DEBUG(grf, 2, "LoadNewGRFSound [%s]: channels %u, sample rate %u, bits per sample %u, length %u", file.GetSimplifiedFilename().c_str(), sound->channels, sound->rate, sound->bits_per_sample, size);
|
|
return true; // the fmt chunk has to appear before data, so we are finished
|
|
|
|
default:
|
|
/* Skip unknown chunks */
|
|
break;
|
|
}
|
|
|
|
/* Skip rest of chunk */
|
|
if (size > 0) file.SkipBytes(size);
|
|
}
|
|
|
|
DEBUG(grf, 1, "LoadNewGRFSound [%s]: RIFF does not contain any sound data", file.GetSimplifiedFilename().c_str());
|
|
|
|
/* Clear everything that was read */
|
|
MemSetT(sound, 0);
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Resolve NewGRF sound ID.
|
|
* @param file NewGRF to get sound from.
|
|
* @param sound_id GRF-specific sound ID. (GRF-local for IDs above ORIGINAL_SAMPLE_COUNT)
|
|
* @return Translated (global) sound ID, or INVALID_SOUND.
|
|
*/
|
|
SoundID GetNewGRFSoundID(const GRFFile *file, SoundID sound_id)
|
|
{
|
|
/* Global sound? */
|
|
if (sound_id < ORIGINAL_SAMPLE_COUNT) return sound_id;
|
|
|
|
sound_id -= ORIGINAL_SAMPLE_COUNT;
|
|
if (file == nullptr || sound_id >= file->num_sounds) return INVALID_SOUND;
|
|
|
|
return file->sound_offset + sound_id;
|
|
}
|
|
|
|
/**
|
|
* Checks whether a NewGRF wants to play a different vehicle sound effect.
|
|
* @param v Vehicle to play sound effect for.
|
|
* @param event Trigger for the sound effect.
|
|
* @param force Should we play the sound effect even if vehicle sound effects are muted?
|
|
* @return false if the default sound effect shall be played instead.
|
|
*/
|
|
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event, bool force)
|
|
{
|
|
if ((!_settings_client.sound.vehicle || _settings_client.music.effect_vol == 0) && !force) return true;
|
|
|
|
const GRFFile *file = v->GetGRF();
|
|
uint16 callback;
|
|
|
|
/* If the engine has no GRF ID associated it can't ever play any new sounds */
|
|
if (file == nullptr) return false;
|
|
|
|
/* Check that the vehicle type uses the sound effect callback */
|
|
if (!HasBit(EngInfo(v->engine_type)->callback_mask, CBM_VEHICLE_SOUND_EFFECT)) return false;
|
|
|
|
callback = GetVehicleCallback(CBID_VEHICLE_SOUND_EFFECT, event, 0, v->engine_type, v);
|
|
/* Play default sound if callback fails */
|
|
if (callback == CALLBACK_FAILED) return false;
|
|
|
|
callback = GetNewGRFSoundID(file, callback);
|
|
|
|
/* Play no sound, if result is invalid */
|
|
if (callback == INVALID_SOUND) return true;
|
|
|
|
assert(callback < GetNumSounds());
|
|
SndPlayVehicleFx(callback, v);
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Play a NewGRF sound effect at the location of a specific tile.
|
|
* @param file NewGRF triggering the sound effect.
|
|
* @param sound_id Sound effect the NewGRF wants to play.
|
|
* @param tile Location of the effect.
|
|
*/
|
|
void PlayTileSound(const GRFFile *file, SoundID sound_id, TileIndex tile)
|
|
{
|
|
sound_id = GetNewGRFSoundID(file, sound_id);
|
|
if (sound_id == INVALID_SOUND) return;
|
|
|
|
assert(sound_id < GetNumSounds());
|
|
SndPlayTileFx(sound_id, tile);
|
|
}
|