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michi_cc
3b45b41e68
(svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
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13 years ago |
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afterload.cpp
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(svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
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13 years ago |
ai_sl.cpp
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(svn r22843) -Fix [FS#4748]: Harden savegame load against too many ai config settings (monoid)
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13 years ago |
airport_sl.cpp
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(svn r20450) -Fix: same the airport tile ID mapping as well
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14 years ago |
animated_tile_sl.cpp
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(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().
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14 years ago |
autoreplace_sl.cpp
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(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().
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14 years ago |
cargopacket_sl.cpp
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(svn r22406) -Document: some more "random-ish" tidbits
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14 years ago |
cheat_sl.cpp
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(svn r22737) -Fix [FS#4717]: some corrupted savegames could crash OpenTTD instead of showing the "savegame corrupted" message
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13 years ago |
company_sl.cpp
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(svn r22958) -Fix [FS#4778]: the savegame description and loading of savegames would crash with savegames from a patched stable (which didn't bump the savegame version)
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13 years ago |
depot_sl.cpp
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(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().
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14 years ago |
economy_sl.cpp
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(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().
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14 years ago |
engine_sl.cpp
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(svn r20860) -Cleanup: remove some unused functions and variables
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14 years ago |
gamelog_sl.cpp
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(svn r23065) -Add: -q option to read a savegame, write some general info and exit
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13 years ago |
group_sl.cpp
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(svn r22975) -Codechange: Do not store Group::num_vehicle in the savegame, but compute it like num_engines on load.
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13 years ago |
industry_sl.cpp
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(svn r22567) -Codechange: Store persistent storages inside a pool.
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14 years ago |
labelmaps_sl.cpp
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(svn r20860) -Cleanup: remove some unused functions and variables
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14 years ago |
map_sl.cpp
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(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().
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14 years ago |
misc_sl.cpp
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(svn r22713) -Feature: [NewGRF] Per vehicle custom cargo ageing period.
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13 years ago |
newgrf_sl.cpp
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(svn r22811) -Change: don't try to load static NewGRFs when loading the intro game for the first time
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13 years ago |
newgrf_sl.h
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(svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n].
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14 years ago |
object_sl.cpp
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(svn r21453) -Codechange: add the view of an object to the savegame
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14 years ago |
oldloader.cpp
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(svn r22827) -Codechange: pass the/a more proper sub directory when opening (some) files instead of the default one
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13 years ago |
oldloader.h
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(svn r20247) -Fix: when it is known the loading an old savegame is going to fail, bail out immediately (using an exception) instead of going on until e.g. the expected number of byte is read
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14 years ago |
oldloader_sl.cpp
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(svn r23233) -Codechange: Refactor maximum and actually transported cargo amount of towns into a reusable struct.
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13 years ago |
order_sl.cpp
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(svn r22914) -Fix [FS#4716]: old TTO/TTD savegames could get non-stop via orders upon savegame loading, even when those orders did not exist back then. This 'conversion' feature is something for TTDPatch and old OpenTTD savegames
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13 years ago |
saveload.cpp
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(svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
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13 years ago |
saveload.h
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(svn r23195) -Codechange: if we really need to cast away constness, use const_cast
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13 years ago |
saveload_filter.h
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(svn r21395) -Codechange: move the save and load filter's interface to a header
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14 years ago |
saveload_internal.h
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(svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
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13 years ago |
signs_sl.cpp
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(svn r23105) -Fix (r23104): Kenobi visited me ;)
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13 years ago |
station_sl.cpp
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(svn r22567) -Codechange: Store persistent storages inside a pool.
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14 years ago |
storage_sl.cpp
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(svn r22567) -Codechange: Store persistent storages inside a pool.
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14 years ago |
strings_sl.cpp
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(svn r22957) -Codechange: SPECSTR_PLAYERNAME is actually the company name, which is derived from the town name + ' Transport'. So make sure the last constant is in sync with the town name table
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13 years ago |
subsidy_sl.cpp
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(svn r19973) -Codechange: Add another procedure to chunk handlers for checking savegames (empty for now).
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15 years ago |
town_sl.cpp
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(svn r23233) -Codechange: Refactor maximum and actually transported cargo amount of towns into a reusable struct.
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13 years ago |
vehicle_sl.cpp
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(svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
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13 years ago |
waypoint_sl.cpp
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(svn r22057) -Fix: waypoint conversion could (previously) silently overfill the pool and crash
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14 years ago |