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OpenTTD-patches/src/network
rubidium 8e11cd3a42 (svn r18152) -Codechange: remove the 'minimum window size' from the WindowDesc; it's determined from the (nested) widgets 15 years ago
..
core (svn r17963) -Codechange: some documentation style 15 years ago
network.cpp (svn r18054) -Change/Fix [FS#3310]: make pause on join pause during the whole joining (including download) phase 15 years ago
network.h (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
network_base.h (svn r17737) -Codechange: remove the chat window when you were chatting with someone who lost his/her connection or when you were team chatting and moved out of the company. 15 years ago
network_chat_gui.cpp (svn r18152) -Codechange: remove the 'minimum window size' from the WindowDesc; it's determined from the (nested) widgets 15 years ago
network_client.cpp (svn r17746) -Codechange: 'operator new' doesn't return NULL, NetworkSend_Init() is useless 15 years ago
network_client.h (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
network_command.cpp (svn r17693) -Cleanup: remove some unneeded includes 15 years ago
network_content.cpp (svn r17928) -Codechange: ShowErrorMessage() now takes the summary string before the details string. 15 years ago
network_content.h (svn r17699) -Codechange: move #ifdef ENABLE_NETWORK till after the 'generic' includes so compilation without network support doesn't get broken as easily by changes in header files 15 years ago
network_content_gui.cpp (svn r18152) -Codechange: remove the 'minimum window size' from the WindowDesc; it's determined from the (nested) widgets 15 years ago
network_func.h (svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are. 15 years ago
network_gamelist.cpp (svn r18027) -Codechange: make some unneededly global variables static and remove some unused variables 15 years ago
network_gamelist.h (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
network_gui.cpp (svn r18152) -Codechange: remove the 'minimum window size' from the WindowDesc; it's determined from the (nested) widgets 15 years ago
network_gui.h (svn r17699) -Codechange: move #ifdef ENABLE_NETWORK till after the 'generic' includes so compilation without network support doesn't get broken as easily by changes in header files 15 years ago
network_internal.h (svn r18027) -Codechange: make some unneededly global variables static and remove some unused variables 15 years ago
network_server.cpp (svn r18054) -Change/Fix [FS#3310]: make pause on join pause during the whole joining (including download) phase 15 years ago
network_server.h (svn r17617) -Codechange: make the server side packet handling be more like the client side's handling, i.e. return the connection status 15 years ago
network_type.h (svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are. 15 years ago
network_udp.cpp (svn r18028) -Codechange: unglobalise some functions 15 years ago
network_udp.h (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago