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98e653dacc
With std::variant all memory can be figured out at compile time, so the compiler needs to keep track of fewer elements. It also saves out a unique_ptr and its memory management, over a slight impact for resolving a setting. |
3 years ago | |
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settings | 3 years ago | |
CMakeLists.txt | 3 years ago | |
airport_defaults.h | 4 years ago | |
airport_movement.h | 5 years ago | |
airporttile_ids.h | 5 years ago | |
airporttiles.h | 4 years ago | |
animcursors.h | 5 years ago | |
autorail.h | 5 years ago | |
bridge_land.h | 5 years ago | |
build_industry.h | 3 years ago | |
cargo_const.h | 3 years ago | |
clear_land.h | 5 years ago | |
control_codes.h | 5 years ago | |
elrail_data.h | 5 years ago | |
engines.h | 3 years ago | |
genland.h | 3 years ago | |
heightmap_colours.h | 5 years ago | |
industry_land.h | 5 years ago | |
landscape_sprite.h | 5 years ago | |
newgrf_debug_data.h | 3 years ago | |
object_land.h | 5 years ago | |
opengl_shader.h | 3 years ago | |
palette_convert.h | 5 years ago | |
palettes.h | 5 years ago | |
pricebase.h | 4 years ago | |
railtypes.h | 5 years ago | |
road_land.h | 3 years ago | |
roadtypes.h | 5 years ago | |
roadveh_movement.h | 5 years ago | |
settings.h.postamble | ||
settings.h.preamble | 3 years ago | |
sprites.h | 3 years ago | |
station_land.h | 3 years ago | |
strgen_tables.h | 3 years ago | |
string_colours.h | 5 years ago | |
town_land.h | 4 years ago | |
townname.h | 3 years ago | |
track_land.h | 5 years ago | |
train_cmd.h | 4 years ago | |
tree_land.h | 5 years ago | |
unicode.h | 5 years ago | |
water_land.h | 5 years ago |