OpenTTD - http://www.openttd.org/ - with additional patches
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truelight 83637d164e (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
-Codechange: rewrote some functions while moving waypoint-stuff
-Add: added support for 64k waypoints
-Fix: made the waypoint struct a bit more logic (no bit-fucking)
20 years ago
data (svn r1571) Feature: Visually enhanced autorail placing 20 years ago
docs (svn r2032) -Codechange: A less hackish version of SVN version detection for OS/2 (orudge) 20 years ago
lang (svn r2027) Fixed a typo in the brazilian-portuguese language name 20 years ago
makefiledir (svn r1274) Makefile: networking is not longer experimental 20 years ago
media (svn r1653) -Fix: removed CTRL+A and CTRL+B cheats; thanks Hackykid 20 years ago
openttd.xcode (svn r1711) - Add: [MacOSX] Added an Xcode project file (Tobin) 20 years ago
os (svn r2032) -Codechange: A less hackish version of SVN version detection for OS/2 (orudge) 20 years ago
scenario (svn r1912) - Fix: [ 1149766 ] Single tile Bridge in Volcano City scenario. Some bridges still had the old single-tile bridge bug that was caused by improper town growth in combination with DC_AUTO. Fixed the scenario. 20 years ago
scripts (svn r1566) -Fix eol-style on script files, as well as update them a bit (sign_de) 20 years ago
strgen (svn r1880) [Codechange] Added isocodes to langfiles and support code to strgen (Lauri Nurmi) 20 years ago
table (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h 20 years ago
COPYING (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
Makefile (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h 20 years ago
StdAfx.c (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
ai.c (svn r1839) Move GetTileSlope() and GetTileZ() into tile.[ch] and use more explicit types as parameters 20 years ago
ai.h (svn r1998) Give penalty 100 to the AI for using foundations (buildonslopes). This prevents it from building long road lines on foundations unless really necessary. 20 years ago
ai_build.c (svn r1803) Move debugging stuff into files of it's own 20 years ago
ai_new.c (svn r1994) Fix: 1159456 - hopefully prevent the new AI to get stuck in an infinite loop forlorny trying to build its haven. Unintentionally bundled with trivial tidyup. 20 years ago
ai_pathfinder.c (svn r1998) Give penalty 100 to the AI for using foundations (buildonslopes). This prevents it from building long road lines on foundations unless really necessary. 20 years ago
ai_shared.c (svn r1803) Move debugging stuff into files of it's own 20 years ago
aircraft_cmd.c (svn r2037) uint -> TileIndex, remove pointless casts, const, misc. 20 years ago
aircraft_gui.c (svn r1989) -Feature: Resizable vehicle view windows; this is based on a patch by tmesisbob 20 years ago
airport.c (svn r1803) Move debugging stuff into files of it's own 20 years ago
airport.h (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 20 years ago
airport_gui.c (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
airport_movement.h (svn r1440) -Feature: Allows more flexible airport layouts now, as the number of 20 years ago
aystar.c (svn r1963) - Add: [NPF] Penalty for a red signal that is the last signal on the path. 20 years ago
aystar.h (svn r1963) - Add: [NPF] Penalty for a red signal that is the last signal on the path. 20 years ago
bridge_gui.c (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 20 years ago
callback_table.c (svn r942) -Merged branch/network back into the trunk 20 years ago
callback_table.h (svn r942) -Merged branch/network back into the trunk 20 years ago
changelog.txt (svn r1668) -Fixed windows installer (autorail.grf) and a changelog typo 20 years ago
clear_cmd.c (svn r1802) Fix typos made in r1797 20 years ago
command.c (svn r1791) Remove the remnants of CMD_DESTROY_INDUSTRY, which was removed a long time ago 20 years ago
command.h (svn r1791) Remove the remnants of CMD_DESTROY_INDUSTRY, which was removed a long time ago 20 years ago
console.c (svn r1987) - Cleanup: remove the last remaining dinosaurs of a dead console 20 years ago
console.h (svn r1901) - Fix: unwanted behaviour of the savegame dialog, as well as a bug with a sloppy termination of a string. When any editbox is open, scrolling is disabled. If any new types of editboxes come up, please use SET/CLRBIT of _no_scroll with its unique identifier (ttd.h) 20 years ago
console_cmds.c (svn r1899) - Fix: fix braindead strcmp from previous commit. /me bangs head into the wall 20 years ago
debug.c (svn r1826) -Feature: a brand new OldLoader so OpenTTD is TTD(Patch) compatible 20 years ago
debug.h (svn r1826) -Feature: a brand new OldLoader so OpenTTD is TTD(Patch) compatible 20 years ago
dedicated.c (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h 20 years ago
depot.c (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO 20 years ago
depot.h (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO 20 years ago
disaster_cmd.c (svn r1863) Give the effect vehicle type enums more descriptive names and use the enum as parameter type for CreateEffectVehicle*() 20 years ago
dock_gui.c (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
dummy_land.c (svn r815) Include strings.h only in the files which need it. 20 years ago
economy.c (svn r2044) -Fix: fix that TriggerVehicle is called from the wrong user 20 years ago
economy.h (svn r1291) -Codechange: prepared subsidies and towns to become an uint16 (happens 20 years ago
endian_check.c (svn r201) -Fix: [1025836] Company values bigger dan int32 were put to negative 20 years ago
engine.c (svn r2043) -Fix: committed too many files in the last commit 20 years ago
engine.h (svn r1981) Typedef some structs and enums 20 years ago
engine_gui.c (svn r1596) Add some more statics 20 years ago
extmidi.c (svn r1805) Teach the driver layer a few things about const correctness 20 years ago
fileio.c (svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf file doesn't exist 20 years ago
fileio.h (svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf file doesn't exist 20 years ago
functions.h (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h 20 years ago
gfx.c (svn r1894) - Codechange: cleaned up the console a bit, wholly unified handling of text with that of editboxes 20 years ago
gfx.h (svn r1895) - Fix: add assert for charwidth getter just in case 20 years ago
graph_gui.c (svn r1631) A couple of fixes for the signed/unsigned warnings. Only train_cmd.c remains to need fixing... 20 years ago
gui.h (svn r1901) - Fix: unwanted behaviour of the savegame dialog, as well as a bug with a sloppy termination of a string. When any editbox is open, scrolling is disabled. If any new types of editboxes come up, please use SET/CLRBIT of _no_scroll with its unique identifier (ttd.h) 20 years ago
hal.h (svn r2003) Remove some now unused filehandling stuff, this should have been part of r1990 20 years ago
industry.h (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO 20 years ago
industry_cmd.c (svn r1877) Forgot to remove two now unused variables 20 years ago
industry_gui.c (svn r1892) -Fix: [ 1117730 ] Production values of temperate-climate banks can now be altered 20 years ago
intro_gui.c (svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings 20 years ago
known-bugs.txt (svn r1654) updated changelog and known-bugs for 0.3.6 20 years ago
landscape.c (svn r1888) The landscape template sprites are ordinary sprites, treating them as non-sprites resulted in yet another endianess issue. This fixes the problem introduced in r1855 20 years ago
langs.dsp (svn r1296) Cleanup for MSVC files (bociusz) 20 years ago
langs.vcproj (svn r1271) -Fix: set eol-style to native on missing files 20 years ago
lzoconf.h (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
macros.h (svn r1904) Remove some more unused stuff 20 years ago
main_gui.c (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h 20 years ago
mainicon.ico (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
map.c (svn r1914) - Fix: [ 1119147 ] Stop startup memory corruption crash using optimized MSVC6. MSVC6 workaround as it's too stupid again for its own good 20 years ago
map.h (svn r1937) TILE_FROM_XY() returns a TileIndex, not an int 20 years ago
md5.c (svn r1078) md5.c vc6 + vs.net fix for release builds (sign_de) 20 years ago
md5.h (svn r1402) Trim trailing whitespace 20 years ago
minilzo.c (svn r1781) Fix static declaration after non-static declaration of same symbol 20 years ago
minilzo.h (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
misc.c (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h 20 years ago
misc_cmd.c (svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings 20 years ago
misc_gui.c (svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings 20 years ago
mixer.c (svn r2002) Rename MxActivate to MxActivateChannel, which is more appropriate 20 years ago
mixer.h (svn r2002) Rename MxActivate to MxActivateChannel, which is more appropriate 20 years ago
music_gui.c (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 20 years ago
namegen.c (svn r1977) Typedef some enums and struct plus some minor style changes 20 years ago
namegen.h (svn r1811) Use char for string handling in namegen.[ch] 20 years ago
network.c (svn r1970) Fix some warnings which Cygwin showed 20 years ago
network.h (svn r1945) - CodeChange: re-commit of rev 1835: "Reduce the visibility of network_core.h (Tron)". 20 years ago
network_client.c (svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings 20 years ago
network_client.h (svn r1527) -Add: RCon (Remote Connection). A server can set: 20 years ago
network_core.h (svn r2011) - Fix: [ 1162209 ] Fix OS/2 build (orudge) #2 20 years ago
network_data.c (svn r1803) Move debugging stuff into files of it's own 20 years ago
network_data.h (svn r1970) Fix some warnings which Cygwin showed 20 years ago
network_gamelist.c (svn r1803) Move debugging stuff into files of it's own 20 years ago
network_gamelist.h (svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key. 20 years ago
network_gui.c (svn r1894) - Codechange: cleaned up the console a bit, wholly unified handling of text with that of editboxes 20 years ago
network_server.c (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 20 years ago
network_server.h (svn r1527) -Add: RCon (Remote Connection). A server can set: 20 years ago
network_udp.c (svn r1847) Adjustment for MorphOS to unbreak the build there and removal of some now obsolete preprocessor magic 20 years ago
network_udp.h (svn r1833) byte -> char transition: the rest 20 years ago
newgrf.c (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h 20 years ago
newgrf.h (svn r1981) Typedef some structs and enums 20 years ago
news.h (svn r1167) Feature: Added the possibility to add validation functions to NewsItems. This is now done for "Train in depot" messages. Before displaying such a message, it checks if the train really still is in the depot. Can be applied to other news items as well. 20 years ago
news_gui.c (svn r1894) - Codechange: cleaned up the console a bit, wholly unified handling of text with that of editboxes 20 years ago
npf.c (svn r2007) - Fix: [NPF] Slope penalties did not work correctly with foundations. (HackyKid) 20 years ago
npf.h (svn r1963) - Add: [NPF] Penalty for a red signal that is the last signal on the path. 20 years ago
oldloader.c (svn r2041) -Fix: not all vehicles did get a day_proc call (because of rounding errors) 20 years ago
openttd.ico (svn r1471) -Alternate icon added, made by Dominik 20 years ago
openttd.tgt (svn r2028) Added detection of SVN version (rev.c generation) for OS/2, updated readme, initial clipboard support (orudge) 20 years ago
order.h (svn r2034) -Codechange: Replaced the rather meaningless LOAD and UNLOAD flags for depots by something more meaningful 20 years ago
order_cmd.c (svn r1818) -Add: Dynamic orders (up to 64k orders) 20 years ago
order_gui.c (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h 20 years ago
os2.c (svn r2028) Added detection of SVN version (rev.c generation) for OS/2, updated readme, initial clipboard support (orudge) 20 years ago
pathfind.c (svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h 20 years ago
pathfind.h (svn r1751) - Feature: New PathFinder (NPF). 20 years ago
player.h (svn r1496) -Fix: highscore no longer crashes in network games with a dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game 20 years ago
player_gui.c (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
players.c (svn r1906) - Fix: [ 1117327 ] Assertion error on kick. When a company is cleaned all its windows need to be closed. For global vehicle lists, the no-staiton index of -1 was not taken into account 20 years ago
pool.c (svn r1803) Move debugging stuff into files of it's own 20 years ago
pool.h (svn r1763) -Add: pool.c / pool.h: generalized routines for dynamic arrays (MemoryPools) 20 years ago
queue.c (svn r1751) - Feature: New PathFinder (NPF). 20 years ago
queue.h (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 20 years ago
rail_cmd.c (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h 20 years ago
rail_gui.c (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h 20 years ago
readme.txt (svn r1658) -Update readme and windows installer for 0.3.6 20 years ago
resource.h (svn r202) -Codechange: I missed some files with trailing spaces.. this should be 20 years ago
road_cmd.c (svn r1902) Replace some casts with proper typing 20 years ago
road_gui.c (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
roadveh_cmd.c (svn r2034) -Codechange: Replaced the rather meaningless LOAD and UNLOAD flags for depots by something more meaningful 20 years ago
roadveh_gui.c (svn r1989) -Feature: Resizable vehicle view windows; this is based on a patch by tmesisbob 20 years ago
saveload.c (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h 20 years ago
saveload.h (svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on 20 years ago
screenshot.c (svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c) 20 years ago
screenshot.h (svn r631) Merge r440, r444, r485, r630 to trunk: 20 years ago
sdl.c (svn r2013) Always ignore SIGPIPE, not only when SDL is used (ShadowJK) 20 years ago
settings.c (svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings 20 years ago
settings.h (svn r1215) Feature: You can now make a custom currency by chosing "Custom..." 20 years ago
settings_gui.c (svn r2005) - Fix: fix previous commit. Using 'New Game (scenario)' will use YOUR difficulty settings but ingame options (eg townnames, currency). Also settings are correctly saved when closing the difficulty window now. 20 years ago
ship_cmd.c (svn r2034) -Codechange: Replaced the rather meaningless LOAD and UNLOAD flags for depots by something more meaningful 20 years ago
ship_gui.c (svn r1989) -Feature: Resizable vehicle view windows; this is based on a patch by tmesisbob 20 years ago
signs.c (svn r1908) - Fix: [ 1149403 ] Signals dissaper after typing text and pressing enter!. Signs in Scenario Editor have no owner so ignore that. 20 years ago
signs.h (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO 20 years ago
smallmap_gui.c (svn r2020) Reduce code duplication in the minimap code a bit 20 years ago
sound.c (svn r2002) Rename MxActivate to MxActivateChannel, which is more appropriate 20 years ago
sound.h (svn r2000) Split the sound system into backend (mixer.[ch]) and frontend (sound.[ch]) 20 years ago
sprite.c (svn r1981) Typedef some structs and enums 20 years ago
sprite.h (svn r1981) Typedef some structs and enums 20 years ago
spritecache.c (svn r1941) Report missing NewGRF file as a fatal error. 20 years ago
spritecache.h (svn r1865) Fix some warnings 20 years ago
station.h (svn r1981) Typedef some structs and enums 20 years ago
station_cmd.c (svn r2031) -Fix: Station #256 now gets cargo delivered as well 20 years ago
station_gui.c (svn r1978) - Fix: Plug some memleaks; thanks Valgrind 20 years ago
stdafx.h (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 20 years ago
string.c (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 20 years ago
string.h (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 20 years ago
strings.c (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h 20 years ago
strings.h (svn r1816) Use char instead of byte for string formatting 20 years ago
subsidy_gui.c (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 20 years ago
svnup.sh (svn r1992) Show the ./svnup.sh output in $PAGER (less if unset). 20 years ago
terraform_gui.c (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
texteff.c (svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c) 20 years ago
tile.c (svn r1839) Move GetTileSlope() and GetTileZ() into tile.[ch] and use more explicit types as parameters 20 years ago
tile.h (svn r1898) Remove some unused macros from macros.h and move some others to more appropriate headers 20 years ago
town.h (svn r1881) -Fix: [ 1119308 ] Max passengers / mail variables are now 32 bit 20 years ago
town_cmd.c (svn r2033) - Fix: Fix some more desync by saving the town growth frequency iterator _cur_town_iter. Needed to bump a svg revision for that thanks to the braindead SlGlob thing, or at least I don't know how to do it without bumping it. 20 years ago
town_gui.c (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
train_cmd.c (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h 20 years ago
train_gui.c (svn r1989) -Feature: Resizable vehicle view windows; this is based on a patch by tmesisbob 20 years ago
tree_cmd.c (svn r1874) Fix bug introduced in r1839 which placed snow covered trees below the snow line ([1121680]) 20 years ago
ttd.c (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h 20 years ago
ttd.dsp (svn r2009) - VS.NET/VS6 removed all builds except for Release and Debug. Also add additional dependencies to the project file instead of in the header file itself. 20 years ago
ttd.dsw (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
ttd.h (svn r1901) - Fix: unwanted behaviour of the savegame dialog, as well as a bug with a sloppy termination of a string. When any editbox is open, scrolling is disabled. If any new types of editboxes come up, please use SET/CLRBIT of _no_scroll with its unique identifier (ttd.h) 20 years ago
ttd.rc (svn r1658) -Update readme and windows installer for 0.3.6 20 years ago
ttd.sln (svn r2009) - VS.NET/VS6 removed all builds except for Release and Debug. Also add additional dependencies to the project file instead of in the header file itself. 20 years ago
ttd.vcproj (svn r2009) - VS.NET/VS6 removed all builds except for Release and Debug. Also add additional dependencies to the project file instead of in the header file itself. 20 years ago
tunnelbridge_cmd.c (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h 20 years ago
unix.c (svn r2013) Always ignore SIGPIPE, not only when SDL is used (ShadowJK) 20 years ago
unmovable_cmd.c (svn r1997) Fixed errorneous tab expansion on the indentation side which happenned in r1993. Pointed out by Tron. 20 years ago
variables.h (svn r2033) - Fix: Fix some more desync by saving the town growth frequency iterator _cur_town_iter. Needed to bump a svg revision for that thanks to the braindead SlGlob thing, or at least I don't know how to do it without bumping it. 20 years ago
vehicle.c (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h 20 years ago
vehicle.h (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h 20 years ago
vehicle_gui.c (svn r1969) - GUI: Replace vehicle dropdown menu now looks a bit more comform the ones used throughout the game. 20 years ago
vehicle_gui.h (svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each vehicle type (bociusz) 20 years ago
viewport.c (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h 20 years ago
viewport.h (svn r1610) Remove trailing whitespace (last time ever, i hope) 20 years ago
w32dm.c (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 20 years ago
w32dm2.cpp (svn r1806) Add missing includes (see r1803) 20 years ago
water_cmd.c (svn r1903) Replace some casts and macro magic with proper typing, similar to r1902 20 years ago
waypoint.c (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h 20 years ago
waypoint.h (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h 20 years ago
widget.c (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
win32.c (svn r2012) When making a savegame name, don't append the extension, if it is already there 20 years ago
window.c (svn r1978) - Fix: Plug some memleaks; thanks Valgrind 20 years ago
window.h (svn r1978) - Fix: Plug some memleaks; thanks Valgrind 20 years ago

readme.txt

OpenTTD README
Last updated:    $LastChangedDate: 2004-12-24 00:25:11 +0100 $
Release version: 0.3.6
------------------------------------------------------------------------


Table of Contents:
------------------
1.0) About
2.0) Contacting
 * 2.1 Reporting Bugs
3.0) Supported Platforms
4.0) Running OpenTTD
5.0) OpenTTD features
6.0) Configuration File
7.0) Compiling
8.0) Translating
 * 8.1 Guidelines
 * 8.2 Translation
 * 8.3 Previewing
X.X) Credits


1.0) About:
---- ------
OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
written by Chris Sawyer.  It attempts to mimic the original game as closely
as possible while extending it with new features.


2.0) Contacting:
---- ----------
The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
on irc.freenode.net).

The OpenTTD homepage is http://www.openttd.org/.

You can find a forum for OpenTTD at
http://www.tt-forums.net/index.php?c=20


2.1) Reporting Bugs:
---- ---------------
To report a bug, please create a SourceForge account and follow the bugs
link from our homepage. Please make sure the bug is reproducible and
still occurs in the latest daily build or the current SVN version. Also
please look through the existing bug reports briefly to see whether the bug
is not already known.

The SourceForge project page URL is: http://sourceforge.net/projects/openttd/
Click on "Bugs" to see the bug tracker.

Please include the following information in your bug report:
        - OpenTTD version (PLEASE test the latest SVN/daily build)
        - Bug details, including instructions how to reproduce it
        - Platform and compiler (Win32, Linux, FreeBSD, ...)
        - Attach a save game or a screenshot if possible
        - If this bug only occurred recently please note the last
          version without the bug and the first version including
          the bug. That way we can fix it quicker by looking at the
          changes made.


3.0) Supported Platforms:
---- --------------------
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:

	Windows - Win32 GDI (faster) or SDL
	Linux - SDL
	FreeBSD - SDL
	MacOS - SDL
	BeOS - SDL
	MorphOS - SDL


4.0) Running OpenTTD:
---- ----------------

Before you run OpenTTD, you need to put the game's datafiles into the data/
subdirectory. You need the following files from the original version
of TTD as OpenTTD makes use of the original TTD artwork.

List of the required files:
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf

(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with 
the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't 
look as nice as with the Windows graphics.)

If you want music you need to copy the gm/ folder from Windows TTD into your
OpenTTD folder, not your data folder.

You can change the data path (which contains savegames as well) in Makefile.config
by setting DATA_DIR_PREFIX and USE_HOMEDIR.


5.0) OpenTTD features:
---- -----------------

OpenTTD has a lot of features going beyond the original TTD emulation.
Currently there is unfortunately no comprehensive list of features. You could
check the features list on the web, and some optional features can be
controlled through the Configure patches dialog. We also implement some
features known from TTDPatch (http://www.ttdpatch.net/).

Several important non-standard controls:

* Use Ctrl to place presignals
* Ctrl-d toggles double mode on win32
* Ingame console. More information at http://wiki.openttd.org/index.php/OpenTTDDevBlackBook


6.0) Configuration File:
---- -------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple windows-like
.INI format. It's mostly undocumented.


7.0) Compiling:
---- ----------
Windows:
  You need Microsoft Visual Studio 6 or .NET. Open the project file
  and it should build automatically. In case you don't build with SDL,
  you need to remove WITH_SDL from the project settings.
  (see also docs/Readme_Windows_MSVC6.0.txt)

  You can also build it using the Makefile with MSys/MingW or Cygwin/MingW.
  Please read the Makefile for more information.

Unix:
  OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
  Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD.
  (see also docs/Readme_Mandrake_Linux.txt)

MacOS:
  Use "make".

BeOS:
  Use "make".

FreeBSD
  Use "gmake".

MorphOS
  Use "make". Note that you need the MorphOS SDK and the
  powersdl.library SDK.

8.0) Translating:
---- -------------------
See http://www.openttd.org/translating.php for up-to-date information.

The use of the online Translator service, located at http://translator.openttd.org.
For a username password combo you should contact the development team, either by mail, irc
or the forums. The system is straight-forward to use, if you have any troubles, read the
online help located there.

If for some reason the website is down for a longer period of time, the information below
might be of help.

8.1) Guidelines:
---- -------------------
Here are some translation guidelines which you should follow closely.

    * Please contact the development team before begining the translation process!
      This avoids double work, as someone else may have already started translating to the same language.
    * Translators must use the charater set ISO 8859-15.
      Otherwise, some characters will not display correctly in the game.

8.2) Translation:
---- -------------------
So, now that you've notified the development team about your intention to translate
(You did, right? Of course you did.) you can pick up english.txt (found in the SVN repository
under /lang) and translate.

You must change the first two lines of the file appropriately:

##name English-Name-Of-Language
##ownname Native-Name-Of-Language

Note: Do not alter the following parts of the file:

    * String identifiers (the first word on each line)
    * Parts of the strings which are in curly braces (such as {STRING})
    * Lines beginning with ## (such as ##id), other than the first two lines of the file

8.3) Previewing:
---- -------------------
In order to view the translation in the game, you need to compile your language file
with the strgen utility, which is now bundled with the game.

strgen is a command-line utility. It takes the language filename as parameter.
Example:

strgen lang/german.txt

This results in compiling german.txt and produces another file named german.lng.
Any missing strings are replaced with the english strings. Note that it looks for english.txt
in the lang subdirectory, which is where your language file should also be.

That's all! You should now be able to select the language in the game options.


X.X) Credits:
---- --------
The OpenTTD team (in alphabetical order):
  Bjarni Corfitzen (Bjarni)      - MacOS port
  Victor Fischer (Celestar)      - Programming everywhere you need him to
  Tamas Farag<61> (Darkvater)       - Lead programmer
  Dominik Scherer (dominik81)    - Lead programmer
  Kerekes Miham (MiHaMiX)        - Maintainer of translator service, and host of nightlies
  Owen Rudge (orudge)            - Contributor, forum host, masterserver host
  Christoph Mallon (Tron)        - Programmer, code correctness police
  Patric Stout (TrueLight)       - Programmer, network guru, SVN-repository and website host

Retired Developers:
  Ludvig Strigeus (ludde)        - OpenTTD author, main coder (0.1 - 0.3.3)
  Serge Paquet (vurlix)          - Assistant project manager, coder (0.1 - 0.3.3)

Thanks to:
  Josef Drexler - For his great work on TTDPatch.
  Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
  blathijs - For his many patches, suggestions and major work on maprewrite
  pasky - Many patches, newgrf support, etc.
  Stefan Mei<65>ner (sign_de) - For his work on the console
  Mike Ragsdale - OpenTTD installer
  Cian Duffy (MYOB) - BeOS port / manual writing
  Christian Rosentreter (tokaiz) - MorphOS / AmigaOS port
  Michael Blunck - For revolutionizing TTD with awesome graphics
  George - Canal graphics
  All Translators - For their support to make OpenTTD a truly international game
  Bug Reporters - Thanks for all bug reports
  Chris Sawyer - For an amazing game!