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OpenTTD-patches/src/network
rubidium 7f1bf45c03 (svn r18784) -Codechange: make NetworkSend_Command accept a company instead of using _local_company to pass that information, with the whole mess when you don't want the company to be _local_company. 15 years ago
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core (svn r18608) -Change: add the concept of music sets 15 years ago
network.cpp (svn r18330) -Cleanup: remove some unneeded includes 15 years ago
network.h (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
network_base.h (svn r17737) -Codechange: remove the chat window when you were chatting with someone who lost his/her connection or when you were team chatting and moved out of the company. 15 years ago
network_chat_gui.cpp (svn r18683) -Fix: it's not an other 15 years ago
network_client.cpp (svn r18784) -Codechange: make NetworkSend_Command accept a company instead of using _local_company to pass that information, with the whole mess when you don't want the company to be _local_company. 15 years ago
network_client.h (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
network_command.cpp (svn r18784) -Codechange: make NetworkSend_Command accept a company instead of using _local_company to pass that information, with the whole mess when you don't want the company to be _local_company. 15 years ago
network_content.cpp (svn r18638) -Fix: downloading music sets would fail 15 years ago
network_content.h (svn r17699) -Codechange: move #ifdef ENABLE_NETWORK till after the 'generic' includes so compilation without network support doesn't get broken as easily by changes in header files 15 years ago
network_content_gui.cpp (svn r18640) -Fix (r18633): don't assert when accessing first invalid item, it's used quite often in the code 15 years ago
network_func.h (svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are. 15 years ago
network_gamelist.cpp (svn r18746) -Fix [FS#3489]: clear the cached NewGRFs of a server when receiving a reply instead of when requesting the information. With slow/unstable network connections it would look like the NewGRF settings button went randomly missing. 15 years ago
network_gamelist.h (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
network_gui.cpp (svn r18645) -Fix [FS#3433](r942): out-of-bounds access in the 'Start new multiplayer game' GUI 15 years ago
network_gui.h (svn r17699) -Codechange: move #ifdef ENABLE_NETWORK till after the 'generic' includes so compilation without network support doesn't get broken as easily by changes in header files 15 years ago
network_internal.h (svn r18251) -Codechange: make the join status window big font aware 15 years ago
network_server.cpp (svn r18782) -Codechange: move the content of callback_table.cpp to network_command.cpp; it's only ever used there. 15 years ago
network_server.h (svn r17617) -Codechange: make the server side packet handling be more like the client side's handling, i.e. return the connection status 15 years ago
network_type.h (svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are. 15 years ago
network_udp.cpp (svn r18746) -Fix [FS#3489]: clear the cached NewGRFs of a server when receiving a reply instead of when requesting the information. With slow/unstable network connections it would look like the NewGRF settings button went randomly missing. 15 years ago
network_udp.h (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago