OpenTTD-patches/src/game
2019-02-23 14:29:07 +01:00
..
game_config.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
game_config.hpp
game_core.cpp Add: Show performance of AI and GS in framerate window 2019-02-23 14:29:07 +01:00
game_info.cpp Fix: [Win32] WIN32 may not be defined, always prefer the compiler predefined macro _WIN32 2018-12-27 18:09:16 +01:00
game_info.hpp (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
game_instance.cpp Feature #6459: API for querying network clients from GS (#6736) 2018-04-22 15:42:29 +02:00
game_instance.hpp (svn r23720) -Fix/Feature [FS#4935]: show the script debug window also when the game script crashes 2012-01-02 22:44:28 +00:00
game_scanner.cpp (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 2017-08-13 18:38:42 +00:00
game_scanner.hpp (svn r26487) -Codechange: use lastof instead of lengthof/sizeof for script names 2014-04-23 21:16:58 +00:00
game_text.cpp Doc: Lots and lots of doxymentation fixes 2018-10-31 12:35:54 +01:00
game_text.hpp (svn r27756) -Codechange: Add StringTab enum 2017-02-26 19:40:53 +00:00
game.hpp Fix: Typo in game.hpp 2018-04-23 23:14:23 +02:00