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OpenTTD-patches/docs
celestar 2e357e69f9 (svn r1768) -Codechange: Store town index in _map2 of town tiles
Moved house type from _map2 to _map3_hi for MP_HOUSE
  Moved foundation and roadworks from _map2 to _map3 for
MP_STREET
  This increases game speed by a factor of around 15(!) if many cities are around.
  Converting an old game is done automagically, but can take a while
20 years ago
..
Howto_compile_lng_files_from_CLI.txt
Manual.txt (svn r1453) Feature: MD5 hash check for TTD files 20 years ago
OSX_where_did_the_package_go.txt (svn r1453) Feature: MD5 hash check for TTD files 20 years ago
README_if_game_crashed_on_OSX.txt
Readme_Mandrake_Linux.txt (svn r1453) Feature: MD5 hash check for TTD files 20 years ago
Readme_OS2.txt (svn r1325) -Fixed eol-style properties on new files. Please before adding a new file to svn use: "svn propset svn:eol-style native <filename's>"!! 20 years ago
Readme_Windows_MSVC6.0.txt (svn r1428) Compiling with MSVC6 documentation update (from the wiki) [Bociusz] 20 years ago
console.txt
directmusic.txt (svn r1325) -Fixed eol-style properties on new files. Please before adding a new file to svn use: "svn propset svn:eol-style native <filename's>"!! 20 years ago
landscape.html (svn r1768) -Codechange: Store town index in _map2 of town tiles 20 years ago
multiplayer.txt
openttd.6
ottd-colour-palette.gif
textcolor.txt (svn r1325) -Fixed eol-style properties on new files. Please before adding a new file to svn use: "svn propset svn:eol-style native <filename's>"!! 20 years ago
tileh.png