mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-04 06:00:15 +00:00
6a6e145010
you can still use SDL drivers if you like and you have to run "make upgradeconf" to start using the cocoa drivers (or manually write WITH_COCOA:=1) since SDL breaks the cocoa drivers, you can't compile with both SDL and cocoa support Using cocoa drivers makes it easier to make universal binaries and it solves: -FS#18 [OSX] SDL is weird in universal binaries -FS#2 [OSX] lazy pointer crash on exit -FS#10 [OSX] linking error when linking statically to SDL 1.2.8 (needless to explain this, but it means it should be able to compile statically with the default settings now) -[ 1215073 ] Switching to large size out of fullscreen crashes Using SDL drivers will still have those issues though
145 lines
4.6 KiB
C
145 lines
4.6 KiB
C
/******************************************************************************************
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* Cocoa sound driver *
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* Known things left to do: *
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* - Might need to do endian checking for it to work on both ppc and x86 *
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******************************************************************************************/
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#ifdef WITH_COCOA
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#include <AudioUnit/AudioUnit.h>
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/* Name conflict */
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#define Rect OTTDRect
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#define Point OTTDPoint
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#define WindowClass OTTDWindowClass
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/* Defined in stdbool.h */
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#ifndef __cplusplus
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# ifndef __BEOS__
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# undef bool
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# undef false
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# undef true
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# endif
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#endif
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#include "../stdafx.h"
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#include "../openttd.h"
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#include "../debug.h"
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#include "../driver.h"
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#include "../mixer.h"
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#include "../sdl.h"
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#include "cocoa_s.h"
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#undef WindowClass
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#undef Point
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#undef Rect
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static AudioUnit _outputAudioUnit;
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/* The CoreAudio callback */
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static OSStatus audioCallback (void *inRefCon, AudioUnitRenderActionFlags inActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, AudioBuffer *ioData)
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{
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MxMixSamples(_mixer, ioData->mData, ioData->mDataByteSize / 4);
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return noErr;
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}
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static const char *CocoaSoundStart(const char * const *parm)
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{
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Component comp;
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ComponentDescription desc;
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struct AudioUnitInputCallback callback;
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AudioStreamBasicDescription requestedDesc;
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DEBUG(driver, 1)("cocoa_s: CocoaSoundStart");
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/* Setup a AudioStreamBasicDescription with the requested format */
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requestedDesc.mFormatID = kAudioFormatLinearPCM;
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requestedDesc.mFormatFlags = kLinearPCMFormatFlagIsPacked;
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requestedDesc.mChannelsPerFrame = 2;
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requestedDesc.mSampleRate = GetDriverParamInt(parm, "hz", 11025);
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requestedDesc.mBitsPerChannel = 16;
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requestedDesc.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger;
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#if 1 // Big endian?
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requestedDesc.mFormatFlags |= kLinearPCMFormatFlagIsBigEndian;
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#endif
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requestedDesc.mFramesPerPacket = 1;
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requestedDesc.mBytesPerFrame = requestedDesc.mBitsPerChannel * requestedDesc.mChannelsPerFrame / 8;
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requestedDesc.mBytesPerPacket = requestedDesc.mBytesPerFrame * requestedDesc.mFramesPerPacket;
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/* Locate the default output audio unit */
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desc.componentType = kAudioUnitComponentType;
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desc.componentSubType = kAudioUnitSubType_Output;
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desc.componentManufacturer = kAudioUnitID_DefaultOutput;
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desc.componentFlags = 0;
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desc.componentFlagsMask = 0;
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comp = FindNextComponent (NULL, &desc);
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if (comp == NULL)
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return "cocoa_s: Failed to start CoreAudio: FindNextComponent returned NULL";
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/* Open & initialize the default output audio unit */
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if(OpenAComponent(comp, &_outputAudioUnit) != noErr)
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return "cocoa_s: Failed to start CoreAudio: OpenAComponent";
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if(AudioUnitInitialize(_outputAudioUnit) != noErr)
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return "cocoa_s: Failed to start CoreAudio: AudioUnitInitialize";
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/* Set the input format of the audio unit. */
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if(AudioUnitSetProperty(_outputAudioUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, 0, &requestedDesc, sizeof (requestedDesc)) != noErr)
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return "cocoa_s: Failed to start CoreAudio: AudioUnitSetProperty (kAudioUnitProperty_StreamFormat)";
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/* Set the audio callback */
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callback.inputProc = audioCallback;
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callback.inputProcRefCon = NULL;
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if(AudioUnitSetProperty(_outputAudioUnit, kAudioUnitProperty_SetInputCallback, kAudioUnitScope_Input, 0, &callback, sizeof(callback)) != noErr)
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return "cocoa_s: Failed to start CoreAudio: AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)";
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/* Finally, start processing of the audio unit */
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if(AudioOutputUnitStart (_outputAudioUnit) != noErr)
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return "cocoa_s: Failed to start CoreAudio: AudioOutputUnitStart";
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/* We're running! */
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return NULL;
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}
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static void CocoaSoundStop(void)
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{
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struct AudioUnitInputCallback callback;
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DEBUG(driver, 1)("cocoa_s: CocoaSoundStop");
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/* stop processing the audio unit */
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if(AudioOutputUnitStop(_outputAudioUnit) != noErr) {
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DEBUG(driver, 1)("cocoa_s: Core_CloseAudio: AudioOutputUnitStop failed");
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return;
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}
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/* Remove the input callback */
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callback.inputProc = 0;
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callback.inputProcRefCon = 0;
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if(AudioUnitSetProperty(_outputAudioUnit, kAudioUnitProperty_SetInputCallback, kAudioUnitScope_Input, 0, &callback, sizeof(callback)) != noErr) {
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DEBUG(driver, 1)("cocoa_s: Core_CloseAudio: AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback) failed");
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return;
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}
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if (CloseComponent(_outputAudioUnit) != noErr) {
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DEBUG(driver, 1)("cocoa_s: Core_CloseAudio: CloseComponent failed");
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return;
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}
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}
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const HalSoundDriver _cocoa_sound_driver = {
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CocoaSoundStart,
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CocoaSoundStop,
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};
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#endif /* WITH_COCOA */
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