mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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178 lines
5.1 KiB
C
178 lines
5.1 KiB
C
/* $Id$ */
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/** @file vehicle_func.h Functions related to vehicles. */
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#ifndef VEHICLE_FUNC_H
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#define VEHICLE_FUNC_H
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#include "tile_type.h"
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#include "strings_type.h"
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#include "gfx_type.h"
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#include "direction_type.h"
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#include "cargo_type.h"
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#include "command_type.h"
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#include "vehicle_type.h"
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#include "engine_type.h"
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#include "transport_type.h"
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#define is_custom_sprite(x) (x >= 0xFD)
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#define IS_CUSTOM_FIRSTHEAD_SPRITE(x) (x == 0xFD)
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#define IS_CUSTOM_SECONDHEAD_SPRITE(x) (x == 0xFE)
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typedef Vehicle *VehicleFromPosProc(Vehicle *v, void *data);
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void VehicleServiceInDepot(Vehicle *v);
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void VehiclePositionChanged(Vehicle *v);
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Vehicle *GetLastVehicleInChain(Vehicle *v);
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const Vehicle *GetLastVehicleInChain(const Vehicle *v);
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uint CountVehiclesInChain(const Vehicle *v);
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bool IsEngineCountable(const Vehicle *v);
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void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc);
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void FindVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc);
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bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc);
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bool HasVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc);
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void CallVehicleTicks();
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uint8 CalcPercentVehicleFilled(const Vehicle *v, StringID *color);
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void InitializeTrains();
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byte VehicleRandomBits();
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void ResetVehiclePosHash();
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void ResetVehicleColorMap();
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bool CanRefitTo(EngineID engine_type, CargoID cid_to);
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CargoID FindFirstRefittableCargo(EngineID engine_type);
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CommandCost GetRefitCost(EngineID engine_type);
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void ViewportAddVehicles(DrawPixelInfo *dpi);
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SpriteID GetRotorImage(const Vehicle *v);
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StringID VehicleInTheWayErrMsg(const Vehicle *v);
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bool HasVehicleOnTunnelBridge(TileIndex tile, TileIndex endtile, const Vehicle *ignore = NULL);
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void DecreaseVehicleValue(Vehicle *v);
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void CheckVehicleBreakdown(Vehicle *v);
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void AgeVehicle(Vehicle *v);
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void VehicleEnteredDepotThisTick(Vehicle *v);
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void BeginVehicleMove(const Vehicle *v);
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void EndVehicleMove(const Vehicle *v);
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void MarkSingleVehicleDirty(const Vehicle *v);
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UnitID GetFreeUnitNumber(VehicleType type);
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void TrainConsistChanged(Vehicle *v, bool same_length);
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void TrainPowerChanged(Vehicle *v);
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Money GetTrainRunningCost(const Vehicle *v);
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CommandCost SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, Owner owner, uint16 vlw_flag, uint32 id);
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void VehicleEnterDepot(Vehicle *v);
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bool CanBuildVehicleInfrastructure(VehicleType type);
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void CcCloneVehicle(bool success, TileIndex tile, uint32 p1, uint32 p2);
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/** Position information of a vehicle after it moved */
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struct GetNewVehiclePosResult {
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int x, y; ///< x and y position of the vehicle after moving
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TileIndex old_tile; ///< Current tile of the vehicle
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TileIndex new_tile; ///< Tile of the vehicle after moving
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};
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GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v);
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Direction GetDirectionTowards(const Vehicle *v, int x, int y);
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static inline bool IsCompanyBuildableVehicleType(VehicleType type)
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{
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switch (type) {
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case VEH_TRAIN:
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case VEH_ROAD:
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case VEH_SHIP:
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case VEH_AIRCRAFT:
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return true;
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default: return false;
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}
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}
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static inline bool IsCompanyBuildableVehicleType(const BaseVehicle *v)
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{
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return IsCompanyBuildableVehicleType(v->type);
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}
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const struct Livery *GetEngineLivery(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v);
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/**
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* Get the colour map for an engine. This used for unbuilt engines in the user interface.
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* @param engine_type ID of engine
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* @param company ID of company
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* @return A ready-to-use palette modifier
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*/
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SpriteID GetEnginePalette(EngineID engine_type, CompanyID company);
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/**
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* Get the colour map for a vehicle.
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* @param v Vehicle to get colour map for
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* @return A ready-to-use palette modifier
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*/
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SpriteID GetVehiclePalette(const Vehicle *v);
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extern const uint32 _veh_build_proc_table[];
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extern const uint32 _veh_sell_proc_table[];
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extern const uint32 _veh_refit_proc_table[];
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extern const uint32 _send_to_depot_proc_table[];
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/* Functions to find the right command for certain vehicle type */
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static inline uint32 GetCmdBuildVeh(VehicleType type)
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{
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return _veh_build_proc_table[type];
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}
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static inline uint32 GetCmdBuildVeh(const BaseVehicle *v)
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{
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return GetCmdBuildVeh(v->type);
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}
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static inline uint32 GetCmdSellVeh(VehicleType type)
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{
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return _veh_sell_proc_table[type];
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}
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static inline uint32 GetCmdSellVeh(const BaseVehicle *v)
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{
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return GetCmdSellVeh(v->type);
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}
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static inline uint32 GetCmdRefitVeh(VehicleType type)
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{
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return _veh_refit_proc_table[type];
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}
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static inline uint32 GetCmdRefitVeh(const BaseVehicle *v)
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{
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return GetCmdRefitVeh(v->type);
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}
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static inline uint32 GetCmdSendToDepot(VehicleType type)
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{
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return _send_to_depot_proc_table[type];
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}
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static inline uint32 GetCmdSendToDepot(const BaseVehicle *v)
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{
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return GetCmdSendToDepot(v->type);
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}
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bool EnsureNoVehicleOnGround(TileIndex tile);
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void StopAllVehicles();
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extern VehicleID _vehicle_id_ctr_day;
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extern const Vehicle *_place_clicked_vehicle;
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extern VehicleID _new_vehicle_id;
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extern uint16 _returned_refit_capacity;
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bool CanVehicleUseStation(EngineID engine_type, const struct Station *st);
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bool CanVehicleUseStation(const Vehicle *v, const struct Station *st);
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#endif /* VEHICLE_FUNC_H */
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