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22 lines
675 B
C
22 lines
675 B
C
/* $Id$ */
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struct DefaultUnicodeMapping {
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WChar code; ///< Unicode value
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byte key; ///< Character index of sprite
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};
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/* Default unicode mapping table for sprite based glyphs.
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* This table allows us use unicode characters even though the glyphs don't
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* exist, or are in the wrong place, in the standard sprite fonts.
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* This is not used for FreeType rendering */
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static DefaultUnicodeMapping _default_unicode_map[] = {
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{ 0x010D, 0x63 }, /* Small letter c with caron */
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{ 0x0160, 0xA6 }, /* Capital letter s with caron */
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{ 0x0161, 0xA8 }, /* Small letter s with caron */
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{ 0x017E, 0xB8 }, /* Small letter z with caron */
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{ 0x20AC, 0xA4 }, /* Euro symbol */
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};
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