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OpenTTD-patches/src/table
skidd13 b9c3ea6a01 (svn r11550) -Fix (r11547): Updated the data files regarding to r11549 17 years ago
..
ai_rail.h
animcursors.h
autorail.h
bridge_land.h
build_industry.h (svn r11534) -Feature(newgrf): Implement property 23h for Industries. 17 years ago
cargo_const.h
clear_land.h
control_codes.h
elrail_data.h
engines.h
files.h (svn r11550) -Fix (r11547): Updated the data files regarding to r11549 17 years ago
genland.h
industry_land.h
landscape_sprite.h
namegen.h
palettes.h
road_land.h
roadveh.h (svn r11449) -Fix [FS#1160]: trams could deadlock themselves. As of now trams will turn as roadvehicles do when the player cannot build a tram track piece on the next tile without destroying anything. It will not turn when the player can build the before mentioned track piece on the 'next' tile. 17 years ago
sprites.h (svn r11547) -Add: signal selection GUI for the ones that really like to use that over CTRL. Patch by BigBB. 17 years ago
station_land.h
town_land.h
track_land.h
train_cmd.h
tree_land.h (svn r11536) -Codechange: Align some elements of the _tree_layout_sprite table a little better looking for the eye 17 years ago
unicode.h
unmovable_land.h
water_land.h