OpenTTD - http://www.openttd.org/ - with additional patches
You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
Go to file
bjarni 57932f1eb5 (svn r1011) Makefile, mac: added absolute path to hdiutil (default location) to fix the path issues when building nightly builds with a cronjob 20 years ago
data (svn r999) New icons for the network interface, newgrf gui and the tiny euro 20 years ago
docs (svn r971) Mac: updated text files and added the link files from the releases 20 years ago
lang (svn r1009) -Feature: per-station vehicle lists 20 years ago
makefiledir (svn r972) Makefile: added make release (currently only works on mac) 20 years ago
media
os (svn r971) Mac: updated text files and added the link files from the releases 20 years ago
scripts (svn r942) -Merged branch/network back into the trunk 20 years ago
strgen
table (svn r1001) -Changed the title name to OpenTTD. Don't know how this was missed all this time; but is fixed now. 20 years ago
COPYING
Makefile (svn r1011) Makefile, mac: added absolute path to hdiutil (default location) to fix the path issues when building nightly builds with a cronjob 20 years ago
StdAfx.c
ai.c (svn r979) Allow more realistically sized catchment areas 20 years ago
ai.h
ai_build.c
ai_new.c (svn r979) Allow more realistically sized catchment areas 20 years ago
ai_pathfinder.c
ai_shared.c
aircraft_cmd.c (svn r1009) -Feature: per-station vehicle lists 20 years ago
aircraft_gui.c (svn r1009) -Feature: per-station vehicle lists 20 years ago
airport.c
airport.h
airport_gui.c (svn r979) Allow more realistically sized catchment areas 20 years ago
airport_movement.h
aystar.c
aystar.h
bridge_gui.c (svn r942) -Merged branch/network back into the trunk 20 years ago
callback_table.c (svn r942) -Merged branch/network back into the trunk 20 years ago
callback_table.h (svn r942) -Merged branch/network back into the trunk 20 years ago
changelog.txt
clear_cmd.c
command.c (svn r942) -Merged branch/network back into the trunk 20 years ago
command.h (svn r942) -Merged branch/network back into the trunk 20 years ago
console.c (svn r954) -Fix: [Console] Hook fixes (sign_de) 20 years ago
console.h (svn r954) -Fix: [Console] Hook fixes (sign_de) 20 years ago
console_cmds.c (svn r954) -Fix: [Console] Hook fixes (sign_de) 20 years ago
dedicated.c (svn r942) -Merged branch/network back into the trunk 20 years ago
disaster_cmd.c (svn r955) Replace uint16 for orders with struct Order 20 years ago
dock_gui.c (svn r979) Allow more realistically sized catchment areas 20 years ago
dummy_land.c
economy.c (svn r955) Replace uint16 for orders with struct Order 20 years ago
economy.h
endian_check.c
engine.c (svn r955) Replace uint16 for orders with struct Order 20 years ago
engine.h
engine_gui.c
extmidi.c
fileio.c (svn r970) Added 2nd data path for all non-windows OSes 20 years ago
fileio.h
functions.h (svn r942) -Merged branch/network back into the trunk 20 years ago
gfx.c (svn r942) -Merged branch/network back into the trunk 20 years ago
gfx.h (svn r942) -Merged branch/network back into the trunk 20 years ago
graph_gui.c
gui.h (svn r1009) -Feature: per-station vehicle lists 20 years ago
hal.h (svn r942) -Merged branch/network back into the trunk 20 years ago
industry.h
industry_cmd.c (svn r952) -A tiny insignificant fix for a toyland industry gfx 20 years ago
industry_gui.c
intro_gui.c (svn r1007) Remove the last SET_DPARAM (: 20 years ago
landscape.c
langs.dsp
langs.vcproj
lzoconf.h
macros.h (svn r979) Allow more realistically sized catchment areas 20 years ago
main_gui.c (svn r1009) -Feature: per-station vehicle lists 20 years ago
mainicon.ico
minilzo.c
minilzo.h
misc.c (svn r942) -Merged branch/network back into the trunk 20 years ago
misc_cmd.c (svn r942) -Merged branch/network back into the trunk 20 years ago
misc_gui.c (svn r979) Allow more realistically sized catchment areas 20 years ago
music_gui.c
namegen.c
network.c (svn r942) -Merged branch/network back into the trunk 20 years ago
network.h (svn r942) -Merged branch/network back into the trunk 20 years ago
network_client.c (svn r982) -Fix: [Network] Because dparams are misused as a char, we had some 20 years ago
network_client.h (svn r942) -Merged branch/network back into the trunk 20 years ago
network_core.h (svn r942) -Merged branch/network back into the trunk 20 years ago
network_data.c (svn r942) -Merged branch/network back into the trunk 20 years ago
network_data.h (svn r942) -Merged branch/network back into the trunk 20 years ago
network_gamelist.c (svn r942) -Merged branch/network back into the trunk 20 years ago
network_gamelist.h (svn r942) -Merged branch/network back into the trunk 20 years ago
network_gui.c (svn r999) New icons for the network interface, newgrf gui and the tiny euro 20 years ago
network_server.c (svn r982) -Fix: [Network] Because dparams are misused as a char, we had some 20 years ago
network_server.h (svn r942) -Merged branch/network back into the trunk 20 years ago
network_udp.c (svn r942) -Merged branch/network back into the trunk 20 years ago
network_udp.h (svn r942) -Merged branch/network back into the trunk 20 years ago
newgrf.c (svn r939) -Fix: Fixed compiler errors 20 years ago
newgrf.h
news.h
news_gui.c
oldloader.c (svn r990) Fix a display bug in the order list: 20 years ago
order_cmd.c (svn r1009) -Feature: per-station vehicle lists 20 years ago
order_gui.c (svn r962) Fixed a problem with the new order system due to missing '{}' (another place) 20 years ago
pathfind.c
pathfind.h
player.h
player_gui.c (svn r942) -Merged branch/network back into the trunk 20 years ago
players.c (svn r942) -Merged branch/network back into the trunk 20 years ago
queue.c
queue.h
rail_cmd.c (svn r955) Replace uint16 for orders with struct Order 20 years ago
rail_gui.c (svn r979) Allow more realistically sized catchment areas 20 years ago
readme.txt
resource.h
road_cmd.c
road_gui.c (svn r979) Allow more realistically sized catchment areas 20 years ago
roadveh_cmd.c (svn r1009) -Feature: per-station vehicle lists 20 years ago
roadveh_gui.c (svn r1009) -Feature: per-station vehicle lists 20 years ago
saveload.c
saveload.h (svn r959) -Fix: fix previous typo for workaround of braindead MSVC6 (Tron) 20 years ago
screenshot.c
screenshot.h
sdl.c (svn r983) SunOS: fixed backspace key (Oskar) 20 years ago
settings.c (svn r979) Allow more realistically sized catchment areas 20 years ago
settings.h (svn r942) -Merged branch/network back into the trunk 20 years ago
settings_gui.c (svn r999) New icons for the network interface, newgrf gui and the tiny euro 20 years ago
ship_cmd.c (svn r1009) -Feature: per-station vehicle lists 20 years ago
ship_gui.c (svn r1009) -Feature: per-station vehicle lists 20 years ago
smallmap_gui.c
sound.c
sound.h
sprite.c
sprite.h
spritecache.c (svn r999) New icons for the network interface, newgrf gui and the tiny euro 20 years ago
station.h (svn r979) Allow more realistically sized catchment areas 20 years ago
station_cmd.c (svn r979) Allow more realistically sized catchment areas 20 years ago
station_gui.c (svn r1009) -Feature: per-station vehicle lists 20 years ago
stdafx.h (svn r980) Fixed issues where MorphOS would get problems if AmigaOS would get a port, since MorphOS also have the flag __AMIGA__ defined (Tokai) 20 years ago
strings.c
subsidy_gui.c
svnup.sh
terraform_gui.c (svn r945) -Fix: [Network] Terraform callback went wrong in merge 20 years ago
texteff.c (svn r942) -Merged branch/network back into the trunk 20 years ago
town.h
town_cmd.c (svn r942) -Merged branch/network back into the trunk 20 years ago
town_gui.c (svn r999) New icons for the network interface, newgrf gui and the tiny euro 20 years ago
train_cmd.c (svn r1009) -Feature: per-station vehicle lists 20 years ago
train_gui.c (svn r1009) -Feature: per-station vehicle lists 20 years ago
tree_cmd.c
ttd.c (svn r970) Added 2nd data path for all non-windows OSes 20 years ago
ttd.dsp (svn r944) -Updated vc6 project file (Hackykid) 20 years ago
ttd.dsw
ttd.h (svn r942) -Merged branch/network back into the trunk 20 years ago
ttd.rc
ttd.sln
ttd.vcproj (svn r952) -A tiny insignificant fix for a toyland industry gfx 20 years ago
tunnelbridge_cmd.c
unix.c (svn r980) Fixed issues where MorphOS would get problems if AmigaOS would get a port, since MorphOS also have the flag __AMIGA__ defined (Tokai) 20 years ago
unmovable_cmd.c
variables.h (svn r979) Allow more realistically sized catchment areas 20 years ago
vehicle.c (svn r1009) -Feature: per-station vehicle lists 20 years ago
vehicle.h (svn r998) now vehicles are serviced both when entering and when leaving depots to prevent that vehicles might need service when leaving after a long stay (ln--) 20 years ago
vehicle_gui.c (svn r1009) -Feature: per-station vehicle lists 20 years ago
vehicle_gui.h (svn r1009) -Feature: per-station vehicle lists 20 years ago
viewport.c
viewport.h
w32dm.c
w32dm2.cpp
water_cmd.c (svn r1009) -Feature: per-station vehicle lists 20 years ago
widget.c
win32.c (svn r942) -Merged branch/network back into the trunk 20 years ago
window.c (svn r942) -Merged branch/network back into the trunk 20 years ago
window.h (svn r1009) -Feature: per-station vehicle lists 20 years ago

readme.txt

OpenTTD README
Last updated:    $LastChangedDate: 2004-07-25 21:22:11 +0200 (Sun, 25 Jul 2004) $
Release version: 0.3.4
------------------------------------------------------------------------


Table of Contents:
------------------
1.0) About
2.0) Contacting
 * 2.1 Reporting Bugs
3.0) Supported Platforms
4.0) Running OpenTTD
5.0) OpenTTD features
6.0) Configuration File
7.0) Compiling
8.0) Translating
 * 8.1 Guidelines
 * 8.2 Translation
 * 8.3 Previewing
X.X) Credits


1.0) About:
---- ------
OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
written by Chris Sawyer.  It attempts to mimic the original game as closely
as possible while extending it with new features.


2.0) Contacting:
---- ----------
The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
on irc.freenode.net).

The OpenTTD homepage is http://www.openttd.org/.

You can find a forum for OpenTTD at
http://www.tt-forums.net/index.php?c=20


2.1) Reporting Bugs:
---- ---------------
To report a bug, please create a SourceForge account and follow the bugs
link from our homepage. Please make sure the bug is reproducible and
still occurs in the latest daily build or the current SVN version. Also
please look through the existing bug reports briefly to see whether the bug
is not already known.

The SourceForge project page URL is: http://sourceforge.net/projects/openttd/
Click on "Bugs" to see the bug tracker.

Please include the following information in your bug report:
        - OpenTTD version (PLEASE test the latest SVN/daily build)
        - Bug details, including instructions how to reproduce it
        - Platform and compiler (Win32, Linux, FreeBSD, ...)
        - Attach a save game or a screenshot if possible
        - If this bug only occurred recently please note the last
          version without the bug and the first version including
          the bug. That way we can fix it quicker by looking at the
          changes made.


3.0) Supported Platforms:
---- --------------------
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:

	Windows - Win32 GDI (faster) or SDL
	Linux - SDL
	FreeBSD - SDL
	MacOS - SDL
	BeOS - SDL
	MorphOS - SDL


4.0) Running OpenTTD:
---- ----------------

Before you run OpenTTD, you need to put the game's datafiles into the data/
subdirectory. You need the following files from the original Windows version
of TTD as OpenTTD makes use of the original TTD artwork.

IMPORTANT! You need the files from the WINDOWS version of TTD.

List of the required files:
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf

If you want music you need to copy the gm/ folder from Windows TTD into your OpenTTD folder, not your data folder.

You can change the data path (which contains savegames as well) in Makefile.config by setting DATA_DIR_PREFIX and USE_HOMEDIR.


5.0) OpenTTD features:
---- -----------------

OpenTTD has a lot of features going beyond the original TTD emulation.
Currently there is unfortunately no comprehensive list of features. You could
check the features list on the web, and some optional features can be
controlled through the Configure patches dialog. We also implement some
features known from TTDPatch (http://www.ttdpatch.net/).

Several important non-standard controls:

* Use Ctrl to place presignals
* Ctrl-d toggles double mode on win32
* Ingame console. More information at http://wiki.openttd.org/index.php/OpenTTDDevBlackBook


6.0) Configuration File:
---- -------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple windows-like
.INI format. It's mostly undocumented.


7.0) Compiling:
---- ----------
Windows:
  You need Microsoft Visual Studio 6 or .NET. Open the project file
  and it should build automatically. In case you don't build with SDL,
  you need to remove WITH_SDL from the project settings.
  (see also docs/Readme_Windows_MSVC6.0.txt)

  You can also build it using the Makefile with MSys/MingW or Cygwin/MingW.
  Please read the Makefile for more information.

Unix:
  OpenTTD can be built either with "make" or with "jam". To build with
  "make", just type "make", or "gmake" on non-gnu systems. To build with "jam",
  first run "./configure" and then "jam". Note that you need SDL to compile
  OpenTTD.
  (see also docs/Readme_Mandrake_Linux.txt)

MacOS:
  Use "make".

BeOS:
  Use "jam".

FreeBSD
  Use "gmake".

MorphOS
  Use "make". Note that you need the MorphOS SDK and the
  powersdl.library SDK.

8.0) Translating:
---- -------------------
See http://www.openttd.org/translating.php for up-to-date information.

The use of the online Translator service, located at http://translator.openttd.org. 
For a username password combo you should contact the development team, either by mail, irc
or the forums. The system is straight-forward to use, if you have any troubles, read the 
online help located there.

If for some reason the website is down for a longer period of time, the information below
might be of help.

8.1) Guidelines:
---- -------------------
Here are some translation guidelines which you should follow closely.

    * Please contact the development team before begining the translation process!
      This avoids double work, as someone else may have already started translating to the same language.
    * Translators must use the charater set ISO 8859-15.
      Otherwise, some characters will not display correctly in the game.

8.2) Translation:
---- -------------------
So, now that you've notified the development team about your intention to translate
(You did, right? Of course you did.) you can pick up english.txt (found in the SVN repository
under /lang) and translate.

You must change the first two lines of the file appropriately:

##name English-Name-Of-Language
##ownname Native-Name-Of-Language

Note: Do not alter the following parts of the file:

    * String identifiers (the first word on each line)
    * Parts of the strings which are in curly braces (such as {STRING})
    * Lines beginning with ## (such as ##id), other than the first two lines of the file

8.3) Previewing:
---- -------------------
In order to view the translation in the game, you need to compile your language file
with the strgen utility, which is now bundled with the game.

strgen is a command-line utility. It takes the language filename as parameter.
Example:

strgen lang/german.txt

This results in compiling german.txt and produces another file named german.lng.
Any missing strings are replaced with the english strings. Note that it looks for english.txt
in the lang subdirectory, which is where your language file should also be.

That's all! You should now be able to select the language in the game options.


X.X) Credits:
---- --------
The OpenTTD team:
  Ludvig Strigeus (ludde)        - OpenTTD author, main coder (0.1 - 0.3.3)
  Serge Paquet (vurlix)          - Assistant project manager, coder
  Dominik Scherer (dominik81)    - Coder
  Tamas Farago (Darkvater)       - Coder
  Patric Stout (TrueLight)       - Coder, SVN-repository and website host
  Stefan Mei<65>ner (sign_de)       - Network and Console coder
  Owen Rudge (orudge)            - Contributor, forum host
  Bjarni Corfitzen (Bjarni)      - MacOS port
  Kerekes Miham (MiHaMiX)        - Maintainer of translator service, and host of nightlies
  Cian Duffy (MYOB)              - BeOS port / manual writing
  Christian Rosentreter (tokaiz) - MorphOS/AmigaOS port
  
Thanks to:
  Josef Drexler - For his great work on TTDPatch.
  Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations).
  Mike Ragsdale - OpenTTD installer
  Celestar - for his many patches, suggestions and fixes
  blathijs - for his many patches, suggestions and code documentation
  pasky - Many patches, newgrf support, etc.
  Tron - relentless correcting of the code
  mivlad - some patches
  truesatan - Some patches
  Michael Polnick - Some patches
  Michael Blunck - Nice graphics
  George - Canal graphics
  All Translators - For their support to make OpenTTD a truly international game
  Bug Reporters - Thanks for all bug reports.
  Moriarty - for the tons of (annoying) bugreports
  Chris Sawyer - For an amazing game!.