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194 lines
12 KiB
Markdown
194 lines
12 KiB
Markdown
## JGR's Patchpack version 0.14.0
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This is a collection of patches applied to [OpenTTD](http://www.openttd.org/)
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* * *
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OpenTTD is a transport simulation game based upon the popular game Transport
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Tycoon Deluxe, written by Chris Sawyer. It attempts to mimic the original
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game as closely as possible while extending it with new features.
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OpenTTD is licensed under the GNU General Public License version 2.0,
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but includes some 3rd party software under different licenses. See the
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section "Licensing" in readme.txt for details.
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* * *
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See readme.txt for the original OpenTTD readme.
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The thread for this patchpack can be found [here](http://www.tt-forums.net/viewtopic.php?f=33&t=73469).
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See [jgrpp-changelog.md](jgrpp-changelog.md) for changelog.
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#### This patchpack contains the following
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* Routing restrictions: [thread](http://www.tt-forums.net/viewtopic.php?f=33&t=73397)
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As of v0.11.0 this includes the Long Reserve feature from [here](http://www.tt-forums.net/viewtopic.php?f=33&t=74365).
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A version of this feature rebased onto [Cirdan's new map features branch](http://repo.or.cz/w/openttd/fttd.git) is in the *tracerestrict-cirdan* branch, see [this thread](http://www.tt-forums.net/viewtopic.php?f=33&t=58420)
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* Programmable signals: [imported](http://www.tt-forums.net/viewtopic.php?f=33&t=47690)
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This includes additions to the patch from the [Spring 2013 Patch Pack](http://www.tt-forums.net/viewtopic.php?f=33&t=66892)
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* Upgrade airports: [imported](http://www.tt-forums.net/viewtopic.php?f=33&t=35867)
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* Vehicle group info: [imported](http://www.tt-forums.net/viewtopic.php?f=33&t=72855)
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* Close adjacent level crossings: [imported](http://www.tt-forums.net/viewtopic.php?p=836749)
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* Zoning: [imported](http://www.tt-forums.net/viewtopic.php?f=33&t=33701)
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* This is modified to remove unimplemented modes, implement station ownership checks and implement station facility checks for industries.
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* Add a mode to show restricted signals.
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* Add a mode to show station catchment only where station window open.
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* Departure boards: [imported](https://www.tt-forums.net/viewtopic.php?f=33&t=49956)
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* Fixed departure boards with orders with timetabled 0 travel times, e.g. those with depot service orders.
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* Made modifications to work with day length greater than 1.
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* Town cargo generation factor: [imported](http://www.tt-forums.net/viewtopic.php?t=46399)
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* Vehicles visible in tunnels (transparency setting): [imported](http://dev.openttdcoop.org/projects/clientpatches/repository/changes/VehicelsInTunnels.diff)
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* Signals in tunnels and on bridges: [imported](http://www.tt-forums.net/viewtopic.php?f=33&t=41260)
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Modifications include support for PBS and setting the semaphore/electric type of signals.
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* Measurement tools: [imported](http://www.tt-forums.net/viewtopic.php?f=33&t=49212)
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* 255 GRFs in single player mode: [imported](http://www.tt-forums.net/viewtopic.php?p=894743#p894743)
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* Improved breakdowns: [imported](http://www.tt-forums.net/viewtopic.php?f=33&t=39518)
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Add a lower limit for low speed breakdowns.
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* Timetabling waiting time in depots: [imported](http://www.tt-forums.net/viewtopic.php?f=33&t=70969)
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* Picking and placing single houses in scenario editor: [imported](http://www.tt-forums.net/viewtopic.php?f=33&t=68894)
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* Smallmap screenshots: [imported](http://www.tt-forums.net/viewtopic.php?f=33&t=44596)
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This is modified to use an extra button in the smallmap window, instead of a console command, and use the current zoom level and display mode of the smallmap window.
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* Automated timetables and separation: [imported](http://www.tt-forums.net/viewtopic.php?f=33&t=46391)
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* Auto timetabling: Bias timetable adjustment to favour negative adjustments; this is to avoid positive feedback between congestion delays and increased timetable length. Reduce jam detection threshold.
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* Auto separation: Fix handling of non-station orders (e.g. waypoints and depots). Change to a per-vehicle setting. Add a company setting to scale vehicle lateness adjustments. No longer set vehicle lateness to 0 if separation fails, instead leave it as it was.
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* Timetable GUI: Allow clearing of timetable time fields which are at 0. Allow explicitly setting timetable time fields to 0 without clearing them.
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* Add company settings to enable automatic timetabling or separation for new vehicles.
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* Allow changing/clearing the timetabled waiting time and max speed of all of a vehicle's orders at once.
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* Add client setting to show the remainder ticks in timetable, after dividing to days or minutes.
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* Add a company setting to control the number of ticks used in auto-fill timetable rounding.
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* Vehicle repair cost: [imported](http://www.tt-forums.net/viewtopic.php?f=33&t=45642)
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* Enhanced viewport: [imported](https://www.tt-forums.net/viewtopic.php?f=33&t=53394)
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* Infrastructure sharing: [imported](http://www.tt-forums.net/viewtopic.php?f=33&t=42254)
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* Add company settings to enable competitors to buy/renew vehicles in this company's depots.
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* Add setting to control whether trains can crash with trains owned by other companies.
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* Rating in town label: [imported](http://www.tt-forums.net/viewtopic.php?f=33&t=42598)
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* Day length: [imported](http://www.tt-forums.net/viewtopic.php?p=1148227#p1148227)
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* Add a setting to use non day length scaled days for cargo dest link graph calculation times (added in v0.11.0)
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* Order occupancy
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Add column to orders GUI to show occupancy running average, show the average order occupancy, and add a vehicle sort mode.
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* Servicing
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Send vehicles which need auto-renewing due to age for servicing, even if breakdowns are off and no servicing if no breakdowns is on.
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* Everest tree-line: [imported](http://www.tt-forums.net/viewtopic.php?f=33&t=72502) (added in v0.2.0)
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* Remove "no trees on this level" setting.
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* Add on/off setting (default off).
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* Add to settings GUI, add strings, help texts, etc.
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* Change algorithm to make tree line and border of mixed forest zone less abrupt.
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* Enable building rivers in game (added in v0.3.0)
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This is controlled by a setting (off by default).
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* More conditional orders: [imported](http://www.tt-forums.net/viewtopic.php?f=33&t=38317) (added in v0.3.0)
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* Include the train length and group name in the vehicle details window (added in v0.3.0)
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This are each controlled by a setting (on by default).
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* Pause the game when cargo dest link graph jobs lag (added in v0.4.0)
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Previously if a cargo dest link graph update job took longer than permitted, the game would block until it completed, preventing all user interaction.
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This patch instead pauses the game until the job is completed. (This does not apply to network clients, which cannot pause/unpause the game).
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* Daily/monthly/yearly scripts patch: [imported](http://www.tt-forums.net/viewtopic.php?f=33&t=49595) (added in v0.5.0)
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* Flat minimap owner screenshot patch: [imported](http://www.tt-forums.net/viewtopic.php?f=33&t=42845) (added in v0.5.0)
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* Extra large maps: [imported](http://www.tt-forums.net/viewtopic.php?f=33&t=33137) (added in v0.5.0)
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Maximum map size is now 256M tiles, ranging from 16k x 16k to 256 x 1M.
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(The NewGRF debug inspection window is disabled for all map coordinates longer than 27 bits).
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* Build and refit: [imported](http://www.tt-forums.net/viewtopic.php?f=33&t=35805) (added in v0.5.0)
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This has been modified to change the UI, and make it multiplayer safe.
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* Pause on savegame load if ctrl key is pressed. (added in v0.6.0)
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* Reverse at waypoint orders (added in v0.7.0)
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* Show a company-coloured mark next to vehicles in vehicle list windows, if their owner does not match list owner (imported: by McZapkie) (added in v0.8.0)
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This has been modified to change the mark and be controlled by a setting (on by default).
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* Vehicle lifetime profit: [imported](http://www.tt-forums.net/viewtopic.php?f=33&t=72844) (added in v0.10.0)
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This has been modified to show current lifetime profit, instead of the yearly-updated value.
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* Hierarchical group collapse: [imported](http://www.tt-forums.net/viewtopic.php?f=33&t=74365) (added in v0.11.0)
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This has been modified to show an icon for collapsed groups, and only the enable the collapse/(un)collapse all buttons where useful.
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* Ship collision avoidance: [imported](http://www.tt-forums.net/viewtopic.php?f=33&t=74365) (added in v0.11.0)
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* Reduced tree growth: [imported](http://www.tt-forums.net/viewtopic.php?p=890778#p890778) (added in v0.11.0)
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* Remove all trees in scenario editor: [imported](http://www.tt-forums.net/viewtopic.php?f=33&t=49326) (added in v0.11.0)
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* Add a menu item to the vehicle list to change order target (added in v0.11.0)
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* Template-based train replacement [imported](http://www.tt-forums.net/viewtopic.php?f=33&t=58904) (added in v0.12.0)
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* Add a menu item to the vehicle list to assign all listed vehicles to a new group (added in v0.12.1)
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* Polyline rail track building tool [imported](http://www.tt-forums.net/viewtopic.php?f=33&t=57080) (added in v0.13.0)
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* Increase number of available rail track types from 16 to 32 [imported](http://www.tt-forums.net/viewtopic.php?f=33&t=74365) (added in v0.13.0)
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* Performance improvements
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* Improve dedicated server performance. Up to approximately 2.5x faster. (added in v0.8.1)
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* Improve cargodest link graph calculation performance. Up to approximately 33% faster. (added in v0.8.1)
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* Add a 32bpp SSE2 palette animator. This is ~4x faster than the non-accelerated palette animator. (added in v0.9.0)
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* Various minor changes (see changelog).
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* Save/load and savegame format changes
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* Various changes to improve handling of savegames which use features not in trunk.
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* Savegames from this patchpack are not loadable in trunk.
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* Savegames from trunk up to the last savegame version which has been merged into this branch (*jgrpp*) should be loadable in this patchpack.
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* Savegames from other branches which use the save/load code in the *save_ext* branch (usually suffixed: *-sx*) which are also merged into this branch (*jgrpp*), or where the added feature is marked as discardable/ignorable, should be loadable in this patchpack.
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* Savegames from other patched versions are not loadable in this patchpack except for savegames from the *tracerestrict* branch ([routing restrictions patch](http://www.tt-forums.net/viewtopic.php?f=33&t=73397)),
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savegames from the [Spring 2013 Patch Pack](http://www.tt-forums.net/viewtopic.php?f=33&t=66892) v2.0, v2.1, v2.2 (subject to caveats, see below).
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* Miscellaneous
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* Various improvements to the crash logger.
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* Label threads with a descriptive name on supported Unixy platforms. (added in v0.8.1)
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* Translations
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* German (by Auge): including vehicle group info, vehicle details window, the zoning toolbar, and settings for improved breakdowns and adjacent level crossings.
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#### Caveats for loading savegames from the [Spring 2013 Patch Pack](http://www.tt-forums.net/viewtopic.php?f=33&t=66892):
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* This is not guaranteed to be bug free
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* Savegames with huge airports are rejected
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* Map sizes greater than 16k x 16k are rejected
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* PAX signals/stations and traffic lights are cleared, leaving ordinary signals/stations/roads
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* Rail ageing/grass on tracks, trip histories, leave order/wait for cargo, auto advertising campaigns, base cost multipliers and other features not in this patch pack are dropped/ignored.
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* SpringPP v2.0.102/103 only:
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* Savegames which have aircraft approaching, landing, taking off or landed at an oil rig are rejected
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* The inflation cost multiplier is adjusted on load
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#### A note on branches
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Many features have two branches, the *feature* branches are just the raw features, without any modified savegame code.
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There are not generally savegame compatible with anything else, except for loading of trunk savegame versions at or before the point where the branch diverged from trunk.
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All other load attempts may result in undefined behaviour.
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The *feature-sx* branches use the savegame framework in the *save_ext* branch.
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