@ -802,7 +802,7 @@ static void EndGameWndProc(Window *w, WindowEvent *e)
} break ;
case WE_CLICK : /* Close the window (and show the highscore window) */
DeleteWindow ( w ) ;
break ;
break ;
case WE_DESTROY : /* Show the highscore window when this one is closed */
if ( ! _networking ) DoCommandP ( 0 , 0 , 0 , NULL , CMD_PAUSE ) ; // unpause
ShowHighscoreTable ( w - > window_number , WP ( w , highscore_d ) . rank ) ;
@ -859,7 +859,7 @@ static const Widget _highscore_widgets[] = {
static const WindowDesc _highscore_desc = {
0 , 0 , 641 , 481 ,
WC_HIGHSCORE _ENDSCREEN , 0 ,
WC_HIGHSCORE , 0 ,
0 ,
_highscore_widgets ,
HighScoreWndProc
@ -867,7 +867,7 @@ static const WindowDesc _highscore_desc = {
static const WindowDesc _endgame_desc = {
0 , 0 , 641 , 481 ,
WC_ HIGHSCORE_ ENDSCREEN, 0 ,
WC_ ENDSCREEN, 0 ,
0 ,
_highscore_widgets ,
EndGameWndProc
@ -886,7 +886,7 @@ void ShowHighscoreTable(int difficulty, int8 ranking)
/* Close all always on-top windows to get a clean screen */
if ( _game_mode ! = GM_MENU ) HideVitalWindows ( ) ;
DeleteWindowBy Id( WC_HIGHSCORE_ENDSCREEN , 0 ) ;
DeleteWindowBy Class( WC_HIGHSCORE ) ;
w = AllocateWindowDesc ( & _highscore_desc ) ;
if ( w ! = NULL ) {
@ -909,7 +909,7 @@ void ShowEndGameChart(void)
if ( ! _networking ) DoCommandP ( 0 , 1 , 0 , NULL , CMD_PAUSE ) ;
HideVitalWindows ( ) ;
DeleteWindowBy Id( WC_HIGHSCORE_ENDSCREEN , 0 ) ;
DeleteWindowBy Class( WC_ENDSCREEN ) ;
w = AllocateWindowDesc ( & _endgame_desc ) ;
if ( w ! = NULL ) {