mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
77 lines
2.3 KiB
C++
77 lines
2.3 KiB
C++
/* $Id$ */
|
|
|
|
/*
|
|
* This file is part of OpenTTD.
|
|
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
|
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/** @file game_info.hpp GameInfo keeps track of all information of an Game, like Author, Description, ... */
|
|
|
|
#ifndef GAME_INFO_HPP
|
|
#define GAME_INFO_HPP
|
|
|
|
#include "../script/script_info.hpp"
|
|
|
|
/** All static information from an Game like name, version, etc. */
|
|
class GameInfo : public ScriptInfo {
|
|
public:
|
|
GameInfo();
|
|
~GameInfo();
|
|
|
|
/**
|
|
* Register the functions of this class.
|
|
*/
|
|
static void RegisterAPI(Squirrel *engine);
|
|
|
|
/**
|
|
* Create an Game, using this GameInfo as start-template.
|
|
*/
|
|
static SQInteger Constructor(HSQUIRRELVM vm);
|
|
|
|
/**
|
|
* Check if we can start this Game.
|
|
*/
|
|
bool CanLoadFromVersion(int version) const;
|
|
|
|
/**
|
|
* Get the API version this Game is written for.
|
|
*/
|
|
const char *GetAPIVersion() const { return this->api_version; }
|
|
|
|
/* virtual */ bool IsDeveloperOnly() const { return this->is_developer_only; }
|
|
|
|
private:
|
|
int min_loadable_version; ///< The Game can load savegame data if the version is equal or greater than this.
|
|
bool is_developer_only; ///< Is the script selectable by non-developers?
|
|
const char *api_version; ///< API version used by this Game.
|
|
};
|
|
|
|
/** All static information from an Game library like name, version, etc. */
|
|
class GameLibrary : public ScriptInfo {
|
|
public:
|
|
GameLibrary() : ScriptInfo(), category(NULL) {};
|
|
~GameLibrary();
|
|
|
|
/**
|
|
* Register the functions of this class.
|
|
*/
|
|
static void RegisterAPI(Squirrel *engine);
|
|
|
|
/**
|
|
* Create an GSLibrary, using this GSInfo as start-template.
|
|
*/
|
|
static SQInteger Constructor(HSQUIRRELVM vm);
|
|
|
|
/**
|
|
* Get the category this library is in.
|
|
*/
|
|
const char *GetCategory() const { return this->category; }
|
|
|
|
private:
|
|
const char *category; ///< The category this library is in.
|
|
};
|
|
|
|
#endif /* GAME_INFO_HPP */
|