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eb78cdb2d4
- Supports trains, road vehicles and ships. - Uses A* pathfinding (same codebase as the new ai). - Currently unlimited search depth, so might perform badly on large maps/networks (especially ships). - Will always find a route if there is one. - Allows custom penalties for obstacles to be set in openttd.cfg (npf_ values). - With NPF enabled, ships can have orders that are very far apart. Be careful, this will break (ships get lost) when the old pathfinder is used again. - Feature: Disabling 90 degree turns for trains and ships. - Requires NPF to be enabled. - Ships and trains can no longer make weird 90 degree turns on tile borders. - Codechange: Removed table/directions.h. - table/directions.h contained ugly static tables but was included more than once. The tables, along with a few new ones are in npf.[ch] now. Better suggestions for a location? - Fix: Binary heap in queue.c did not allocate enough space, resulting in a segfault. - Codechange: Rewritten FindFirstBit2x64, added KillFirstBit2x64. - Codechange: Introduced constant INVALID_TILE, to replace the usage of 0 as an invalid tile. Also replaces TILE_WRAPPED. - Codechange: Moved TileAddWrap() to map.[ch] - Add TileIndexDiffCByDir(), TileIndexDiffCByDir(). - Codechange: Moved IsTrainStationTile() to station.h - Add: IsRoadStationTile() and GetRoadStationDir(). |
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.. | ||
ai_rail.h | ||
animcursors.h | ||
autorail.h | ||
bridge_land.h | ||
build_industry.h | ||
clear_land.h | ||
currency.h | ||
engines.h | ||
files.h | ||
genland.h | ||
industry_land.h | ||
landscape_const.h | ||
landscape_sprite.h | ||
namegen.h | ||
palettes.h | ||
road_land.h | ||
roadveh.h | ||
sprites.h | ||
station_land.h | ||
town_land.h | ||
track_land.h | ||
train_cmd.h | ||
tree_land.h | ||
tunnel_land.h | ||
unmovable_land.h | ||
water_land.h |