OpenTTD-patches/source.list

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# Source Files
airport.cpp
articulated_vehicles.cpp
autoreplace_cmd.cpp
aystar.cpp
bmp.cpp
callback_table.cpp
cargotype.cpp
command.cpp
console.cpp
console_cmds.cpp
currency.cpp
date.cpp
debug.cpp
dedicated.cpp
depot.cpp
driver.cpp
economy.cpp
elrail.cpp
engine.cpp
fileio.cpp
fios.cpp
fontcache.cpp
genworld.cpp
gfx.cpp
gfxinit.cpp
heightmap.cpp
helpers.cpp
landscape.cpp
map.cpp
md5.cpp
mersenne.cpp
minilzo.cpp
misc.cpp
mixer.cpp
music.cpp
namegen.cpp
network/network.cpp
network/network_client.cpp
network/network_data.cpp
network/network_gamelist.cpp
network/network_server.cpp
network/network_udp.cpp
npf.cpp
oldloader.cpp
oldpool.cpp
openttd.cpp
os_timer.cpp
#if WIN32
ottdres.rc
#end
#if WINCE
ottdres.rc
#end
pathfind.cpp
players.cpp
queue.cpp
rail.cpp
saveload.cpp
screenshot.cpp
#if SDL
sdl.cpp
#end
settings.cpp
signs.cpp
sound.cpp
spritecache.cpp
station.cpp
string.cpp
strings.cpp
texteff.cpp
tgp.cpp
thread.cpp
tile.cpp
#if WIN32
#else
#if WINCE
win32.cpp
#else
#if OS2
os2.cpp
#else
unix.cpp
#end
#end
#end
vehicle.cpp
viewport.cpp
waypoint.cpp
widget.cpp
#if WIN32
win32.cpp
#end
window.cpp
# Header Files
aircraft.h
airport.h
airport_movement.h
articulated_vehicles.h
autoreplace_cmd.h
aystar.h
bmp.h
cargotype.h
command.h
console.h
currency.h
date.h
debug.h
video/dedicated_v.h
depot.h
direction.h
music/dmusic.h
driver.h
economy.h
engine.h
fileio.h
fios.h
fontcache.h
functions.h
genworld.h
gfx.h
gfxinit.h
group.h
gui.h
hal.h
heightmap.h
helpers.hpp
industry.h
livery.h
macros.h
map.h
md5.h
mixer.h
music.h
network/network.h
network/network_client.h
network/network_data.h
network/network_gamelist.h
network/network_gui.h
network/network_server.h
network/network_udp.h
newgrf.h
newgrf_callbacks.h
newgrf_canal.h
newgrf_cargo.h
newgrf_commons.h
newgrf_config.h
newgrf_engine.h
newgrf_house.h
newgrf_industries.h
newgrf_industrytiles.h
newgrf_sound.h
newgrf_spritegroup.h
newgrf_station.h
newgrf_text.h
newgrf_town.h
news.h
npf.h
music/null_m.h
sound/null_s.h
video/null_v.h
oldpool.h
openttd.h
pathfind.h
player.h
player_face.h
queue.h
rail.h
road_cmd.h
saveload.h
screenshot.h
sound/sdl_s.h
video/sdl_v.h
settings.h
signs.h
slope.h
sound.h
sprite.h
station.h
stdafx.h
string.h
tgp.h
thread.h
tile.h
town.h
train.h
transparency_gui.h
variables.h
vehicle.h
vehicle_gui.h
viewport.h
waypoint.h
music/win32_m.h
sound/win32_s.h
video/win32_v.h
window.h
zoom.hpp
# GUI Source Code
aircraft_gui.cpp
airport_gui.cpp
autoreplace_gui.cpp
bridge_gui.cpp
build_vehicle_gui.cpp
depot_gui.cpp
dock_gui.cpp
engine_gui.cpp
genworld_gui.cpp
graph_gui.cpp
group_gui.cpp
industry_gui.cpp
intro_gui.cpp
main_gui.cpp
misc_gui.cpp
music_gui.cpp
network/network_gui.cpp
newgrf_gui.cpp
news_gui.cpp
order_gui.cpp
player_gui.cpp
rail_gui.cpp
road_gui.cpp
roadveh_gui.cpp
settings_gui.cpp
ship_gui.cpp
signs_gui.cpp
smallmap_gui.cpp
station_gui.cpp
subsidy_gui.cpp
terraform_gui.cpp
town_gui.cpp
train_gui.cpp
transparency_gui.cpp
vehicle_gui.cpp
# Landscape
aircraft_cmd.cpp
clear_cmd.cpp
disaster_cmd.cpp
dummy_land.cpp
group_cmd.cpp
industry_cmd.cpp
misc_cmd.cpp
order_cmd.cpp
rail_cmd.cpp
road_cmd.cpp
roadveh_cmd.cpp
ship_cmd.cpp
station_cmd.cpp
town_cmd.cpp
train_cmd.cpp
tree_cmd.cpp
tunnelbridge_cmd.cpp
unmovable_cmd.cpp
water_cmd.cpp
# Tables
table/ai_rail.h
table/allstrings.h
table/animcursors.h
table/autorail.h
table/build_industry.h
table/cargo_const.h
table/clear_land.h
table/elrail_data.h
table/engines.h
table/genland.h
table/industry_land.h
table/landscape_sprite.h
table/namegen.h
table/palettes.h
table/road_land.h
table/roadveh.h
table/sprites.h
table/station_land.h
table/strings.h
table/town_land.h
table/track_land.h
table/train_cmd.h
table/tree_land.h
table/tunnel_land.h
table/unmovable_land.h
table/water_land.h
# AI Files
ai/ai.cpp
ai/trolly/build.cpp
ai/default/default.cpp
ai/trolly/pathfinder.cpp
ai/trolly/shared.cpp
ai/trolly/trolly.cpp
# Blitters
blitter/32bpp_simple.cpp
blitter/32bpp_simple.hpp
blitter/8bpp_debug.cpp
blitter/8bpp_debug.hpp
blitter/8bpp_optimized.cpp
blitter/8bpp_optimized.hpp
blitter/8bpp_simple.cpp
blitter/8bpp_simple.hpp
blitter/null.cpp
blitter/null.hpp
blitter/blitter.hpp
# Sprite loaders
spriteloader/grf.cpp
spriteloader/grf.hpp
#if PNG
spriteloader/png.cpp
spriteloader/png.hpp
#end
spriteloader/spriteloader.hpp
# Renderer
renderer/32bpp.cpp
renderer/32bpp.hpp
renderer/8bpp.cpp
renderer/8bpp.hpp
renderer/null.cpp
renderer/null.hpp
renderer/renderer.hpp
# NewGRF
newgrf.cpp
newgrf_canal.cpp
newgrf_cargo.cpp
newgrf_commons.cpp
newgrf_config.cpp
newgrf_engine.cpp
newgrf_house.cpp
newgrf_industries.cpp
newgrf_industrytiles.cpp
newgrf_sound.cpp
newgrf_spritegroup.cpp
newgrf_station.cpp
newgrf_text.cpp
newgrf_town.cpp
# Map Accessors
bridge_map.cpp
bridge_map.h
clear_map.h
industry_map.h
rail_map.h
road_map.cpp
road_map.h
station_map.cpp
station_map.h
town_map.h
tree_map.h
tunnel_map.cpp
tunnel_map.h
unmovable_map.h
void_map.h
water_map.h
# Misc
misc/array.hpp
misc/autocopyptr.hpp
misc/autoptr.hpp
misc/binaryheap.hpp
misc/blob.hpp
misc/countedptr.hpp
misc/crc32.hpp
misc/fixedsizearray.hpp
misc/hashtable.hpp
# Network Core
network/core/config.h
network/core/core.cpp
network/core/core.h
network/core/game.h
network/core/os_abstraction.h
network/core/packet.cpp
network/core/packet.h
network/core/tcp.cpp
network/core/tcp.h
network/core/udp.cpp
network/core/udp.h
# YAPF
yapf/follow_track.cpp
yapf/follow_track.hpp
yapf/nodelist.hpp
yapf/track_dir.hpp
yapf/yapf.h
yapf/yapf.hpp
yapf/yapf_base.hpp
yapf/yapf_common.cpp
yapf/yapf_common.hpp
yapf/yapf_costbase.hpp
yapf/yapf_costcache.hpp
yapf/yapf_costrail.hpp
yapf/yapf_destrail.hpp
yapf/yapf_node.hpp
yapf/yapf_node_rail.hpp
yapf/yapf_node_road.hpp
yapf/yapf_rail.cpp
yapf/yapf_road.cpp
yapf/yapf_settings.h
yapf/yapf_ship.cpp
# Video
video/dedicated_v.cpp
video/null_v.cpp
#if SDL
video/sdl_v.cpp
#end
#if WIN32
video/win32_v.cpp
#end
#if WINCE
video/win32_v.cpp
#end
# Music
#if DIRECTMUSIC
music/dmusic.cpp
#end
music/null_m.cpp
#if WIN32
music/win32_m.cpp
#else
#if WINCE
#else
#if PSP
#else
music/extmidi.cpp
#end
#end
#end
#if BEOS
music/bemidi.cpp
#end
#if LIBTIMIDITY
music/libtimidity.cpp
#end
# Sound
sound/null_s.cpp
#if SDL
sound/sdl_s.cpp
#end
#if WIN32
sound/win32_s.cpp
#end
#if OSX
# OSX Files
os/macosx/macos.mm
#if DEDICATED
#else
music/qtmidi.cpp
#end
#if COCOA
video/cocoa_v.mm
sound/cocoa_s.cpp
os/macosx/splash.cpp
#end
#end