OpenTTD-patches/scripts
2005-01-19 13:22:01 +00:00
..
autoexec.scr.example (svn r1566) -Fix eol-style on script files, as well as update them a bit (sign_de) 2005-01-19 13:22:01 +00:00
on_client.scr.example (svn r1053) -Change: [Console] Changed 'setservername', 'setpassword', 'protect' and 'name' in: 2004-12-13 15:07:33 +00:00
on_dedicated.scr.example (svn r1053) -Change: [Console] Changed 'setservername', 'setpassword', 'protect' and 'name' in: 2004-12-13 15:07:33 +00:00
on_server.scr.example
pre_dedicated.scr.example (svn r1059) -Fix: [Console] Renamed 'set port' to 'set server_port' 2004-12-13 17:47:21 +00:00
pre_server.scr.example (svn r1059) -Fix: [Console] Renamed 'set port' to 'set server_port' 2004-12-13 17:47:21 +00:00
readme.txt (svn r1566) -Fix eol-style on script files, as well as update them a bit (sign_de) 2005-01-19 13:22:01 +00:00

Scripting
---------

OpenTTD supports scripts.

local scripts:
 - 'autoexec.scr' is executed on gamestart [all - use this for custom aliases per ex.]

+network scripts:
   should be used to set client optimization settings:
 - 'on_client.scr' is executed when you join a server [all clients]

   should be used to set the servers port/ip and/or server optimization settings/patches:
 - 'pre_server.scr' is executed before the servers tcp stack is started [in-game only]
 - 'pre_dedicated.scr' is executed before the servers tcp stack is started [dedicated only]

   should be used to set the servers name, password and so on:
 - 'on_server.scr' is executed after starting a server [dedicated and in-game]
 - 'on_dedicated.scr' is additionally executed after starting a server [dedicated only]

For examples how a script can look, check the .example examples.