(svn r1053) -Change: [Console] Changed 'setservername', 'setpassword', 'protect' and 'name' in:

- set server_pw "password"
 - set server_name "servername"
 - set company_pw "password"
 - set name "playername"
(patch by sign_de)
pull/155/head
truelight 20 years ago
parent 0f83be4d5b
commit 5f83ee4554

@ -9,6 +9,7 @@
#include "network_client.h"
#include "network_server.h"
#include "command.h"
#include "settings.h"
// ** scriptfile handling ** //
@ -545,87 +546,122 @@ DEF_CONSOLE_CMD(ConSayClient)
return NULL;
}
DEF_CONSOLE_CMD(ConSetServerName) {
if (argc == 2) {
strncpy(_network_server_name, argv[1], 40);
IConsolePrintF(_iconsole_color_default, "Server-name changed to '%s'", _network_server_name);
ttd_strlcpy(_network_game_info.server_name, _network_server_name, 40);
} else if (argc == 1) {
IConsolePrintF(_iconsole_color_default, "Current server-name is '%s'", _network_server_name);
IConsolePrint(_iconsole_color_default, " Usage: setservername \"<GameName>\".");
} else {
IConsolePrint(_iconsole_color_default, "Unknow usage. Usage: setservername \"<ServerName>\".");
#endif /* ENABLE_NETWORK */
/* **************************** */
/* the "set" command */
/* **************************** */
DEF_CONSOLE_CMD(ConSet) {
if (argc < 2) {
IConsolePrint(_iconsole_color_warning, "Unknonw usage. Usage: set [setting] [value].");
return NULL;
}
return NULL;
}
DEF_CONSOLE_CMD(ConClientName) {
NetworkClientInfo *ci;
ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
#ifdef ENABLE_NETWORK
if (argc == 2 && ci != NULL) {
if (!_network_server)
SEND_COMMAND(PACKET_CLIENT_SET_NAME)(argv[1]);
else {
if (NetworkFindName(argv[1])) {
NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, 1, ci->client_name, argv[1]);
ttd_strlcpy(ci->client_name, argv[1], 40);
NetworkUpdateClientInfo(NETWORK_SERVER_INDEX);
// setting the server password
if ((strcmp(argv[1],"server_pw") == 0) || (strcmp(argv[1],"server_password") == 0)) {
if (!_networking) {
IConsolePrintF(_iconsole_color_error,"No network game running");
return NULL;
}
if (argc == 3) {
// Change server password
if (strncmp(argv[2], "*", 20) == 0) {
_network_game_info.server_password[0] = '\0';
_network_game_info.use_password = 0;
} else {
strncpy(_network_game_info.server_password, argv[2], 20);
_network_game_info.use_password = 1;
}
IConsolePrintF(_iconsole_color_warning, "Game-password changed to '%s'", _network_game_info.server_password);
} else {
IConsolePrintF(_iconsole_color_default, "Current game-password is set to '%s'", _network_game_info.server_password);
IConsolePrint(_iconsole_color_warning, "Usage: set server_pw \"<password>\". Use * as <password> to set no password.");
}
} else {
IConsolePrint(_iconsole_color_default, "With 'name' you can change your network-player name.");
IConsolePrint(_iconsole_color_default, " Usage: name \"<name>\".");
return NULL;
}
return NULL;
}
DEF_CONSOLE_CMD(ConProtect) {
// Protect a company with a password
if (_local_player >= MAX_PLAYERS) {
IConsolePrintF(_iconsole_color_default, "You have to own a company to make use of this command.");
// setting the company password
if ((strcmp(argv[1],"company_pw") == 0) || (strcmp(argv[1],"company_password") == 0)) {
if (!_networking) {
IConsolePrintF(_iconsole_color_error,"No network game running");
return NULL;
}
if (_local_player >= MAX_PLAYERS) {
IConsolePrintF(_iconsole_color_default, "You have to own a company to make use of this command.");
return NULL;
}
if (argc == 3) {
if (strncmp(argv[2], "*", 20) == 0) {
_network_player_info[_local_player].password[0] = '\0';
} else {
strncpy(_network_player_info[_local_player].password, argv[1], 20);
}
if (!_network_server)
SEND_COMMAND(PACKET_CLIENT_SET_PASSWORD)(_network_player_info[_local_player].password);
IConsolePrintF(_iconsole_color_warning, "Company protected with '%s'", _network_player_info[_local_player].password);
} else {
IConsolePrint(_iconsole_color_default, "'set company_pw' sets a password on your company, so no-one without the correct password can join.");
IConsolePrint(_iconsole_color_warning, "Usage: set company_pw \"<password>\". Use * as <password> to set no password.");
}
return NULL;
}
if (argc == 2) {
if (strncmp(argv[1], "*", 20) == 0) {
_network_player_info[_local_player].password[0] = '\0';
// setting the player name
if (strcmp(argv[1],"name") == 0) {
NetworkClientInfo *ci;
if (!_networking) {
IConsolePrintF(_iconsole_color_error,"No network game running");
return NULL;
}
ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
if (argc == 3 && ci != NULL) {
if (!_network_server)
SEND_COMMAND(PACKET_CLIENT_SET_NAME)(argv[2]);
else {
if (NetworkFindName(argv[2])) {
NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, 1, ci->client_name, argv[2]);
ttd_strlcpy(ci->client_name, argv[2], 40);
NetworkUpdateClientInfo(NETWORK_SERVER_INDEX);
}
}
} else {
strncpy(_network_player_info[_local_player].password, argv[1], 20);
IConsolePrint(_iconsole_color_default, "With 'set name' you can change your network-player name.");
IConsolePrint(_iconsole_color_warning, "Usage: set name \"<name>\".");
}
if (!_network_server)
SEND_COMMAND(PACKET_CLIENT_SET_PASSWORD)(_network_player_info[_local_player].password);
IConsolePrintF(_iconsole_color_default, "Company protected with '%s'", _network_player_info[_local_player].password);
} else {
IConsolePrint(_iconsole_color_default, "Protect sets a password on the company, so no-one without the correct password can join.");
IConsolePrint(_iconsole_color_default, " Usage: protect \"<password>\". Use * as <password> to set no password.");
return NULL;
}
return NULL;
}
DEF_CONSOLE_CMD(ConSetPassword) {
if (argc == 2) {
// Change server password
if (strncmp(argv[1], "*", 20) == 0) {
_network_game_info.server_password[0] = '\0';
_network_game_info.use_password = 0;
// setting the server name
if (strcmp(argv[1],"server_name") == 0) {
if (!_networking) {
IConsolePrintF(_iconsole_color_error,"No network game running");
return NULL;
}
if (argc == 3) {
strncpy(_network_server_name, argv[2], 40);
IConsolePrintF(_iconsole_color_warning, "Server-name changed to '%s'", _network_server_name);
ttd_strlcpy(_network_game_info.server_name, _network_server_name, 40);
} else {
strncpy(_network_game_info.server_password, argv[1], 20);
_network_game_info.use_password = 1;
IConsolePrintF(_iconsole_color_default, "Current server-name is '%s'", _network_server_name);
IConsolePrint(_iconsole_color_warning, "Usage: set server_name \"<GameName>\".");
}
IConsolePrintF(_iconsole_color_default, "Game-password changed to '%s'", _network_game_info.server_password);
} else if (argc == 1) {
IConsolePrintF(_iconsole_color_default, "Current game-password is set to '%s'", _network_game_info.server_password);
IConsolePrint(_iconsole_color_default, " Usage: setpassword \"<password>\". Use * as <password> to set no password.");
} else {
IConsolePrint(_iconsole_color_default, "Unknow usage. Usage: setpassword \"<password>\". Use * as <password> to set no password.");
return NULL;
}
return 0;
#endif
IConsolePrintF(_iconsole_color_error,"Unknown setting");
return NULL;
}
#endif /* ENABLE_NETWORK */
#ifdef _DEBUG
/* ****************************************** */
@ -682,6 +718,7 @@ void IConsoleStdLibRegister(void)
IConsoleCmdRegister("screenshot", ConScreenShot);
IConsoleCmdRegister("script", ConScript);
IConsoleCmdRegister("scrollto", ConScrollToTile);
IConsoleCmdRegister("set", ConSet);
IConsoleVarRegister("developer", &_stdlib_developer, ICONSOLE_VAR_BYTE);
@ -695,15 +732,9 @@ void IConsoleStdLibRegister(void)
IConsoleCmdHook("say_client", ICONSOLE_HOOK_ACCESS, ConCmdHookNeedNetwork);
IConsoleCmdRegister("kick", ConKick);
IConsoleCmdHook("kick", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetClient);
IConsoleCmdRegister("protect", ConProtect);
IConsoleCmdRegister("name", ConClientName);
IConsoleCmdRegister("connect", ConNetworkConnect);
IConsoleCmdHook("connect", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetServer);
IConsoleCmdRegister("clients", ConNetworkClients);
IConsoleCmdRegister("setservername", ConSetServerName);
IConsoleCmdHook("setservername", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetClient);
IConsoleCmdRegister("setpassword", ConSetPassword);
IConsoleCmdHook("setpassword", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetClient);
IConsoleCmdRegister("status", ConStatus);
IConsoleCmdHook("status", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetClient);
IConsoleCmdHook("resetengines", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetwork);

@ -1 +1,2 @@
echo "Setting default network client settings..."
set name "myname"

@ -1,3 +1,3 @@
echo "Setting dedicated network server settings..."
setpassword "*"
setservername "My example dedicated gameserver"
set server_pw "*"
set server_name "My example dedicated gameserver"

@ -3,9 +3,9 @@ Scripting
OpenTTD supports scripts.
- 'on_client.scr' is runned when you join a server as client
- 'on_server.scr' is runned when you start a server
- 'on_dedicated.scr' is runned when you start a dedicated server
- 'on_client.scr' is executed when you join a server as client
- 'on_server.scr' is executed when you start a server / dedicated server
- 'on_dedicated.scr' is additionally executed when you start a dedicated server
For examples how a script can look, check the .example examples.

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