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https://github.com/JGRennison/OpenTTD-patches.git
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66bbf336c6
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
76 lines
1.4 KiB
C
76 lines
1.4 KiB
C
/* $Id$ */
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#ifndef TUNNEL_MAP_H
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#define TUNNEL_MAP_H
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#include "direction.h"
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#include "macros.h"
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#include "map.h"
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#include "rail.h"
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static inline bool IsTunnel(TileIndex t)
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{
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assert(IsTileType(t, MP_TUNNELBRIDGE));
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return !HASBIT(_m[t].m5, 7);
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}
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static inline bool IsTunnelTile(TileIndex t)
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{
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return IsTileType(t, MP_TUNNELBRIDGE) && IsTunnel(t);
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}
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static inline DiagDirection GetTunnelDirection(TileIndex t)
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{
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assert(IsTunnelTile(t));
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return (DiagDirection)GB(_m[t].m5, 0, 2);
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}
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static inline TransportType GetTunnelTransportType(TileIndex t)
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{
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assert(IsTunnelTile(t));
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return (TransportType)GB(_m[t].m5, 2, 2);
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}
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static inline bool HasTunnelSnowOrDesert(TileIndex t)
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{
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assert(IsTunnelTile(t));
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return HASBIT(_m[t].m4, 7);
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}
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static inline void SetTunnelSnowOrDesert(TileIndex t, bool snow_or_desert)
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{
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assert(IsTunnelTile(t));
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SB(_m[t].m4, 7, 1, snow_or_desert);
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}
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TileIndex GetOtherTunnelEnd(TileIndex);
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bool IsTunnelInWay(TileIndex, uint z);
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static inline void MakeRoadTunnel(TileIndex t, Owner o, DiagDirection d)
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{
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SetTileType(t, MP_TUNNELBRIDGE);
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SetTileOwner(t, o);
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_m[t].m2 = 0;
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_m[t].m3 = 0;
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_m[t].m4 = 0;
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_m[t].m5 = TRANSPORT_ROAD << 2 | d;
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}
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static inline void MakeRailTunnel(TileIndex t, Owner o, DiagDirection d, RailType r)
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{
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SetTileType(t, MP_TUNNELBRIDGE);
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SetTileOwner(t, o);
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_m[t].m2 = 0;
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_m[t].m3 = r;
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_m[t].m4 = 0;
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_m[t].m5 = TRANSPORT_RAIL << 2 | d;
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}
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#endif /* TUNNEL_MAP_H */
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