OpenTTD-patches/src/script/api/game/game_stationlist.hpp.sq

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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_stationlist.hpp"
#include "../template/template_stationlist.hpp.sq"
template <> const char *GetClassName<ScriptStationList, ST_GS>() { return "GSStationList"; }
void SQGSStationList_Register(Squirrel *engine)
{
DefSQClass<ScriptStationList, ST_GS> SQGSStationList("GSStationList");
SQGSStationList.PreRegister(engine, "GSList");
SQGSStationList.AddConstructor<void (ScriptStationList::*)(ScriptStation::StationType station_type), 2>(engine, "xi");
SQGSStationList.PostRegister(engine);
}
template <> const char *GetClassName<ScriptStationList_Vehicle, ST_GS>() { return "GSStationList_Vehicle"; }
void SQGSStationList_Vehicle_Register(Squirrel *engine)
{
DefSQClass<ScriptStationList_Vehicle, ST_GS> SQGSStationList_Vehicle("GSStationList_Vehicle");
SQGSStationList_Vehicle.PreRegister(engine, "GSList");
SQGSStationList_Vehicle.AddConstructor<void (ScriptStationList_Vehicle::*)(VehicleID vehicle_id), 2>(engine, "xi");
SQGSStationList_Vehicle.PostRegister(engine);
}